20
Euler a
4
malformed, worst quality, bad quality, censor bar, signature, text, url
Use e621 tags (no underscore), Artist tag very effective in YiffyMix.Species(v60)/Artist(v52) List & LoRAs (SDXL)/samples/wildcardsRecommend Artist List for new user & comfyUI workflowYiffyMix doesn't need Pony score tags, Don't use SD1.5 vae in SDXL, you will get fried image.Example SettingSetting SDXL (SDXL-lightning & NoobXL)Steps = 12~24Sampler = "DDPM", "Euler A SGMUniform", "Euler SGMUniform"CFG scale = 4Negative embeddings SDXL = ac-neg1, ac-neg2 (You don't really need this)Postive LoRA SDXL = SeaArt Quality Tags LoRA (You don't really need this)Stop at CLIP layers = 2Setting SD 1.5 + vpredSteps = 30~40Sampler = "DPM++ 2M Karras", "DPM++ SDE Karras", "DDIM", "UniPC"CFG scale = 6~8Negative embeddings = deformity_v6, bwu [SD-WebUI\embeddings]Stop at CLIP layers = 1Eta noise seed delta = 0SD VAE = kl-f8-anime2, Furception [SD-WebUI\models\VAE]Hires. fixHires steps = Steps * Denoising strengthDenoising strength = 0.25Hires upscaler = 4x-UltraMix_Smooth [SD-WebUI\models\ESRGAN]Img2img First Pass ( Upscale enhance )Scale to = 1.5Denoising strength = 0.4~0.45Extra ( seed ) = trueVariation seed = -1 ( use same seed )Variation strength = 0.9Img2img Second Pass ( Detail enhance )Scale to = 1Denoising strength = 0.3~0.35Extra ( seed ) = trueVariation seed = -1 ( use same seed )Variation strength = 0.95ControlNetControlNet = softedge_hed, control_v11p_sd15_softedgeControlNet SDXL = softedge_hed, sdxlsoftedge-dexined, noobai-xl-controlnetControlNet Weight = 0.35~0.5ControlNet Pixel Perfect = trueSD WebUIreForgeForgeA1111LoRA Trainingimgs count = 15~50total steps = epoch * imgs count * folder loop = 3000~4500network_dim = 64network_alpha = 128 (SDXL) \ 16 (Noob)learning_rate = 0.0002unet_lr = 0.0001text_encoder_lr = 0.00005lr_scheduler = "cosine_with_restarts"mixed_precision = "bf16"optimizer_type = "Adafactor"optimizer_args = [ "scale_parameter=False", "relative_step=False", "warmup_init=False", ]YiffyMix v4x V-pred Setting# YiffyMix v4x A1111 SD-WebUI or Forge V-pred Setting1.Download config file ".yaml" paste next to the model.2.Raname ".yaml" same as model name. ( check the ".yaml" has [parameterization: "v"] line )3.Restart SD-WebUI ( if config fails to load, the model just generate noise )# YiffyMix v4x ComfyUI or StableSwarmUI V-pred SettingAdd node "ModelSamplingDiscrete", Sampling = "v_prediction"workflow demo# ComfyUI V-pred Setting (old version)1.Copy config ".yaml" to [ComfyUI\models\configs] and refresh ComfyUI2."Load Checkpoint (With Config)" [Right Click\AddNode\advanced\model_merging]workflow:[Load Checkpoint (With Config)]-[KSampler]-[VAE Decode]-[Save Image]# v-pred mode troubleshootIf you use new version webui-forge and failed detect v-pred model.Try update webui-forge (click update.bat).When loading v-pred model, you will see this line in cmd console:left over keys: dict_keys(['v_pred'])# v4.x some time will get little fried issue image in this caseUse "Dynamic Prompts with wildcards prompts" and "batch size > 1"Just generate again with same prompts with parament, it will return normal.Version Infov1.x [2D,512~768] old model, unstable, low resolutionv2.x [2D,512~896] e621 dataset + 30~40% SD5 datasetv3.0 [2D,3D,512~1088] large dataset then v2.x version, can do 2D, 3Dv3.1 [2D,3D,Real,512~1088]more realistic, but loss some concept (e621 tag count lower 1000)v3.2 [2D,3D,Real,512~1088]unstable version, use SNR version FluffyRock, more noise detailv3.3 [2D,3D,Real,512~1088]stable version, more detail, more sensitive to promptsv3.4 [2D,3D,Real,512~1088] ※include Fluffy Rock Quality Tags-LoRAstable version, more detail, clear result, reduce some noise (like bush,pattern)v3.5 [2D,3D,Real,512~1088]unstable version, contrast & detailed enhancev3.6 [2D,3D,Real,512~1088]stable version, more sensitive to e621 tagsv3.7 [2D,3D,Realistic,res:512~1088,VAE Baked]stable version, reduce noise overactivity, fix blurry eyes and finger error, fix failed background depthv4.0 [2D,3D,Real,512~1088,VAE Baked]v-pred version, remix from EasyFluffaccuracy anatomy and style with fewer prompt,little dim blue average color with smooth noise, weakly negative prompt issuev4.1 [2D,3D,Real,512~1088,VAE Baked]v-pred version, color and low contrast fix, reduced realistic noise.v4.2 [2D,3D,Real,512~1088,VAE Baked]v-pred version, more contrast and detail, yelow issue.if you feel too fried use Rescale CFG =0.35v4.3 [2D,3D,Real,512~1088,VAE Baked]v-pred version, clear artist style, fix most yellow/brown issuethe version doesn't need CFG Rescalev4.4 [2D,3D,Real,512~1088,VAE Baked]v-pred version, no more yellow/brown issue.the version doesn't need CFG Rescalev5.0 [2D,3D,Real,896~1536]SDXL-lightning version, base on Compassmix XL.v5.1 [2D,3D,Real,896~1536]SDXL-lightning version, more e621 dataset, lower human face, better NSFW stuff.v5.2 [2D,3D,Realistic,res:896~1536]SDXL-lightning version, increase average quality. Little unstable than v51 but more creative.v6.0 [2D,3D,res:896~1536] ※NoobXL eps version (not v-pred)More character better sex pose, limited and uncontrollable style (mostlly anime style).v6.1 [2D,3D,Realistic,res:896~1536] ※NoobXL eps version (not v-pred).More realistic detail, reduce anime style, fix flat and boring background.Basic StyleNegative Prompt SD1.5unusual anatomy, mutilated, malformed, watermark,amputee, mosaic censorship, sketch, monochromeNegative Prompt SDXLmalformed, worst quality, bad quality,signature, text, url3D Artwork StylePrompt:blender (software), ray tracing, 3d, unreal enginePhotorealistic StylePrompt:[:photorealistic, analog style, realistic, photorealism:0.5]Negative prompt:[:bwu:0.5]Recommend Refiner:IndigoFurryMix v110-Realistic Switch at 0.5Prompt SDXL v5x:by Mandy Disher, by Wim Wenders, by Robert Rauschenberg, [by Fossa666::0.65],ultra realistic, photorealism, photograph,Prompt SDXL v6x-Noob:[3d (artwork):(ultra realistic, photorealism, photograph:1.35):0.35]Negative prompt SDXL:sketch, manga, vector, line art, toonySome SD tricks using a1111 [a:b:value] script prompt:1.High details increase[:some style or artist:0.15]Let first 10%~20% steps free, then style will create on high detail base.2.Avoid character pose affected by artist or background[:artist or background prompt:0.2]Skipping first 20% steps can avoid this.3."A artist character" + "B artist style"[A artist:B artist:0.35]Most base concept is done in first 30%~50% steps, last steps only change style.