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Back to the Dawn Styles & Chars

#Furry#Fox

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Back to the Dawn Styles & Chars - AI Model cover image
Enviado em
18 de abr. de 2026, 16:49
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88
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Palavras Gatilho

official art, pixel \(artwork\), hd pixels, thomas fox, bob black panther

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Descrição

not mine, This is mainly a style lora for Back to the Dawn official arts and pixel arts. But it can also do some major characters from game. Back to the Dawn is a prison breaking + crpg genre game, setting in a world full of anthros, where you play as a falsely accused journalist or a undercover agent/cop. It has stylized pixel arts and HD2D scenes.Trained and tested on NoobAI-XL Eps 1.1.Base Prompt format: {art style tag}, {character tag|species}, anthro, solo, {gender tag}, ...Artwork Style Tagsofficial art: the style of the game's steam cover art.pxiel (artwork): the escape ending pixel art. If it generates sprite size character/composition, try view point tags such as half-length portrait, or img2img with high noise on a non-pixel generation of good composition.Other Style TagsSingle sprite: hd pixels, sprite, white background, generate at 1024×1024.Sprite sequence: hd pixels, sprite, sequence, multiple {poses|angles}, white background, generate at 1024×1024. There is randomness in sprite size because different species in the game have different heights.In-game 2D scene: hd pixels, this style is weaken by sprites. Better up the lora strength, avoid background tags associated with deep scenery and depict floor/wall/furniture by tags.In-game HD2D scene: hd pixels, 3d background.Semi-realism: photorealism, learned from a few official fursuit photo. However, noob itself is bad at realism so don't expect much realism. If your subjects is usually depicted in very toony/anime style, the result might be strange. It's suggested to upweight this tag by 1.2 and delay this tag for 10%~20% steps with prompt editing.Here are how each style generalize on characters from other series (legoshi from Beastars for example):Character TagsThere are lots of characters in the game and only a few are brought into the dataset. Our two protagonists (Thomas and Bob) has clear non-pixel official art, while the others only have pixel sprites. The lora can generalize what other trained sprite-only characters look like to some extent.Here are character tags in dataset:thomas foxbob black panther, add athletic male if neededcausal attire: black jacket, red shirt, jeansangelo wolfcanon attire: trilby (hat), white collared shirt, green vest, grey pants, black shoesbruce mastiff, add musclegut if needed, wears police uniform, police hatbilly bull terrier, wears police uniform, police hatchris lynxcrunchy crocodile, add muscular male if needed, he always has his towel around neckfenni wolfmaggie white ferretbeth poodlejohn tiger, add muscular male if neededvaldimir polar bear, wears white framed eyewear, semi-rimless eyewear, has arm scarreed red panda, a little too young in dataset, wears glasseswhitey rabbitnood raccon, his name is noodle but I have to avoid confusing with the actual foodwesley cheetahcanon attire: red jacket, purple shirt, rolled up sleeves, grey pants, black bootsFor prisoner uniforms in game: {red|orange|blue} prison uniformTipsNegatives: worst quality, abstract backgroundWhen using pixel (artwor), putting sprite in negative will give smoother shading and less pure colors.The pixel arts in training data are mostly "8 physical pixels = 1 logic pixel". Downscale generated image by 8 to get a pixel perfect version.

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