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AI art "Tharja (Fire Emblem)" featuring #Nintendo, #Bodystocking, #Fire Emblem, #Magic, #Fire Emblem Awakening and #Tharja
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Tharja (Fire Emblem)

#Nintendo#Bodystocking#Fire Emblem#Magic#Fire Emblem Awakening#Tharja
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1girl, th4rj4, tharja (fire emblem), black hair, grassy plain, outdoors, castle in background, night, holding grimoire, aura, powering up, dark magic, casting spell, energy ball, outstretched arm, angry expression, open mouth, dynamic angle, dynamic pose, posing, masterpiece, best quality, very aesthetic, absurdres, detailed background, newest, sharp focus, perfect light, dynamic light, natural light, heavy lines, black outline, sketch, intricate details, extremely detailed, finely detailed, beautiful detailed shading, beautiful, beautiful amazing, ultra-detailed, 8K wallpaper, vibrant colors, high saturation, beautiful scenery, 2020s, highres, score_9, score_8, score_7, detailed art style
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Original Prompt
1girl,th4rj4, tharja (fire emblem), ((black hair)), grassy plain, outdoors, castle in background, night, holding grimoire, aura, powering up, dark magic, casting spell, energy ball,outstretched arm, angry expression, open mouth, dyanmic angle, dynamic pose, posing, (masterpiece:1.2), (best quality:1.2), (very aesthetic:1.2), (absurdres:1.2), (detailed background),newest, ,sharp focus, perfect light, dynamic light, natural light, (best quality), (heavy lines, black outline, sketch), ((intricate details)), ((extremely detailed, finely detailed, beautiful detailed shading)), (beautiful, beautiful amazing, ultra-detailed, 8K wallpaper, vibrant colors), [high saturation], beautiful scenery, best quality, 2020s, highres, score_9, score_8, score_7,Detailed art style,
Size
1920 x 1152
Sampling Steps
16
Sampling Method
Euler a
CFG Scale
1.5
Negative
(watermark, signature, username, logo, artist name, artist logo:1.5), quality, worst quality, worst detail, sketch,
Upscale

