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SDXL

Modern Disney XL

#3DCG#디즈니
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Modern Disney XL - AI Model 커버 이미지
업로드 날짜
2024. 4. 9. 오전 11:52
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훌륭함  (2)
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  • 이미지 생성 및 공유 허용
  • 다른 사용자가 내 모델을 다운로드하도록 허용합니다
  • 생성된 이미지의 상업적 이용 허용

설명

I added an inpainting version for this model, I recommend using the "color correction" option under the img2img tab in AUTO1111 settings. To do this "drop-in replacement" inpainting shown in the image, you need to set "Masked content" to "latent noise", and set "Denoising strength" to 1. I used Mask blur 16 and padding 8. Put "error" in negative prompt to suppress artifacts.Version 3: I think this one is a major improvement to v2, I used the same prompts in the image showcase as a comparison.The trigger tokens are in the model description to the right, they are not necessary but recommended for most cases. Try adding "pixar render" if you want more disney/pixar style images.The now ancient "modern disney v1" model was one of my favorite, so I decided to carry on some of its legacy by training an SDXL version!Img2img aka "Disneyfication":Choose any image you want (realistic photos probably work best)Resize your image so that its resolution fits within SDXL resolution bounds (e.g. resize to 1024px on the shorter side)Use AUTO1111 img2img tab and load image (or the equivalent for any alternative UI)Choose Euler sampler (usually best results), start with denoising 0.1, steps 40-120 (lower denoising needs higher steps to compensate)Enter "modisn disney style" as a prompt (sometimes giving a general description of the image can help, e.g. "modisn disney style, girl holding a cat"). You can try working with the negative prompt but keep both prompts shortHit generate and see what you get! Play around with the settings, higher denoising values allow for stronger Disney render effect but will also deviate more strongly from the original image. CFG also controls the strength of the effect.(Optional) Choose AUTO1111 loopback script on the bottom, I recommend staying with only 2 loops, start with the first loop at 0.1 and the second at 0.15 or 0.2, and see what you can do from there. It will allow you to use higher denoising values while suppressing unwanted "mutations" in the image.

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