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3D SHADER / TEXTURE SHADED 3D LIGHTING

#3DCG#Evil God Saber#Shade

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3D SHADER / TEXTURE SHADED 3D LIGHTING - AI Model cover image
Téléchargé à
8 août 2024, 13:40
Utilisations
128k
Avis
Excellent  (7)
Mots déclencheurs

SHARP_DETAIL, HDR, TEXTURES, DETAILED_TEXTURE, UNSHARP, CRISP_DETAIL, SHINY, DYNAMIC REFLECTIONS, SHINY SKIN, high contrast, vivid lighting, rendered artistically, impressive, extremely detailed, ultra realistic, linquivera, rim light,

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Description

STRENGTH SHOULD BE AROUND 0.30-0.70 (DON'T GO PAST 0.70 OTHERWISE YOUR GENERATION MIGHT DEFORM)-DON'T USE IT ALONE, USE IT WITH OTHER 3D MODELS- THIS MODEL CONTAINS DEFORMITY WHEN USING ALONE-WHAT IT DOES:> LOWER STRENGTH MAKES YOUR IMAGE CLOSER TO THE ORIGINAL AND DON'T GO PAST 0.70 AS IT JUST CHANGES THE FACE TO THE ORIGINALLY TRAINED IMAGES.NORMAL IMAGE IS 4KOUTPUTS ARE LOWER THAN 1080P (BCS I FORGOT TO SET THE RESOLUTION) But I DON'T THINK RESOLUTION IS PLAYING A BIG ROLE HERE AS WE CAN STILL JUDGE BY LOOKING AT IT.ALWAYS USE A LORA FOR THE CHARACTER TO GET THE DESIRED FACE AS YOU CAN SEE IN THIS I DIDN'T USE ANY EXTERNAL LORA AND THE CHARACTER IS JUST BASED ON THE PROMPT AND HAVE THE STRENGTH HIGH IF POSSIBLE BECAUSE FOR SOME REASON EVEN THOUGH I TRAINED IT FOR STYLE THE OUTPUT WANT TO BECOME LIKE ORIGINALLY TRAINED IMAGES.CONSIDER USING SOME SPECIFIC PROMPTS FOR ENHANCED QUALITY: , SHARP_DETAIL, HDR, TEXTURES, DETAILED_TEXTURE, UNSHARP, CRISP_DETAIL, SHINY, DYNAMIC REFLECTIONS, SHINY SKIN ( IF IT'S HUMAN)OPIONAL: high contrast, vivid lighting, rendered artistically, impressive, extremely detailed, ultra realistic, linquivera, rim light,> NEGATIVE PROMPTS: BLURRED_FACE, BLUR, DEFORM, DEFORMED_FACE, DEFORMED_BODY, BAD FACE OPTIONAL: LOW QUALITY, BAD QUALITY, FACE OVERLAP, DISTORT, DISTORTED_FACE, DON'T USE ANY EXTRA PROMPTS IF YOU ARE REMIXING WITH OTHERS TO GET THE SAME OUTPUT JUST WITH MORE DETAIL AND AS CLOSE AS POSSIBLE, STRENGTH SHOULD BE AROUND 0.30-0.50TO MANY ALTERATIONS WILL RESULT IN THISBUT 0.30 ONE SEEMS OK AND LATER ONE NEEDS MORE IMPROVEMENTS LIKE SOME EXTRA NEGATIVE PROMPTS ON FACE AND TEETHS BCS THE PROBLEM IS IN THE NORMAL PIC PROMPT AND ALL THE ERRORS IS BCS OF THAT IN THE FIRST PLACE AND COSIDERING THAT 0.30 LOOKS GOOD.HAVE HIGH CFG AND STEPS, OTHERWISE YOU'LL CREATE THIS MONSTROSITY > NORMAL HAS THE SAME CFG AND STEP BUT AFTER APPLYING 3D SHADER IT FU*KS UP THE IMAGE SO HAVE AT LEAST 5 CFG AND 27 STEPS ( OF COURSE IF YOU CAN GO MORE, THEN YOU SHOULD, IT WILL GIVE BETTER OUTPUT )IF YOU HAVE A SPECIFIC CHARACTER THAT YOU WANT TO HOLD A SIMILAR FACE AS THE ORIGINAL FACE THEN YOUR STRENGTH SHOULD BE 0.30 AND KNOW THAT THE DETAIL AND TEXTURES WILL ALSO BE LESS.

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