Show Parameters
- Original Prompt
- Create a highly detailed, full-body image of Sans from Undertale, standing in the middle of the Judgment Hall — the long, symmetrical golden corridor with glowing columns, checkered floor tiles, and a radiant light source from behind. The lighting is warm yellow-orange from the background, while cyan blue light from Sans’s magic provides cool contrast in the foreground. Sans is portrayed exactly as he appears in-game: short, with a chubby skeletal frame, a large round skull, deep black eye sockets, and a wide toothy grin. He wears his blue zip-up hoodie (hood down), a simple white t-shirt, black basketball shorts with white side stripes, and his signature pink slippers. The clothing should be baggy and casual, with natural folds — not redesigned or stylized. His proportions must be true to Undertale: short, squat, round head, no long limbs, no buff body, no added details that break canon. He stands in a relaxed but imposing stance, one foot forward, legs slightly apart, and his hands in the front pockets of his hoodie. His face shows a faint smirk — calm, mysterious, and confident. His left eye glows with a bright blue aura, casting subtle cyan light across his skull and upper body. From the ground around him, glowing blue bones rise upward — these must be in the classic Undertale style: smooth, simple, symmetrical bones glowing bright cyan, not jagged, not overly realistic. The bones emerge from the tiled floor in varied sizes, some tall and vertical, others angled, as if summoned in an instant. Their glow reflects lightly onto the floor tiles beneath them, adding ambient magic light to the scene. The Judgment Hall environment must be accurate: symmetrical stone columns lining the sides, soft golden light streaming from the glowing window at the back, and a checkered golden-brown floor that reflects both the light from behind and the blue from Sans’s magic. Include light fog or dust particles in the air for atmosphere, but avoid clutter or effects that break the clean, iconic look of the space. Lighting should be dynamic but natural: warm orange/yellow from the background, cold cyan from the bones and Sans’s eye. Rim lighting can be added around his silhouette for definition. Shadows on the floor should be soft and accurate to light sources. The art style must stay faithful to Undertale — clean, stylized, and cartoony, NOT realistic. Avoid off-model features, unnecessary detail, distorted anatomy, or exaggerated proportions. No weapons, no sci-fi effects, no anime flair. Sans must look just like he does in the game, placed into a more visually enhanced version of the Judgment Hall scene. No text, no interface, just Sans in the environment, with proper lighting, posing, and magical effects. Render in full 4K or 8K resolution, full body, center composition, with no image distortion or warping.
- Size
- 768 x 1280
- Sampling Steps
- 25
- Sampling Method
- Euler a
- CFG Scale
- 6
- Negative
- NSFW, worst quality, bad quality, low quality, lowres, scan artifacts, jpeg artifacts, sketch, (worst quality, bad quality:1.1), lowres, jpeg, artifacts, signature, username, text, logo, bad anatomy, artist name, artist logo, extra limbs, extra digit, extra legs, extra legs and arms, disfigured, missing arms, too many fingers, fused fingers, missing fingers, unclear eyes, blur, film grain, noise,, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked
Face Fix
Model & LoRA used
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