關於 PixAI iOS 版暫時無法於 App Store 下載的說明 — PixAI 的使用者: PixAI iOS 應用程式目前暫時無法在 App Store 搜尋及下載。我們正在與 Apple 積極溝通,爭取盡快恢復上架。造成大家的不便,非常抱歉。 請注意: 已安裝 App 的使用者可以正常使用,帳號也可以正…
查看詳情關於 PixAI iOS 版暫時無法於 App Store 下載的說明 — PixAI 的使用者: PixAI iOS 應用程式目前暫時無法在 App Store 搜尋及下載。我們正在與 Apple 積極溝通,爭取盡快恢復上架。造成大家的不便,非常抱歉。 請注意: 已安裝 App 的使用者可以正常使用,帳號也可以正…
查看詳情thick slime, slime \(substance\), [color] slime,, translucent slime,, opaque slime
I noticed that a lot of IL checkpoints tend to add slime creatures when prompted for "slime (substance)" and even when they don't, the slime they generate is often rather smooth and shiny and when on a character it's skin-tight, like a bodysuit or even bodypaint. This LoRA aims to improve on that.
IL_v1: First version for IllustriousXL v0.1, works on current IL-based checkpoints. I did my best to balance impact to the final image's composition with strength of the desired effect, but that ended up producing a slightly weaker LoRA than I'd have liked. The upside is that it can work at strengths of 2 without overly degrading eyes and hands, so if the effect is weak try increasing the strength.
Main trigger: "thick slime, slime (substance), [color] slime,"
If you don't add a color, you'll get a random one.
Optional: "translucent slime" or "opaque slime"
These aren't hugely impactful, but do change the slime texture and shading some. I also included "transparent slime" in the training tags, but that didn't come through until more steps and higher composition & style impact.