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Goog Jol

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a naked anatomically detailed skeleton sprinting forward in an energetic running pose, as if chasing a target or fleeing danger. Holding a heavy metal pickaxe in the right (or left) hand — jagged blade, polished highlights, and rust near the base. The skeleton wears a tattered medieval cloak and ragged rags: a dark worn cloak billowing from movement, plus torn cloth strips and remnants of a coarse hooded wrap. Green fire/glow erupts from the eye sockets of the skull, casting green reflections on the bones and nearby surfaces. Bones have a warm ivory tone with soot patches, visible cracks and wear. Convey running through a strongly shifted center of gravity, bent dynamic legs, torso leaning forward, spread shoulders; hands gripping the pickaxe handle tightly, fingers slightly curled. Composition: three-quarter view from a low angle (slight worm's-eye) to emphasize dynamism. Background: fantasy cave — large stalactites and stalagmites, glowing crystals, mist, ancient rune carvings on the walls, diffuse bioluminescent light and warm magical accents. Mood: dark fantasy, cinematic lighting with rim light, strong side light and soft fill shadows; the green eye glow adds ominous accents. Add dust motes, suspended debris, sparks and pronounced motion blur in the direction of movement (especially on the background and partially on the legs/pickaxe) to convey speed. High-detail, photoreal dark-fantasy style; sharp focus on skull and pickaxe, slight background bokeh. Color palette: cool purple-blue cave tones with warm crystal highlights and vivid green highlights from the eye fire. Camera: wide-angle 28mm, f/2.8, high sharpness, dramatic contrast, 8k, ultra-detailed
Show Parameters
Size
768 x 1280
Sampling Steps
5
Sampling Method
DPM++ SDE Karras
CFG Scale
3
Negative
cartoon, low detail, extra limbs, deformed anatomy, watermark, no logos, no watermarks, no text, (bad quality,worst quality,worst detail,bad, low quality, bad anatomy:1.2), ( polydactyly, extra digits, extra legs, bad hands, bad hand, bad fingers, fused fingers, missing finger, split fingers, fused arms, fused hands:1.5)

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