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(説明必読)SDXL ドット絵 会話風 Pixel art style

#Pixel art

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(説明必読)SDXL  ドット絵 会話風 Pixel art style - AI Model cover image
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七夢

Treine Sua Própria LoRA
Enviado em
6 de jun. de 2026, 23:06
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Excelente  (1)
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classic_pixel_visual_novel_dialogue_system_style,

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Descrição

(説明)

・ドット絵の会話風LoRAです。(会話型アドベンチャーゲームを簡略化したような画面です。)

・DiT2でアップしたLoRAのSDXL版です。基本的には同じですが、画面の出し方が大きく異なります。

・トリガーワードの状態では、異次元の空間が生成されます。 ここがDiT2との大きな差です。

・対応策は、女の子に関係するプロンプトを追加してください。「1人の女の子。紫色のロングヘアー。髪飾り。拗ねている表情。」等。このように対応することで画面が作られます。

・上記では、ゲーム画面(コメント欄)まで作られない場合は、以下のゲーム画面であることを示すプロンプトを追加で入力頂くと対応してきます。

「pixel art,retro game interface,dialogue window,message box,character portrait,8bit,16bit,game screenshot,」

(和訳) 「ピクセルアート、レトロゲームインターフェース、ダイアログウィンドウ、メッセージボックス、キャラクターポートレート、8ビット、16ビット、ゲームスクリーンショット」

・キャラLoRAを併用する場合、強さは0.7の同士でかけあわせても上手くいきます。ここがDiT2版との大きな差です。他のスタイルLoRAとの併用も同様ですが、増やしすぎると崩れるケースが存在します。

・女の子のプロンプトを入力しないで、トリガワード+追加プロンプトで生成をかけると、一風変わった画面が生成されます。SDXLさんならではです。

・主に「Haruka v2」でテスト生成しています。他のモデルでも若干ですがテストをしていますが、モデルによって左右されます。会話画面を維持できないモデルもあります。ただ、多彩なモデルで様々な変化を楽しめるのがSDXLの良いところかなと感じています。

・ぜひいろんなシーンを作って遊んで頂ければm(__)m

(Please read the description carefully) SDXL Pixel Art Conversation Style

(Description)

  • This is a pixel art conversation-style LoRA. (It's a simplified screen similar to a conversational adventure game.)

  • This is the SDXL version of the LoRA uploaded for DiT2. It's basically the same, but the way the screen is displayed is significantly different.

  • When the trigger word is active, an alternate dimension is generated.

This is a major difference from DiT2.

  • To address this, add prompts related to a girl. For example, "A girl. Long purple hair. Hair ornament. Sulky expression." Adding prompts in this way will create the screen.

  • If the above does not create the game screen (comment section), adding the following prompts indicating that it is a game screen will resolve the issue.

"Pixel art, retro game interface, dialogue window, message box, character portrait, 8-bit, 16-bit, game screenshot,"

(Japanese translation) "Pixel art, retro game interface, dialogue window, message box, character portrait, 8-bit, 16-bit, game screenshot"

  • When using character LoRA, combining two with a strength of 0.7 works well. This is a major difference from the DiT2 version. The same applies when using other style LoRA; adding too many can cause problems.

  • If you generate using trigger words + additional prompts without entering a prompt for the girl, a unique screen is generated. This is unique to SDXL.

  • Primarily tested with "Haruka v2." Some testing has been done with other models, but results vary depending on the model. Some models cannot maintain the conversation screen. However, I feel that the ability to enjoy various changes with diverse models is one of the good points of SDXL.

  • Please try creating and playing with various scenes! m(__)m

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