Sign up for free and get 10,000 credits instantly

Starter credits for new creators, added to your account on the day you sign up.

Notice: PixAI iOS App Temporarily Unavailable on the App Store — Dear PixAI users, The PixAI iOS app is currently unavailable for search and download on the App Store. We are actively w…

View details
陳

陳泰瑞

0Following0Followers2Likes Received
WorksCollections
AI artwork
陳
character: sans_(undertale), copyright: undertale torn photo effect, split image, two halves, diagonal tear across the picture, 1boy, skeleton, skull head, wide fixed grin, dark empty eye sockets, one half darkened, left half dark, night, leaning against wall, back against brick wall, slumped shoulders, exhausted, tired, heavy-lidded sockets, one arm hanging limp, right half bright, daylight, warm interior, sitting at table, eating spaghetti, fork twirling noodles, open happy grin, closed crescent eye sockets, cheerful, other diners at table, white shirt, black hoodie, black pants, black shoes, fur-trimmed coat, hood down, from side, cowboy shot, limited palette The picture is one photograph that has been ripped clean in two: a jagged tear runs roughly vertically down the middle, its ripped white paper fibers bright and ragged, and the two halves sit not quite flush, the right half a few millimetres higher and slightly rotated so the seam misaligns. On the LEFT of the tear, seen in profile with his shoulder blades flush to a bare brick wall, the short skeleton figure with a broad fixed grin and two dark empty sockets slumps back against the masonry: hood up and bunched behind his skull, knees slightly bent, feet flat and sliding forward on the floor, one bare-boned hand hanging limp at his side, the other arm folded loose across his hoodie. His sockets are half-lowered and heavy, grin pulled thin and flat, jaw slack, posture carrying all his weight into the wall behind him so his skull tips back against the brick. The only light there is a cold blue-grey streetlamp glow raking in from the upper left; it strikes the ridge of his brow and the top plane of his shoulders and leaves his face and the wall behind him in dense shadow, a long soft shadow pooling under his feet, and the brick texture dies into blackness beyond the lamp's reach. On the RIGHT of the tear, the same figure sits at a worn wooden table in warm lamplight, hunched forward over a heaped plate of spaghetti, fork in his upraised hand and a strand of pasta lifting and curling toward his open grin, one socket squeezed shut in a happy crescent, the other bright. Beside and across from him, three other people at the table lean in smiling, forks up, a bottle and a bread basket between the plates; warm amber lamplight pours from a hanging fixture overhead, catches the steam curling off the pasta and the glossy sauce on the noodles, and lays a soft highlight along the table edge. Palette is held to two registers meeting at the tear: on the left only cold blue-grey, charcoal and brick brown; on the right warm amber, cream, tomato red and deep brown, with the ripped paper's fibrous white the single bright line joining them. A thin true seam of shadow runs along the tear's left edge where the right half overlaps it. Quiet melancholy against warmth.
Oct 24, 2026 5:07 AM
AI artwork
陳
character: sans_(undertale), copyright: undertale 1 skeleton, solo, sans_(undertale), short skeleton, skull head, permanent grin, wide toothy grin, relaxed expression, closed mouth smile, half-closed eyes, empty black eye sockets, small white pinpoint pupils, looking to the side, walking, mid-stride, hands in pockets, slouched shoulders, black hoodie, hood down, white shirt, baggy black pants with white vertical stripes, black shoes, black slippers, corridor, long hallway, tiled floor, flickering fluorescent lights, countless corpses, many dead bodies, piles of bodies on the floor, blood pooled on tiles, scattered bones, dust, from below, dutch angle, cowboy shot, foreshortening, wide shot, dim lighting, monochrome palette with a single red accent, cold fluorescent green-white key light, ominous, quiet dread The camera sits low and close to the blood-slicked tiles, tilted a few degrees off level, looking up the length of a long institutional corridor; the low angle makes the ceiling press down and the hallway recede into a vanishing point that swallows the far end. He is caught mid-step in the near third of the frame -- one foot planted, the other swinging forward heel-first, the whole weight rocked onto the back leg so the hips list and the shoulders slope with the sway. Both hands stay shoved deep in the hoodie pockets, elbows loose, the fleece bunching at the wrists; the hood hangs down flat against his back. His head is turned a little toward the left wall, chin level, and his eye sockets are half-lidded over two small white pinpricks of light that rest on nothing in particular -- not on the viewer, not on the dead -- the grin fixed and easy at the corners of a mouth that does not open. The dead fill the corridor around and behind him: bodies slouched against the wall, sprawled across the tiles, one arm flung out so the fingers nearly graze his heel, a shoulder he steps over without breaking stride, a head lolling where the wall meets the floor. Blood has run down the grout lines and pooled in the low spots, and where his shoe has already passed, the tacky red has pulled up in a thin stretching string that has not yet snapped back down -- the only thing in the hall still moving besides him. Dust and flakes of bone drift in the air above the floor like slow snow, catching the light. Light comes only from the banks of fluorescent tubes overhead, some dead, some stuttering; the living ones lay green-white pools on the tiles and the corpses lie half in the dark between them, so the hallway reads as bands of pale glare and long black gaps. The palette is stripped to bone white, ash grey, the black of the hoodie, and the dull red of the blood -- nothing else is admitted, and the red gathers under the bodies, in the grout, on the stripe of his pants. The far corridor beyond him stays unlit and its shapes unreadable. Effortlessly calm, quiet dread.
Oct 24, 2026 4:32 AM
AI artwork
陳
character: gojou_satoru 1boy, solo, short white hair, spiky hair strands falling over the brow, blue eyes, round dark sunglasses, black high-collared jujutsu uniform, high collar, long sleeves, cool cinematic close-up, from below, head tilted slightly down toward the lens, moody high-contrast lighting, harsh rim light, blurred city background, night, supremely confident expression, smirk, lopsided grin, chin lifted, looking at viewer over the top edge of the sunglasses, hands loose at his sides, depth of field, bokeh From a low angle close-up, a supremely confident young sorcerer fills the frame from the chest up, head tipped slightly down so he looks at the lens over the top edge of his round dark sunglasses; his chin is lifted, one brow arched above the dark rims, lips pulled into a lopsided closed-mouth smirk, the smirk's corner higher on his left. Short white hair stands in loose spikes that fall over his brow and catch the rim light along each strand, and his intense blue eyes are just visible as bright slivers above the lenses' upper edge, fixed straight on the viewer. He wears a black high-collared jujutsu uniform: the tall collar stands up around his throat and jaw, closed to the top, the heavy black fabric creasing at the shoulder seams and falling into sleeves that vanish past the bottom of the frame; a sliver of dark shirt shows in the collar's narrow gap. His shoulders are squared and relaxed, weight settled on his back foot so his chest angles slightly to the right of the frame, hands hanging loose out of sight below the crop. High-contrast light comes hard from behind his right shoulder as a cold white rim that traces the collar's edge, the spiked hair and the sunglasses' temple arm, while a dimmer cool key from the front left barely lifts the planes of his cheek and jaw; the rest of his face and the collar's inner fold drop into deep black, so only the lit contours and the glint along the lenses' top edge read. Behind him the city is a soft blur of out-of-focus windows and street lights in cold blue and faint sodium amber, the bokeh circles dimmer and softer than the light sources that made them, no building edge sharp enough to compete with the figure. Cool palette of black, white and cold blue with the faintest amber in the background, filmic grain on the lit edges of the cloth, effortlessly cool and quietly dangerous.
Oct 24, 2026 3:53 AM
PreviousNext