↠The Process:
This Checkpoint is a branch off from the RealCartoon3D checkpoint. This one's goal is to produce a more "realistic" look in the backgrounds and people. I am trying to avoid the more anime, cartoon, and "perfect" look in this model. It is a challenge that is for sure; but it gave a direction that RealCartoon3D was not really moving toward (as I wanted that one to just do what it is asked with a nice fun look). The process is the same as the base checkpoint (RealCartoon3D); but I look for more "real" merges. This (like the others) gets updates from RealCartoon3D as well. As with the base model, I try not to use checkpoints that are restricted on merges.
★The Settings:
⋆Width: 512 (normally would not adjust unless I flipped the height and width)
⋆Height: 768 (Have done up to 1024, but 904 is doing really well)
⋆Sampling Method: "Eular A" became pretty much the default as versions moved along, but "DPM++ SDE Karra" and "DPM++ 2M Karras" are favorites for me as well.
⋆Sampling steps: 30-50 normally (30 being my starting point, but going up to 45 a lot of the time)
★Hires.fix settings:
⋆Upscaler (R-ESRGAN 4x+, 4k-UltraSharp most of the time)
⋆Hires Steps (10-20)
⋆Denoising Str (0.34 - 0.45 normally)
⋆Upscale (1.5 or 2 does well)
⋆Clip Skip: 2
⋆Would run ADetailer to help enhance the eyes but many times in the later versions I would not run this as it was not needed.
↠Why So Many Versions?:
Because I wanted to share all the results that I felt reached a desired outcome. Allowed me to have fun, and I saw that many enjoyed them. Which motivated me to keep trying. Again, thank you.
★𝗖𝗿𝗲𝗱𝗶𝘁: https://civitai.com/models/97744?modelVersionId=671503★