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Show Parameters
- Size
- 768 x 1280
- Sampling Steps
- 28
- Sampling Method
- Euler a
- CFG Scale
- 5
- Negative
- nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands, (nsfw:1.2), (nude:1.6), (nipple:1.2), naked
Model & LoRA used
Similar Images
Show moremasterpiece, best quality, amazing quality, newest, very aesthetic, absurdres, ultra-detailed, 1girl, solo, detailed character design, detailed face, detailed eyes, intricate clothing, intricate accessories, clean lineart, polished anime illustration, high detail, vibrant colors, soft shading, fantasy anime, high fantasy setting,
long black hair, purple inner hair, purple eyes, calm expression, slightly smug smile, looking at viewer,
female mage, arcane scholar, adventurer mage, black fantasy robe, layered skirt, fitted bodice, detached sleeves, long sleeves, ornate cuffs, high collar, short cape, magical belt, spellbook holder, crystal ornaments,
large magical tome, floating spellbook, magic wand, arcane staff, glowing magic circles, floating magical symbols,
black and violet color scheme, silver accents, cyan magical glow, purple magical particles,
one hand raised, casting magic, floating spellbook beside her, flowing hair, magical particles, dynamic angle, dynamic lighting,
white background, clean background
The character is approximately five-and-a-half to six heads tall. The head appears slightly larger relative to the body than realistic human proportions. The overall body structure is simplified and compact.
The face is based on a soft egg-shaped silhouette. The jaw tapers gradually toward the chin without forming sharp corners. The chin is short, narrow, and smoothly rounded. The transition between the cheek and jaw is continuous and soft. Cheekbones are not visible. Facial structure is defined primarily by the outer silhouette rather than internal anatomical landmarks.
The eyes are positioned lower on the face than standard modern anime proportions. The vertical distance between the eyes and chin is relatively short. The forehead occupies a larger proportion of the face.
The eyes are horizontally elongated and vertically compressed. Eye height is intentionally reduced. The upper eyelid defines most of the eye shape. The lower eyelid is subtle and minimally visible. The eyes often appear half-lidded or partially relaxed.
The distance between the eyes is slightly wider than average. Eyebrows are thin, simple, and positioned close to the eyes.
The iris design is simplified. The iris contains a small number of clearly separated value and color regions. Internal complexity is intentionally limited. Reflections remain simple and sparse.
The nose is represented by minimal visual information. Only a small indication of the nose structure is visible. The nose should not become a focal point.
The mouth is very small relative to the face. Mouth width is reduced. Lip definition is minimal. Expressions are conveyed through subtle changes rather than large deformations.
The neck is slender, clearly visible, and slightly long relative to the head size. Hair should not completely obscure the neck.
The shoulders are narrow. Shoulder width remains close to hip width. The torso forms a relatively straight silhouette with only moderate narrowing at the waist. Avoid exaggerated chest, waist, and hip contrast.
The arms and legs are thin with minimal visible muscle structure. Surface anatomy is simplified. Muscle groups, tendons, and bone landmarks are largely omitted. Knees, elbows, and joints are represented with minimal detail.
Hands and fingers are slender and simplified. Anatomical complexity is reduced wherever possible.
Hair is constructed primarily from large shape groupings rather than individual strands. The silhouette is prioritized over strand detail. Hair masses are divided into a limited number of large and medium clumps. Internal strand lines are sparse and often partially lost. Small strand detail is intentionally suppressed.
The design prioritizes simple shape language, low anatomical information density, and clear silhouette readability. Large shapes are favored over small shapes. Complex forms are simplified into broader masses wherever possible.
Matte surfaces with minimal reflectivity. Skin, hair, fabric, and accessories should appear soft and non-glossy. Avoid wet-looking materials, shiny skin, metallic reflections, strong specular highlights, transparent lighting effects, bloom, glow, lens effects, and dramatic contrast.
Shading is simple and economical. Most surfaces use only one primary shadow shape. The amount of shadow is intentionally limited. Large areas remain in local color. Shadow shapes are clean and readable without excessive complexity.
The transition between light and shadow is slightly softened. Shadow edges are not completely hard and not fully airbrushed. A short, controlled gradient appears along the shadow boundary, creating a smooth transition while preserving the overall graphic structure.
Colors are bright and clear with moderate-to-high saturation. The palette feels vivid without becoming fluorescent. Local colors remain clean and distinct. Shadow colors are noticeably less saturated than the local colors and often shift toward cool gray-blue hues.
Skin tones are fair and lightly warm. Soft color variation appears on the cheeks, nose, ears, fingers, elbows, and knees. These color transitions remain subtle and natural. Avoid strong red gradients and avoid excessive subsurface-scattering effects.
Hair highlights are painted as large simplified shapes rather than collections of reflective strands. Highlight shapes are broad, clean, and easy to read. Hair rendering prioritizes overall shape design instead of texture detail.
Lineart is thin and controlled. Colored lineart is preferred. Internal lineart is significantly lighter than outer contours. Hair lineart is extremely subtle and may partially disappear into the local color. The image should rely primarily on shape relationships and color masses rather than line density.
Surface texture is minimal. Avoid visible brush texture, canvas texture, skin pores, fabric weave, noise, grain, excessive detail, realistic rendering, or painterly effects. Forms should remain clean, simplified, and highly readable.
