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H.R. Giger "Rainbow"

#Darkness#Alien#Giger

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H.R. Giger "Rainbow" - AI Model cover image
Enviado em
30 de jul. de 2024, 08:11
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1.7k
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Palavras Gatilho

g1h3r

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Descrição

https://civitai.com/models/270990/hr-giger-rainbow?modelVersionId=305459

Hi again! Long time no see but as many of you need I was studying ComfyUI for the last 2 months regarding my Magnific "decoding" project which well, gave me a lot of useful info, I was able to do their tiling method system, learned a lot of things in Comfy, blablabla. Try ComfyUI in the case you haven't done yet.

Now... back to trainings.

I present you my rendition to one of my fav. artists and big influence in my art (and probably everyone) since I was a child. That's H.R. Giger .

What can I say about him? A total blast of wires, circular forms, surrealism, dark and biomechanical parts here and there that make his work, insanely good.

This time I trained from different sources but instead of focusing on his awesome palette, I changed it making it "rainbowish" (iridiscent sometimes) while trying to preserve the entire aesthetics which was... a challenge.

So...

HOW TO USE IT


  • Trigger is g1h3r and class is style

  • You can use on any checkpoint but even not popular opinion, I'd recommend you to try first in the SDXL 1.0 official checkpoint by SAI (however works on any others).

  • CFG is tweaked so it works best due to image styles at 3.5 to 5. 3.5/4 should work.

  • Clip Skip 1 train.

  • Sampler is not an issue here. DPM 2SDE GPU should be ok.

  • Subtokens are biomechanical, alien with "modules" as painting/watercolor. These ones are being powered on purpose.

  • Weight recommended from 0.7 to 1. Sometimes 1 could too much depending which model is doing the inference. However... if you aim to just add a bit of influence try 0.4-0.55 since this is extremely extremely flexible (you will lose a lot of alien-wires-bio parts) but to make some custom combos, really good.

THIS LORA IS GOOD FOR


  • Making creatures

  • Creating weird buildings and organic forms

  • Circular forms and shapes (classic of him)

  • Biomechanical parts, complex and abstracts

  • Dark atmosphere punch

  • Cybernetic stuff and alien things alike

  • Drawings and paintings of characters and scenarios with Giger's influence (palette aside)

  • Some 3D renders when cinematic style is aim

  • Landscape at weight <1 around 0.6-0.7-0.8 (depending prompt)

Note: Some more examples of what styles you can go are here

That concludes all.

Thanks for the reading and enjoy!

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