Model & LoRA used

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AI artwork
jg
character: tharja_(fire_emblem), copyright: fire_emblem 1girl, solo, long hair, twin tails, low twintails, black hair, blunt bangs, grey eyes, half-closed eyes, jitome, smirk, pale skin, golden tiara, forehead jewelry, black cape, sheer bodysuit, gold trim, gold bracelets, holding book, open book, grimoire, casting spell, dark magic, purple flame, magic circle, glowing runes, from below, cowboy shot, stone floor, ancient ruins, dramatic lighting, purple glow, high contrast From a low angle in a cowboy-shot framing, the slender dark sorceress stands angled three-quarters to the viewer, planting her weight firmly onto her right hip while her left knee angles slightly inward. Her head tilts forward with chin lowered, directing an unblinking, heavy-lidded gaze straight at the viewer beneath clean, blunt-cut black bangs that brush her eyebrows. Her lips curl into an asymmetric, sly smirk. Her long raven hair is gathered into two low twin tails that drape forward over her shoulders, framing an ornate gold tiara set across her forehead. She wears a hooded black cape fastened at her throat, billowing outward behind her, draped over a sheer black mesh bodysuit accented with gold-trimmed dark brassier and hip pieces, and polished gold bangles bound around her slender wrists. Her left hand firmly cradles the spine of an ancient, open leather grimoire, thumb pressing into the curling yellowed parchment, while her outstretched right hand hovers forward toward the lens, pale fingers crooked as a spiraling vortex of dark purple magical fire flares between her knuckles. The swirling violet hex serves as the primary light source, casting intense lavender highlights along the crests of her collarbones, the curves of her cheekbones, and the reflective metallic sheen of her golden jewelry, throwing the deep folds of her dark cloak into rich indigo shadow. Glowing arcane glyphs etch into the cracked flagstones beneath her boots, and weightless glowing embers rise vertically through the air against gravity within the thermal draft of the spell. The background recedes into the shadowed, crumbling stone arches of a desolate sanctum, dominated by a palette of deep violet, obsidian black, alabaster skin, and gleaming gold. Eerie allure.
jose Granada
AI artwork
jg
character: tharja_(fire_emblem), copyright: fire_emblem 1girl, solo, long hair, twin tails, low twintails, black hair, blunt bangs, grey eyes, half-closed eyes, jitome, smirk, pale skin, golden tiara, forehead jewelry, black cape, sheer bodysuit, gold trim, gold bracelets, holding book, open book, grimoire, casting spell, dark magic, purple flame, magic circle, glowing runes, from below, cowboy shot, stone floor, ancient ruins, dramatic lighting, purple glow, high contrast From a low angle in a cowboy-shot framing, the slender dark sorceress stands angled three-quarters to the viewer, planting her weight firmly onto her right hip while her left knee angles slightly inward. Her head tilts forward with chin lowered, directing an unblinking, heavy-lidded gaze straight at the viewer beneath clean, blunt-cut black bangs that brush her eyebrows. Her lips curl into an asymmetric, sly smirk. Her long raven hair is gathered into two low twin tails that drape forward over her shoulders, framing an ornate gold tiara set across her forehead. She wears a hooded black cape fastened at her throat, billowing outward behind her, draped over a sheer black mesh bodysuit accented with gold-trimmed dark brassier and hip pieces, and polished gold bangles bound around her slender wrists. Her left hand firmly cradles the spine of an ancient, open leather grimoire, thumb pressing into the curling yellowed parchment, while her outstretched right hand hovers forward toward the lens, pale fingers crooked as a spiraling vortex of dark purple magical fire flares between her knuckles. The swirling violet hex serves as the primary light source, casting intense lavender highlights along the crests of her collarbones, the curves of her cheekbones, and the reflective metallic sheen of her golden jewelry, throwing the deep folds of her dark cloak into rich indigo shadow. Glowing arcane glyphs etch into the cracked flagstones beneath her boots, and weightless glowing embers rise vertically through the air against gravity within the thermal draft of the spell. The background recedes into the shadowed, crumbling stone arches of a desolate sanctum, dominated by a palette of deep violet, obsidian black, alabaster skin, and gleaming gold. Eerie allure.
jose Granada
AI artwork
Avatar image of CCF
masterpiece, best quality, amazing quality, newest, very aesthetic, absurdres, ultra-detailed, 1girl, solo, detailed character design, detailed face, detailed eyes, intricate clothing, intricate accessories, clean lineart, polished anime illustration, high detail, vibrant colors, soft shading, fantasy anime, high fantasy setting, long black hair, purple inner hair, purple eyes, calm expression, slightly smug smile, looking at viewer, female mage, arcane scholar, adventurer mage, black fantasy robe, layered skirt, fitted bodice, detached sleeves, long sleeves, ornate cuffs, high collar, short cape, magical belt, spellbook holder, crystal ornaments, large magical tome, floating spellbook, magic wand, arcane staff, glowing magic circles, floating magical symbols, black and violet color scheme, silver accents, cyan magical glow, purple magical particles, one hand raised, casting magic, floating spellbook beside her, flowing hair, magical particles, dynamic angle, dynamic lighting, white background, clean background The character is approximately five-and-a-half to six heads tall. The head appears slightly larger relative to the body than realistic human proportions. The overall body structure is simplified and compact. The face is based on a soft egg-shaped silhouette. The jaw tapers gradually toward the chin without forming sharp corners. The chin is short, narrow, and smoothly rounded. The transition between the cheek and jaw is continuous and soft. Cheekbones are not visible. Facial structure is defined primarily by the outer silhouette rather than internal anatomical landmarks. The eyes are positioned lower on the face than standard modern anime proportions. The vertical distance between the eyes and chin is relatively short. The forehead occupies a larger proportion of the face. The eyes are horizontally elongated and vertically compressed. Eye height is intentionally reduced. The upper eyelid defines most of the eye shape. The lower eyelid is subtle and minimally visible. The eyes often appear half-lidded or partially relaxed. The distance between the eyes is slightly wider than average. Eyebrows are thin, simple, and positioned close to the eyes. The iris design is simplified. The iris contains a small number of clearly separated value and color regions. Internal complexity is intentionally limited. Reflections remain simple and sparse. The nose is represented by minimal visual information. Only a small indication of the nose structure is visible. The nose should not become a focal point. The mouth is very small relative to the face. Mouth width is reduced. Lip definition is minimal. Expressions are conveyed through subtle changes rather than large deformations. The neck is slender, clearly visible, and slightly long relative to the head size. Hair should not completely obscure the neck. The shoulders are narrow. Shoulder width remains close to hip width. The torso forms a relatively straight silhouette with only moderate narrowing at the waist. Avoid exaggerated chest, waist, and hip contrast. The arms and legs are thin with minimal visible muscle structure. Surface anatomy is simplified. Muscle groups, tendons, and bone landmarks are largely omitted. Knees, elbows, and joints are represented with minimal detail. Hands and fingers are slender and simplified. Anatomical complexity is reduced wherever possible. Hair is constructed primarily from large shape groupings rather than individual strands. The silhouette is prioritized over strand detail. Hair masses are divided into a limited number of large and medium clumps. Internal strand lines are sparse and often partially lost. Small strand detail is intentionally suppressed. The design prioritizes simple shape language, low anatomical information density, and clear silhouette readability. Large shapes are favored over small shapes. Complex forms are simplified into broader masses wherever possible. Matte surfaces with minimal reflectivity. Skin, hair, fabric, and accessories should appear soft and non-glossy. Avoid wet-looking materials, shiny skin, metallic reflections, strong specular highlights, transparent lighting effects, bloom, glow, lens effects, and dramatic contrast. Shading is simple and economical. Most surfaces use only one primary shadow shape. The amount of shadow is intentionally limited. Large areas remain in local color. Shadow shapes are clean and readable without excessive complexity. The transition between light and shadow is slightly softened. Shadow edges are not completely hard and not fully airbrushed. A short, controlled gradient appears along the shadow boundary, creating a smooth transition while preserving the overall graphic structure. Colors are bright and clear with moderate-to-high saturation. The palette feels vivid without becoming fluorescent. Local colors remain clean and distinct. Shadow colors are noticeably less saturated than the local colors and often shift toward cool gray-blue hues. Skin tones are fair and lightly warm. Soft color variation appears on the cheeks, nose, ears, fingers, elbows, and knees. These color transitions remain subtle and natural. Avoid strong red gradients and avoid excessive subsurface-scattering effects. Hair highlights are painted as large simplified shapes rather than collections of reflective strands. Highlight shapes are broad, clean, and easy to read. Hair rendering prioritizes overall shape design instead of texture detail. Lineart is thin and controlled. Colored lineart is preferred. Internal lineart is significantly lighter than outer contours. Hair lineart is extremely subtle and may partially disappear into the local color. The image should rely primarily on shape relationships and color masses rather than line density. Surface texture is minimal. Avoid visible brush texture, canvas texture, skin pores, fabric weave, noise, grain, excessive detail, realistic rendering, or painterly effects. Forms should remain clean, simplified, and highly readable. The image prioritizes visual clarity, controlled detail density, simple shape design, and low visual noise. Information is intentionally reduced while preserving appeal and readability.
CCF

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