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Sorry for the confusion, but it's fixed now!
Honestly, I didn’t expect it to have the same hash. When I tested it a few days ago, it looked different (though I may have confused it with the Q-A1 version, which included more Pony data and ended up being discarded~).
This is not a traditional update.
UtopiaV3Q is a parallel refined version, designed to improve compatibility with LoRAs from the following ecosystems:
…without compromising the core visual identity of the model.
To achieve this, carefully selected LoRA extracts were fused using a low total alpha of 0.25. This was just enough to synchronize the internal architecture with the activation patterns expected by those environments — without significantly altering the style or tone of Utopia.
The original V3 version had issues with LoRAs trained on Illustrious 0.1, which only worked properly with very low weights (~0.5).
Now, in V3Q, those same LoRAs can be used comfortably with weights up to 0.8+, without distortion or degradation.
The model now also recognizes tags and triggers from PonyDiffusion, allowing character and concept LoRAs from that ecosystem to function properly. Visually, not much has changed — but conceptually, the model understands a lot more.
UtopiaV3Q is a refined chimera, made not to overwrite the style, but to understand more LoRA dialects.
🧭 Steps: 14–28 (Sweet spot: 20–24)
🎯 CFG Scale: 4.5 for soft style, 5.5+ for crisp details
📈 Samplers: DPM++ 2M Karras, Euler a, DPM++ SDE
🖼️ Resolution: 1024×1024 and up – 1152×1344, 1536×896 work well
🔁 Upscalers: R-ESRGAN 4x+ Anime6B / 4x-UltraSharp
🧬 VAE: Built-in, no external VAE needed
(masterpiece), (best quality), ultra-detailed, greatscore, score9, anime style, cute, absurdres, detailed lighting, shiny skin, cinematic, dynamic pose
bad anatomy, worst quality, extra limbs, sketch, watermark, signature, cropped, shiny skin (if unwanted), lowres, blurry, oil skin, artist name
You can now combine NoobAI-style LoRAs with Pony-style and even standard SDXL LoRAs in a single generation. It shouldn’t glitch unless weights are too extreme — play around with alpha 0.4–0.7 for safest results.