SDXL

IlluQuaint

IlluQuaint - AI Model cover image
Subido en
4 ene 2026, 10:34
Utiliza
121
Reseñas
Excelente  (1)
Pasos de muestreo

25

Método de muestreo

Euler a

Escala CFG

5

Excluir de la imagen

watermark, username, patreon, logo, bad hands, bad fingers, poor quality, bad quality, unaesthetic, uncreative, boring, uninteresting, lowres, blurry, jpeg artifacts.

Permisos
  • Permitir la generación y el intercambio de imágenes
  • Permitir que los usuarios descarguen su modelo
  • Usos comerciales

LoRAs recomendadas

Descripción

🎨 IlluQuaint v0.8: Dimensional Depth & Tactile Realism [4 January 2026] — IlluQuaint v0.8 marks a definitive shift toward high-fidelity semi-realism, bridging the gap between stylized illustration and three-dimensional depth. While previous versions focused on tonal smoothness and "painterly grace," v0.8 introduces a more robust, tactile physical presence to characters and environments.

By integrating a suite of unreleased custom realism refiners alongside heavy-hitters like Rijverse and Chaos, this version skews confidently toward a 2.5D/3D aesthetic. It offers enhanced texture rendering and a sophisticated new approach to character posing, all while maintaining the hallmark "Illustrious" flexibility that allows creators to dial back to flat styles through clever prompting and LoRAs.

✨ What’s New in IlluQuaint v0.8 Evolution into Semi-Realism (2.5D/3D Bias) The model now defaults to a richer, more volumetric style with increased depth of field and skin shader complexity. It excels at "Concept Art" and "Digital Painting" aesthetics that feel tangible and weighted. Dynamic Pose Engineering Incorporating Chaos v6.0 and Rijverse logic has significantly expanded the model's "spatial vocabulary." Expect more creative, less rigid character poses and improved interaction with 3D environments. Advanced Texture & Material Fidelity Micro-details in fabric, skin pores, and environmental surfaces have been sharpened. The interaction between light and material (specular highlights) is more pronounced, giving objects a realistic "sheen" and weight. VAE-Driven Lighting Tweaks The baked-in VAE has been fine-tuned to handle high-contrast scenarios better, reducing "gray-out" in shadows and ensuring that lighting feels directional and intentional rather than ambient. The "Hybrid" Safety Net Despite the push toward realism, the integration of Hyphoria and Animetic Synapse ensures the model remains highly steerable. You can still achieve flat, cell-shaded, or traditional anime looks by using stylistic tags or LoRAs without the model "fighting" the prompt. 🧬 Merge Lineage IlluQuaint v0.7 (The Foundation) Custom Realism Refiners (Internal Research) Rijverse - v1 Animetic Synapse - v1.5g Hyphoria [Illu & NAI] - v0.01 Chaos - v6.0 ⚙️ Recommended Settings CFG Scale: 3.5 – 6 Steps: 25 – 45 Samplers: DPM++ 2M Karras, Euler A (for smoother blends), or DPM++ SDE Karras (for maximum texture detail). Also works excellently well with the LCM sampler (CFG: 1 - 1.5) when used together with DMD2 LoRA. Pro Tip: To encourage a flat anime style, use negative prompts like 3d, realistic, photorealistic and use positive tags like flat color, cel shading, 2d.

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