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AI art "Redhead warrior" featuring #umięśniona kobieta and #Szermierz
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Redhead warrior

#umięśniona kobieta#Szermierz
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Komentarze

1girl, pixel art, retro, 16-bit, warrior, athletic, muscular, abs, muscular legs, wide hips, large bust, 170cm, white bralette, white skirt, brown leather boots, leather belt, sword, vibrant red bob, leather bracelets, silver short sword, serious, focused, confident, strong, purposeful, graceful, walking animation, running animation, jumping animation, attack animation, evade animation, 128x128, 64x64, high contrast
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Oryginalny prompt
General Information: Style: Pixel Art (Retro/16-bit style) Character Type: Warrior with a balance of strength, grace, and purpose. Body Type & Height: Athletic and muscular build with prominent abs, muscular legs, wide hips, and large bust, conveying power and femininity. Height: 170 cm (5'7"). Appearance: Clothing: Top: White bralette, snug and highlighting her toned abs. Simple but functional. Bottom: White flowing skirt, practical yet graceful, moving naturally during walking and running. Boots: Brown leather, rugged and slightly worn, showing battle experience. Belt: Leather belt with a sword hanging at her waist, battle-ready look. Hairstyle: Vibrant Red Bob: Medium-large, sharp and fiery. Hair flows naturally during movement. Accessories: Leather Bracelets: Simple with studs or stitching for a practical look. Sword: Silver short sword with a gemstone or intricate hilt design. Facial Expression: Serious and focused, conveying determination and calm intensity, even in motion. Overall Vibe: Confident, strong, purposeful, and graceful. A warrior who commands respect with quiet strength. Color Palette: Primary Colors: White, brown, and silver (clothing); vibrant red (hair); and pale skin. High contrast between the red hair and pale skin, balanced with neutral clothing tones. Movement Details for Sprite Animation: Each movement pattern should be a separate image to build a fluid animation sequence. The character will undergo the following movements: Walking Animation (6 frames total): Frame 1: Neutral standing pose, preparing for the first step. Frame 2: First leg lifts, weight shifts onto the back leg. Frame 3: Mid-step, forward leg extended, torso shifts slightly for fluidity. Frame 4: Full extension of the front leg, hips shift with movement. Frame 5: Back leg is lifting, ready to step forward. Frame 6: Other leg becomes front leg, continuing the walk cycle. Running Animation (6 frames total): Frame 1: Starting sprint, crouched and ready to push off. Frame 2: Push-off, back leg extended, front leg beginning to lift. Frame 3: Mid-sprint, legs fully extended, arms pumping. Frame 4: Full extension, one leg forward, the other pushing off. Frame 5: Alternate leg positions begin the cycle. Frame 6: Full sprint, emphasizing speed and motion. Jumping Animation (4 frames total): Frame 1: Squatting and preparing to leap. Frame 2: Launch, legs pushing off the ground. Frame 3: Mid-air, body streamlined, skirt lifting slightly. Frame 4: Landing, body positioning for a smooth touchdown. Attack Animation (Quick Strike/Combo) (4 frames total): Frame 1: Preparing for the first strike, sword in hand, posture ready. Frame 2: First strike, sword in motion, body twisting fluidly. Frame 3: Second strike, continuous motion, sword almost blurring with speed. Frame 4: Final strike, completing the combo with a powerful finish. Evade/Dodge Animation (3-4 frames total): Frame 1: Initial movement, preparing to dodge or flip. Frame 2: Full side-step or rolling movement, skirt and hair flowing. Frame 3: Finishing the dodge, body controlled, poised for the next action. Technical Details: Pixel Art Style: Each sprite should be drawn with pixel art techniques, using classic 16-bit style with pixel-level detail. Grid & Canvas Size: Grid: Use a 16x16 grid within a 128x128 pixel canvas to maintain consistent proportions and movement across frames. Each frame should fit within the 128x128 pixel canvas. Sprite Size: Each individual sprite will be 64x64 or 128x128 pixels, depending on the level of detail desired. Use 128x128 for more detailed frames or 64x64 for a more streamlined design. Full Animation Size: The full sprite sheet for all frames should be 128x128 pixels per frame, with enough space for at least 24 frames (for walking, running, jumping, attacking, and dodging) arranged horizontally or vertically for easy viewing and export. character’s movement, Facial expressions should stay focused and determined, even when in motion, showing strength and confidence in all poses, Ensure high contrast between the red hair and pale skin to make her stand out clearly in animations.
Rozmiar
768 x 1280
Kroki próbkowania
25
Metoda próbkowania
Euler a
Skala CFG
6
Niepożądane
NSFW, worst quality, bad quality, low quality, lowres, scan artifacts, jpeg artifacts, sketch, (worst quality, bad quality:1.1), lowres, jpeg, artifacts, signature, username, text, logo, bad anatomy, artist name, artist logo, extra limbs, extra digit, extra legs, extra legs and arms, disfigured, missing arms, too many fingers, fused fingers, missing fingers, unclear eyes, blur, film grain, noise,

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