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Baron Nashor and Rift Herald | League of Legends

#videojuego#League of Legends
Baron Nashor and Rift Herald | League of Legends - AI Model cover image
Subido en
10 jul 2023, 16:11
Usos
832
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Palabras clave

baron nashor monster giant extra eyes no humans, chibi baron no humans, rift herald monster no humans horns water

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  • Permitir la generación y el intercambio de imágenes
  • Permitir que los usuarios descarguen este modelo
  • Usos comerciales

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Descripción

models used:

anime: NijiDiffusedMix - v2.0, YabaL_Mix V3 .

2,5D: ReV Animated, DarkSun - v3.0, PastelDiffusedMix - V2.1 .

Baron Nashor: baron nashor, monster, giant, extra eyes, no humans .

Chibi Baron: chibi baron, no humans .

Rift Herald: rift herald, monster, no humans, horns, water .

negative embeddings: bad_prompt, negative_hand, ng_deepnegative_v1_75t, bad-artist, EasyNegative .

Recommended settings:

Make sure you are aware on the usage instructions of LORA .

VAE: vae-ft-mse-840000-ema-pruned (for realistic models & 2,5D), kl-f8-anime2, blessed2.vae (for anime models) .

Sampler: DPM++ SDE Karras or DPM++ 2M Karras(euler a for img2img upscaling) from time to time im also using DPM++ 2M alt Karras .

Steps: 20 to 35 .

Clipskip: 2 .

Upscaler : GitHub - pkuliyi2015/multidiffusion-upscaler-for-automatic1111 4x-UltraSharp(for 2,5D & realistic), 4xAnimesharp(for anime) .

CFG Scale : 5 to 9 (mostly 7) .

LORA weight for txt2img: 0.5-1 (for the examples i mostly used 0.8 and 1) .

Denoise strength upscaling: 0.3 to 0.55

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