SDXL
Bonkaiii_rlism
- Dimuat naik pada
- 6 Mei 2026, 4:32 PG
- Kegunaan
- 2.8k
- Ulasan
- Cemerlang (1)
- Kebenaran
- Allow image generation & sharing
- Benarkan pengguna memuat turun model anda
- Kegunaan komersial
SDXL
Hey! 👋 This is the anchor of the Bonkaiii Spectrum.
| Setting | Value |
|---|---|
| CFG | 5.0 (range 3.0–7) |
| Sampler | Euler a |
| Steps | 30-40 |
| Resolution | 832×1216 portrait, 1216×832 landscape |
| VAE | baked in ✓ |
| Hires | optional, 1.5× with 4x_NMKD-Siax_200k or similar works great |
⚠️ CFG warning: keep your prompt clean (no booru-style quality stack) at 5+. If you want to use heavy quality tags like masterpiece, best quality, very aesthetic, drop CFG to 3.5-4 to avoid burning.
This is a merge**, not an anime checkpoint. If you pile on `masterpiece, best quality, very aesthetic, absurdres, and parenthesized weight boosts on every quality tag, it WILL over-condition and burn your output (hyper-saturated, posterized, neon nightmare). Trust the merge — minimal quality conditioning or none at all is the way.
lowres, bad anatomy, bad hands, missing fingers, extra digits, deformed, blurry, jpeg artifacts, watermark, signature, text
Just the anatomy floor. No more.
Pair this with ADetailer for full-body shots — the SDXL architecture struggles to render fine facial detail at 80-100px face heights in 832×1216 full-body framing. ADetailer fixes that beautifully.