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Transform the character in the uploaded image into ONE extremely cute 3D chibi avatar head, matching the look of early-2010s 3D social avatar apps (like old mobile avatar makers and dress-up games). It should look like a small avatar captured straight from an old phone game, then shown slightly enlarged.
CORE VISUAL STYLE: Smooth-shaded low-poly 3D. The mesh has a low polygon count, but soft Gouraud vertex shading blends smoothly across the polygons, so every surface looks soft, rounded and gently gradated. The low polygon count shows only in two places: a slightly angular, straight-segmented outer silhouette, and a few broad soft creases where large planes meet. Surfaces read as big smooth masses with only a few large planes, simple and plain like an old game model.
CHARACTER IDENTITY: Keep the uploaded character's hairstyle, hair color, bangs, skin tone, outfit colors, glasses, headwear and key accessories, all simplified into this retro avatar style. Small details (ties, ruffles, logos, jewelry) become simple flat low-resolution texture marks or tiny basic shapes.
PROPORTIONS: The head fills most of the image, about 80% of the character. A very wide, softly rounded head with a big forehead, broad full cheeks, a flat face and a tiny soft chin. Below it only a very small sliver of body shows: tiny narrow shoulders and a little piece of the outfit, simplified into a few color blocks with blurry low-res texture. If a hand shows, it is one tiny rounded mitten-shaped fist near the face.
FACE AND EYES: The face is smooth, pale cream, flat and evenly lit, like a soft 2D texture on a rounded surface. Two enormous vertical black oval eyes set low and wide on the face, each about a quarter of the face width. They are flat 2D decals: solid black with one large, soft, slightly blurry white round highlight in the upper part, about one third of the eye's width, and one or two tiny lash flicks at the outer top corner. Thin short dark eyebrow lines high on the forehead, partly under the bangs. A tiny closed mouth: a very small short curved line or little "3" shape. No visible nose. Very faint soft pink blush. Calm, neutral-cute expression, quiet and slightly blank, like a default avatar face.
HAIR: Hair is made of a few large, thick, smooth masses: one big rounded volume on top, heavy simple bangs in a few broad chunky sections, and long or short side parts as wide smooth sheets. The surfaces are softly shaded with a smooth gradient (darker at the ends, lighter toward the crown) and one broad, soft, blurry white highlight on top of the head. The outline is gently angular, and only the very ends of the hair are cut into a few simple pointed tips. Hair covers the ears.
Headwear (beanie, cat-ear hat, hood, etc.) is also a smooth low-poly shape with a few soft folds, covered by a simple blurry low-res texture such as tiny dots, knit lines or a basic pattern.
RENDERING: Looks like a low-resolution old mobile game screenshot that was upscaled: overall slightly soft and blurry, faintly fuzzy edges, simple diffuse materials, gentle color gradients, very mild compression softness. Soft frontal lighting, flat ambient light, almost no shadows on the face, no rim light, no sharp details anywhere.
COMPOSITION: Exactly ONE character as a centered avatar bust, facing the viewer straight on, roughly symmetrical. Pure white background, square 1:1, the whole head visible with comfortable margins. No text, no frame.
Oct 29, 2026 8:51 AM