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Schala (Chrono Cross) V3

#Mature Female#Chrono Cross#Girl

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Schala (Chrono Cross) V3 - AI Model cover image
Subido en
7 dic 2025, 21:51
Utiliza
475
Reseñas
Sin reseñas
Palabras clave

scha1a, red cropped jacket, white crop top,, pearl necklace, purple jewelry,, knife, purple dagger, dagger, weapon, bandage hilt,, brown boots, steel-toe boots,, blue eyes,, blonde hair, long hair, multi-tied hair, high ponytail,, long hair, straight hair,, facial mark, arm markings,

Permisos
  • Permitir la generación y el intercambio de imágenes
  • Permita que los usuarios descarguen su modelo
  • Usos comerciales

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Descripción

https://civitai.com/models/1826155?modelVersionId=2479174

Update 12/7/2025

I spent WAY too much buzz doing v4-8, so if you could generate with them on Civit, or post your images to the gallery, that would help me continue making more Lora's in the future.

Ah, this has been a learning experience.

My first ever Lora of one of my favorite video game characters from my youth, who has the most unfortunate name if you wanted to look up porn of her...

And thanks to Proteinique for showing me the ropes of Lora Creation! Go check out their Loras.

None of the example images have been inpainted or otherwise edited. These are the raw gens.

This version works very well as long as you use the following prompts. It MAY work well with others, but I only tested the example images with these:


for V3

Positive: <lora:Schala_Chrono_Cross v3:1> masterpiece, best quality, absurdres, ultra detailed, anime style, 1girl, solo,

sch4l4, blonde hair, blue eyes, long hair, multi-tied hair, high ponytail, ponytail, facial mark, crop top, gloves, necklace, jewelry, skirt, medium breasts, breasts, navel, knife, dagger,

Clothing Specific Prompts jewelry - This is her necklace as well.

necklace - Her beaded necklace.

crop top - The white undershirt.

gloves - Obviously.

skirt - The red skirt.

vest - The small red vest over her crop top

Boots - Obviously. Likely will take away her bandages, haven't tested.

Bandages - The bandages where socks would be.

Obviously put them in the negative or positive prompt box (or simply remove them) based on what you do or do not want her to wear. And you all have NO idea the hoops i had to jump through to make it possible for her to be seen with the crop top but NOT the vest!

The dagger works well, for the most part, which has been a problem on other loras from Pony that would generate some random melted purple.. thing where the dagger was supposed to be. It still doesn't work 100% of the time, but it worked at-least 80% in my tests, sometimes just re generating fixes the issue when it DOES mess up.

The arm markings work more often than not. But obviously, they do not always appear, or you may sometimes get too many or too few.

If you want her hair loose, use "straight hair" in the positives, and remove "multi-tied hair, high ponytail, ponytail"

You may or may not need multiple arms in the negative prompt. My first gen she was basically Shiva... with 6 arms!

I would highly suggest Lazypos, and Lazyneg, but NOT lazyhand as for some reason Lazyhand causes issues. I did not test this without Lazyneg/pos so you may not actually need these, but they are how I achieved the examples above.

My example images should be good enough to simply use PNG info if you want an 'easy base' to gen from.

For v8

This version is less 'consistent' in my opinion, but has far more vibrancy and color to it. You can add color to v3 with the correct VAE, but this is for people who don't know how, or do not wish to.

All the necessary tags are in the 'tag/prompt' area to the right --->

If a part is being stubborn, try removing it from the positive prompts first. If that fails, put the prompt in the negatives. But each part of her clothing is tagged so you can rearrange her like a barbie.

You may be able to reinforce her dagger symbol with "venus symbol"

As with v3, her arm markings, and her dagger may not always be consistent in appearance/location/quantity but just keep re-rolling till you get what you want.

And any 'extra' facial or arm markings can be removed with inpaint, but putting 'facial mark' or 'arm markings' in the NEGATIVES while inpainting masked only. and very carefully cover the area with the 'additional' marks, and adjust denoise strength between 0.3-0.7 as needed.

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