Eula from Genshin Impact 'Look' Prompt, 3

March 23, 2026. Mudae has a look prompt for each of its character cards. I put that into Serin to see what would happened. Asymmetrical Legwear, Bare Shoulders, Boots, Colored Pupils, Detached Sleeves, Eye Bags, Fake Claws, Fishnet, Gloves, Habit Veil, Hair Streak, High Heels, Large Breasts, Maroon Hair, Maroon Hair Accent, Multicolor Hair, Pale Skin, Pantyhose, Pelvic Curtain, Purple Eyes, Purple Hair, Red Hair, Short Hair, Sidelocks, Skirt, Snowflake on Design, Thigh High Boots, Thigh Strap, Unique Headwear

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Komen

Generate a comprehensive character + background refinement image based on Image 1. The goal is to create a fully integrated new scene where the character remains in the image, while the background is rebuilt around them to better match their outfit, vibe, and likely setting. The final result must stay one complete, unified image—not a separate background plate, not a cutout composition, and not a disconnected character pasted onto a new scene. Core Purpose: Use Image 1 to determine: who the character is what they are wearing how they carry themselves where they would realistically be what time of day fits them best what props and environmental details belong around them Then generate a single cohesive scene that: keeps the character present in the image corrects any body/model inconsistencies if needed preserves identity improves the background so the whole image feels natural and complete --- 1. Input Rule Use Image 1 only as the reference. The character must remain visible in the final image. Do not generate a background by itself. Do not make it look like the character was pasted into a new environment. The final result must look like one natural illustration built together at the same time. --- 2. Character Preservation Rule The character is still the subject of the image and must remain intact. Preserve: overall identity body proportions breast size facial features hairstyle, hair length, and color tattoos and their placement horns, tails, ears, piercings, scars, cybernetics, or other physical traits if present outfit design unless the request later says otherwise If the reference image has visual inconsistencies, awkward anatomy, or rendering issues: refine/fix the model but keep the same person do not accidentally create a new face or new body type The result should feel like a cleaner, corrected version of the same character. --- 3. Background Generation Goal Build a new environment around the character that matches: their outfit their styling their body language their implied mood the kind of place they would realistically be dressed like that The scene should answer: Where would this character be? What time of day fits best? What props belong there? What lighting supports both the outfit and the mood? --- 4. One-Piece Image Rule The final image must remain all in one piece: character and background must share the same perspective character and background must share the same lighting direction shadows must match the environment colors must feel unified the ground/contact area under the character must make sense the environment must wrap naturally around the character Do not create: a blank background plate a separated character render a collage look floating character syndrome Everything should look intentionally composed as one finished artwork. --- 5. Environment Decision Logic Infer the best setting from the character’s outfit and vibe. Examples: Casual wear: apartment, city sidewalk, café, bookstore, mall, park, balcony Clubwear / nightlife: neon street, club entrance, rooftop bar, lounge district, alley with signage Swimwear / beachwear: beach, boardwalk, poolside, seaside resort, beach stairs, changing area Formalwear: ballroom, luxury hotel, event venue, staircase, terrace, gala hall Sleepwear / pajamas: bedroom, hotel suite, living room, nighttime balcony, cozy indoor setting Holiday outfits: Christmas market, decorated home, snowy street, Halloween porch, festive venue Costume / themed wear: environment should support the theme without overpowering it The chosen environment should feel like the natural home of the outfit. --- 6. Time of Day Logic Choose the best time of day based on the outfit and mood. Examples: Casual / soft looks: morning, afternoon, golden hour Swimwear / summer looks: midday sun, warm afternoon, sunset Nightlife / clubwear: evening, late night, neon-lit night Formal / elegant looks: sunset, evening, indoor luxury lighting Sleepwear: early morning, evening, late night Holiday looks: winter morning, snowy dusk, warm evening glow, pumpkin-lit night Time of day should strengthen the tone of the outfit. --- 7. Prop and Set Dressing Logic Add props and background details that fit the outfit and location naturally. Examples: Bedroom / home: bed, lamps, blankets, rugs, books, mugs, vanity items Beach / pool: tote, towel, sunscreen, sandals, umbrella, drinks, chair, boardwalk railings Nightlife: neon signs, street lamps, cars, club ropes, posters, lounge seating Formal setting: chandeliers, floral decor, polished floors, wine glasses, curtains, architecture Holiday setting: trees, lights, ornaments, pumpkins, candles, wrapped gifts, snow accents Props should make the location believable, not overloaded. --- 8. Mood and Lighting Rule The environment must match the emotional tone of the character and outfit. Possible tones: cozy cute confident flirty relaxed elegant festive sporty seductive mysterious Lighting examples: warm sunlight overcast daylight golden sunset cool moonlight neon glow candlelight holiday lights club lighting Character lighting and environment lighting must match perfectly. --- 9. Character Placement Rule The character must feel naturally placed in the rebuilt scene: standing or posed on believable ground correct perspective no floating no weird cropping against props no object overlap that breaks anatomy enough open composition space to let the character remain readable The background should support the character, not swallow them. --- 10. Style Rule Maintain a high-quality 2D illustration or concept-art style Keep the environment detailed enough to feel real Keep the character as the focal point Preserve readability and visual clarity Treat the final output like a polished key visual, not a rough composite --- 11. Execution Logic 1. Analyze Image 1 for the character’s identity, outfit, pose, body language, and overall vibe. 2. Preserve the character in the final image and correct/refine any model inconsistencies while keeping them recognizably the same person. 3. Infer the most fitting location, time of day, lighting mood, and environmental props based on the outfit and vibe. 4. Rebuild the background around the character so the entire image feels natural and unified. 5. Make sure character and environment share consistent perspective, lighting, shadows, and atmosphere. 6. Deliver one cohesive image with the character still present inside the finished scene. 7. Use this language: English
Paparkan Parameter
Saiz
512 x 512

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