📢 로그인 문제 해결 안내 — 오늘 일부 사용자에게 PixAI 계정이 예기치 않게 로그아웃되는 현상이 발생했습니다. 해당 문제는 서버 측 오류로 확인되었으며, 현재는 정상적으로 해결되었습니다. 로그아웃된 경우 앱 또는 브라우저를 다시 실행한 뒤…

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FUBUWA MIX 3D REAL

#3DCG
FUBUWA MIX 3D REAL - AI Model 커버 이미지
업로드 날짜
2025. 12. 9. 오후 8:52
이용수
205
리뷰
훌륭함  (1)
샘플링 단계

30

샘플링 방식

DPM++ SDE Karras

CFG 스케일

3.5

제외 조건

https://civitai.com/models/2059397/fubuwa-mix-3d-real

권한
  • 이미지 생성 및 공유 허용
  • 다른 사용자가 내 모델을 다운로드하도록 허용합니다
  • 생성된 이미지의 상업적 이용 허용

추천 LoRA

설명

*Showcase images include embedded workflow and are post-processed with sharpening and noise grain.In other words, your results may vary depending on your workflow.Recommended settings are below.v1.1 - More realisticv1.2 - More semi realisticv1.2 notesMore focus towards semi realismBetter lighting, composition, background, aestheticStructure feels more stable compared to v1.1Model focus3DCG features with more detailed skin texture. (Heavily dependent on heun sampler, not recommended if using web generator or if you don't know what you're doing)Face proportions closer to real life. Less anime like.Strength/QuirksFacial features can respond to promptsWeaknessWill do beauty mark/mole under eyeSkin pores can look too smooth/uniform/unnatural texture depending on sampler/scheduler.Backgrounds (res_multistep + normal with high steps 50-100 - has chance to resolve scale issues but might introduce artifacts)Recommended settings - can see workflow via uploaded imagesinitial samplerres_multistep + normal/simplesteps 30-100, cfg 3.5upscale/hiresfixrealesrgan_x2 (only because it's fast - don't think it makes a big difference which ever used)heun + normal/ddim_uniform(second choice)steps 15-20, cfg 3, denoise 0.35-0.55using heun as the upscale/hiresfix is what brings out the noise/texturefacedetailerheun + normalsteps 10, cfg 2.5, denoise 0.25-0.4Recommended loralightingslider = for darker images or at high CFG (max value -1.3/-1.4, don't go darker than this)Remarksres_multistep is fast and converges at high steps, fixes the structural problems 90% of the time.usual euler/2m/3m + sgm uniform/normal/karass should work thoughi prefer heun as it produces natural noise/texture at lower step values and loses it at higher (recommended schedulers: normal/ddim_uniform/ays+)for prompt adherence: higher resolution can have lower cfg, lower resolution need higher cfgpersonal frequently used resolution: 896x1120post-processing nodes with sharpening, bloom, grain, tone curves for more texture in final image. (see workflow in images)

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