0k4m1, parody, style parody
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Trigger Words:
Main trigger: 0k4m1
Helper prompts: parody, style parody
Extra help: sumi-e
The LoRA can potentially work with no triggers, but it may not be strong/consistent.
For a stronger effect, use the main trigger: 0k4m1. You can also weight it numerically or with parentheses - I usually do (((0k4m1))).
If the (weighted) main trigger is still not enough by itself, next try one or both of the helper prompts along with the main trigger. They can be weighted as well - I usually do them all together, like (((0k4m1, parody, style parody))).
I didn't include it as an official trigger because it's usually not necessary and may be anecdotal, but adding sumi-e to the other trigger words may (or may not) help to strengthen the style if you feel it still needs a bit more of a boost.
At a Glance:
Base model: Illustrated style (I use WAI-illustrious-SDXL)
LoRA weight: 1 (but slowly go lower or higher if necessary)
Suggested parameters: Euler a, Automatic, 30 steps, 832x1216/1216x832, CFG 5 (but feel free to experiment!)
Hires. fix: 1.5x, 30 steps, use a quality upscaler (like 4x-UltraSharpV2), denoising strength 0.5 - 0.3
Extra: use ADetailer to fix faces and/or hands if necessary
Description:
This LoRA produces art in a similar style to the game Okami. It may not always be super on-the-nose, but it definitely captures the vibe most of the time. Below, I'll go over some of the most common problems with this LoRA.
First, outputs can be a little blurry, especially in fine details like faces, hands, and intricate background elements. You may need to use ADetailer for faces and/or hands if they don't come out good enough on the first go. I've also discovered that adding "sumi-e" to the prompt (which, I think, is the style of art used in Okami) can sometimes help a lot!
In addition, the model likes to "zoom out" a bit, as it was trained with a bunch of game screenshots. The helper prompts seem to intensify this behavior further. To counteract it (if you want to), you can prompt for the specific composition you want (portrait, upper body, cowboy shot, etc.), and this usually works well enough.
Finally, the LoRA seems to do much better with outdoor settings compared to indoor settings. This makes sense, as the game screenshots used in training were mostly outdoors. Thus, it's very good at capturing the style of things like trees, grass, flowers, mountains, etc. But indoor shots will be more of a crapshoot, as it's kind of just guessing at how the style should be applied to most things.
For more potentially relevant information, you can check out the original SD1.5 description. Below, there's a troubleshooting section in case you're having any problems.
Troubleshooting:
If you're having persistent problems with anatomy, fine detail, and/or other jank, just try your best with all the usual fixes - different prompting (including negative prompt), try a different base model, use a different VAE, try different clip skip values, adjust the LoRA weight, use adetailer, inpaint, etc.
Outro:
If you make anything awesome, please consider posting them to the gallery! That goes for all of my models! I really like seeing what kind of stuff you all are able to make!
If you have any questions, feel free to ask! I will try my best to help! Also, if you have any ideas for future models, please don't hesitate to share them with me!