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FUBUWA MIX 3D REAL

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FUBUWA MIX 3D REAL - AI Model 커버 이미지
업로드 날짜
2025. 10. 21. 오전 4:42
이용수
8.5k
리뷰
굿  (3)
권한
  • 이미지 생성 및 공유 허용
  • 다른 사용자가 내 모델을 다운로드하도록 허용합니다
  • 생성된 이미지의 상업적 이용 허용

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설명

*Showcase images include embedded workflow and are post-processed with sharpening and noise grain.In other words, your results may vary depending on your workflow. Recommended settings are below.Model focus3DCG features with more detailed skin texture. (Heavily dependent on heun sampler, not recommended if using web generator or if you don't know what you're doing)Face proportions closer to real life. Less anime like.Strength/QuirksFacial features can respond to promptsWeaknessWill do beauty mark/mole under eyeSkin pores can look too smooth/uniform/unnatural texture depending on sampler/scheduler.Backgrounds (res_multistep + normal with high steps 50-100 - has chance to resolve scale issues but might introduce artifacts)Recommended settings - can see workflow via uploaded imagesinitial samplerres_multistep + normal/simplesteps 30-100, cfg 3.5upscale/hiresfixrealesrgan_x2 (only because it's fast - don't think it makes a big difference which ever used)heun + normal/ddim_uniform(second choice)steps 15-20, cfg 3, denoise 0.35-0.55using heun as the upscale/hiresfix is what brings out the noise/texturefacedetailerheun + ays sdxlsteps 7, cfg 2, denoise 0.3-0.4 (heun has more noise so lower by 0.1 than your usual)Recommended loralightingslider = for darker images or at high CFG (max value -1.3/-1.4, don't go darker than this)Remarksres_multistep is fast and converges at high steps, fixes the structural problems 90% of the time.usual euler/2m/3m + sgm uniform/normal/karass should work thoughi prefer heun as it produces natural noise/texture at lower step values and loses it at higher (recommended schedulers: normal/ddim_uniform/ays+)for prompt adherence: higher resolution can have lower cfg, lower resolution need higher cfgpersonal frequently used resolution: 896x1120post-processing nodes with sharpening, bloom, grain, tone curves for more texture in final image. (see workflow in images)

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