https://civitai.com/models/97744/realcartoon-realistic
This Checkpoint is a branch off from the RealCartoon3D checkpoint. This one's goal is to produce a more "realistic" look in the backgrounds and people. I am trying to avoid the more anime, cartoon, and "perfect" look in this model. It is a challenge that is for sure; but it gave a direction that RealCartoon3D was not really moving toward (as I wanted that one to just do what it is asked with a nice fun look). The process is the same as the base checkpoint (RealCartoon3D); but I look for more "real" merges. This (like the others) gets updates from RealCartoon3D as well. As with the base model, I try not to use checkpoints that are restricted on merges.
The Settings:
Width: 512 (normally would not adjust unless I flipped the height and width)
Height: 768 (Have done up to 1024, but 904 is doing really well)
Sampling Method: "Eular A" became pretty much the default as versions moved along, but "DPM++ SDE Karra" and "DPM++ 2M Karras" are favorites for me as well.
Sampling steps: 30-50 normally (30 being my starting point, but going up to 45 a lot of the time)
Hires.fix settings: Upscaler (R-ESRGAN 4x+, 4k-UltraSharp most of the time), Hires Steps (10-20), Denoising Str (0.34 - 0.45 normally), Upscale (1.5 or 2 does well)
Clip Skip: 2
Would run ADetailer to help enhance the eyes but many times in the later versions I would not run this as it was not needed.