SDXL
Bonkaiii_rlism
- 업로드 날짜
- 2026. 5. 6. 오전 4:32
- 이용수
- 2.8k
- 리뷰
- 훌륭함 (1)
- 권한
- 이미지 생성 및 공유 허용
- 다른 사용자가 내 모델을 다운로드하도록 허용합니다
- 생성된 이미지의 상업적 이용 허용
SDXL
Hey! 👋 This is the anchor of the Bonkaiii Spectrum.
| Setting | Value |
|---|---|
| CFG | 5.0 (range 3.0–7) |
| Sampler | Euler a |
| Steps | 30-40 |
| Resolution | 832×1216 portrait, 1216×832 landscape |
| VAE | baked in ✓ |
| Hires | optional, 1.5× with 4x_NMKD-Siax_200k or similar works great |
⚠️ CFG warning: keep your prompt clean (no booru-style quality stack) at 5+. If you want to use heavy quality tags like masterpiece, best quality, very aesthetic, drop CFG to 3.5-4 to avoid burning.
This is a merge**, not an anime checkpoint. If you pile on `masterpiece, best quality, very aesthetic, absurdres, and parenthesized weight boosts on every quality tag, it WILL over-condition and burn your output (hyper-saturated, posterized, neon nightmare). Trust the merge — minimal quality conditioning or none at all is the way.
lowres, bad anatomy, bad hands, missing fingers, extra digits, deformed, blurry, jpeg artifacts, watermark, signature, text
Just the anatomy floor. No more.
Pair this with ADetailer for full-body shots — the SDXL architecture struggles to render fine facial detail at 80-100px face heights in 832×1216 full-body framing. ADetailer fixes that beautifully.