Hades 2 Isometric Map
- Przesłano
- 23 paź 2025, 21:11
- Użycia
- 22
- Opinie
- Brak recenzji
- Słowa kluczowe
Isometric
- Uprawnienia
- Allow image generation & sharing
- Zezwól użytkownikom pobierać Twój model
- Zastosowania komercyjne
Sign up for free and get 10,000 credits instantly
Sign up for free and get 10,000 credits instantly
Starter credits for new creators, added to your account on the day you sign up.
Isometric
Only one thought deeply troubled me: why was the quality of the first model so unsatisfactory. It only dawned on me long after publishing the first version that I had been taking game screenshots in far from the best format (JPEG), when I could have saved them as full-quality PNGs without any compression. My experience with pixel-art models also pushed me to ensure all images in the dataset were multiples of 64. I believe this prevents any size distortion during training, meaning no compression occurs and the pixels remain unchanged.In the first training run, I didn’t use as many images as I did in the second version.The purpose? Oh, guys, I myself don’t even know what I wanted from this model. I just took some screenshots and, with the laziest approach possible, slapped on auto-tagging without giving a second thought to how nonsensical the image descriptions were—after all, it was just an experiment. Many of my friends think that even this level of tagging is a plus.Judge for yourselves—I’ll post all the works that I found amusing in a way that makes them relatively convenient to browse in a gallery. Though, of course, everyone has their own taste when it comes to viewing galleries.Just to remind you, the screenshots from Hades 2 were used as the basis for training.