๋ฌด๋ฃŒ ๊ฐ€์ž… ํ›„ 10,000 ํฌ๋ ˆ๋”ง์„ ๋ฐ›์•„์š”!

๊ฐ€์ž… ๋‹น์ผ ๊ณ„์ •์— ์ง€๊ธ‰๋˜๋Š” ์ฐฝ์ž‘ ํฌ๋ ˆ๋”ง!

ํšŒ์›๊ฐ€์ž…ํ•˜๊ณ  ์ด๋ฏธ์ง€ 8์žฅ ๋ฌด๋ฃŒ ์ƒ์„ฑ!

๊ฐ€์ž… ๋‹น์ผ ๊ณ„์ •์— ์ง€๊ธ‰๋˜๋Š” ์ฐฝ์ž‘ ํฌ๋ ˆ๋”ง!

์‚ฌ์šฉ์ž LoRA

DiT.3
๊ธฐํƒ€

FMSU body version 2

#ํŒฝ์ฐฝ#์›#์ฒด์ค‘ ์ฆ๊ฐ€#ํ•˜์ดํผ์ธํ”Œ๋ ˆ์ด์…˜
FMSU body version 2 - AI Model ์ปค๋ฒ„ ์ด๋ฏธ์ง€

๋ฌด๋ฃŒ ๊ฐ€์ž… ํ›„ 10,000 ํฌ๋ ˆ๋”ง์„ ๋ฐ›์•„์š”!

๊ฐ€์ž… ๋‹น์ผ ๊ณ„์ •์— ์ง€๊ธ‰๋˜๋Š” ์ฐฝ์ž‘ ํฌ๋ ˆ๋”ง!

ํšŒ์›๊ฐ€์ž…ํ•˜๊ณ  ์ด๋ฏธ์ง€ 8์žฅ ๋ฌด๋ฃŒ ์ƒ์„ฑ!

๊ฐ€์ž… ๋‹น์ผ ๊ณ„์ •์— ์ง€๊ธ‰๋˜๋Š” ์ฐฝ์ž‘ ํฌ๋ ˆ๋”ง!

์—…๋กœ๋“œ ๋‚ ์งœ
2026. 11. 15. ์˜ค์ „ 12:36
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fmsubody

๊ถŒํ•œ
  • ์ด๋ฏธ์ง€ ์ƒ์„ฑ ๋ฐ ๊ณต์œ  ํ—ˆ์šฉ
  • ๋‹ค๋ฅธ ์‚ฌ์šฉ์ž๊ฐ€ ๋‚ด ๋ชจ๋ธ์„ ๋‹ค์šด๋กœ๋“œํ•˜๋„๋ก ํ—ˆ์šฉํ•ฉ๋‹ˆ๋‹ค
  • ์ƒ์„ฑ๋œ ์ด๋ฏธ์ง€์˜ ์ƒ์—…์  ์ด์šฉ ํ—ˆ์šฉ

์ถ”์ฒœ LoRA

์„ค๋ช…

This is my second attempt at creating a LORA that can give a character the kind of body like what artist FMSU used to make. I just tried this lora myself, in order to get it to work properly make sure you follow these instructions:

  1. Increase the LoRA weight to 1.2โ€“1.4: Tap your FMSU body version 2 LoRA chip in the generator and slide its strength up from 0.8/1.0 to 1.2 or 1.3.
  2. Verify your Base Model is Tsubaki.3: If you ran this generation on Haruka v2 or another model instead of Tsubaki.3, the LoRA will not apply its shape properly.
  3. Match the natural-language prompt style Tsubaki.3 was trained on: Start your prompt with fmsubody and reinforce the silhouette explicitly using the same phrasing style as your training captions:fmsubody, a digital anime illustration of a girl with long orange hair and green eyes, extremely wide pear-shaped body, massive rounded belly and wide hips, small head, wearing a black t-shirt and white briefs, standing against a solid white background
  4. Add standard proportions to your Negative Prompt: Put slender, skinny, thin, athletic, narrow waist, normal proportions in the Negative Prompt box so Tsubaki.3 stops defaulting to standard anime anatomy.
  5. Switch to a Square (1:1) or Slightly Wider (4:3) Aspect Ratio: Your test image used a tall vertical portrait (9:16), which forces Tsubaki.3 to stretch the character vertically into normal human proportions instead of wide horizontal proportions.

๋Œ“๊ธ€

FMSU body version 2์œผ๋กœ ๋งŒ๋“  ์ž‘ํ’ˆ

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