The image prioritizes visual clarity, controlled detail density, simple shape design, and low visual noise. Information is intentionally reduced while preserving appeal and readability.
CCF
masterpiece, best quality, amazing quality, newest, very aesthetic, absurdres, ultra-detailed, 1girl, solo, detailed character design, detailed face, detailed eyes, intricate clothing, intricate accessories, clean lineart, polished anime illustration, high detail, vibrant colors, soft shading, fantasy anime, high fantasy setting,
long black hair, purple inner hair, purple eyes, calm expression, slightly smug smile, looking at viewer,
female mage, arcane scholar, adventurer mage, black fantasy robe, layered skirt, fitted bodice, detached sleeves, long sleeves, ornate cuffs, high collar, short cape, magical belt, spellbook holder, crystal ornaments,
large magical tome, floating spellbook, magic wand, arcane staff, glowing magic circles, floating magical symbols,
black and violet color scheme, silver accents, cyan magical glow, purple magical particles,
one hand raised, casting magic, floating spellbook beside her, flowing hair, magical particles, dynamic angle, dynamic lighting,
white background, clean background
The character is approximately five-and-a-half to six heads tall. The head appears slightly larger relative to the body than realistic human proportions. The overall body structure is simplified and compact.
The face is based on a soft egg-shaped silhouette. The jaw tapers gradually toward the chin without forming sharp corners. The chin is short, narrow, and smoothly rounded. The transition between the cheek and jaw is continuous and soft. Cheekbones are not visible. Facial structure is defined primarily by the outer silhouette rather than internal anatomical landmarks.
The eyes are positioned lower on the face than standard modern anime proportions. The vertical distance between the eyes and chin is relatively short. The forehead occupies a larger proportion of the face.
The eyes are horizontally elongated and vertically compressed. Eye height is intentionally reduced. The upper eyelid defines most of the eye shape. The lower eyelid is subtle and minimally visible. The eyes often appear half-lidded or partially relaxed.
The distance between the eyes is slightly wider than average. Eyebrows are thin, simple, and positioned close to the eyes.
The iris design is simplified. The iris contains a small number of clearly separated value and color regions. Internal complexity is intentionally limited. Reflections remain simple and sparse.
The nose is represented by minimal visual information. Only a small indication of the nose structure is visible. The nose should not become a focal point.
The mouth is very small relative to the face. Mouth width is reduced. Lip definition is minimal. Expressions are conveyed through subtle changes rather than large deformations.
The neck is slender, clearly visible, and slightly long relative to the head size. Hair should not completely obscure the neck.
The shoulders are narrow. Shoulder width remains close to hip width. The torso forms a relatively straight silhouette with only moderate narrowing at the waist. Avoid exaggerated chest, waist, and hip contrast.
The arms and legs are thin with minimal visible muscle structure. Surface anatomy is simplified. Muscle groups, tendons, and bone landmarks are largely omitted. Knees, elbows, and joints are represented with minimal detail.
Hands and fingers are slender and simplified. Anatomical complexity is reduced wherever possible.
Hair is constructed primarily from large shape groupings rather than individual strands. The silhouette is prioritized over strand detail. Hair masses are divided into a limited number of large and medium clumps. Internal strand lines are sparse and often partially lost. Small strand detail is intentionally suppressed.
The design prioritizes simple shape language, low anatomical information density, and clear silhouette readability. Large shapes are favored over small shapes. Complex forms are simplified into broader masses wherever possible.
Matte surfaces with minimal reflectivity. Skin, hair, fabric, and accessories should appear soft and non-glossy. Avoid wet-looking materials, shiny skin, metallic reflections, strong specular highlights, transparent lighting effects, bloom, glow, lens effects, and dramatic contrast.
Shading is simple and economical. Most surfaces use only one primary shadow shape. The amount of shadow is intentionally limited. Large areas remain in local color. Shadow shapes are clean and readable without excessive complexity.
The transition between light and shadow is slightly softened. Shadow edges are not completely hard and not fully airbrushed. A short, controlled gradient appears along the shadow boundary, creating a smooth transition while preserving the overall graphic structure.
Colors are bright and clear with moderate-to-high saturation. The palette feels vivid without becoming fluorescent. Local colors remain clean and distinct. Shadow colors are noticeably less saturated than the local colors and often shift toward cool gray-blue hues.
Skin tones are fair and lightly warm. Soft color variation appears on the cheeks, nose, ears, fingers, elbows, and knees. These color transitions remain subtle and natural. Avoid strong red gradients and avoid excessive subsurface-scattering effects.
Hair highlights are painted as large simplified shapes rather than collections of reflective strands. Highlight shapes are broad, clean, and easy to read. Hair rendering prioritizes overall shape design instead of texture detail.
Lineart is thin and controlled. Colored lineart is preferred. Internal lineart is significantly lighter than outer contours. Hair lineart is extremely subtle and may partially disappear into the local color. The image should rely primarily on shape relationships and color masses rather than line density.
Surface texture is minimal. Avoid visible brush texture, canvas texture, skin pores, fabric weave, noise, grain, excessive detail, realistic rendering, or painterly effects. Forms should remain clean, simplified, and highly readable.
The image prioritizes visual clarity, controlled detail density, simple shape design, and low visual noise. Information is intentionally reduced while preserving appeal and readability.
CCF
h3
character: roxy_migurdia, copyright: mushoku_tensei
1girl, solo, Roxy Migurdia (mushoku tensei), full-body fantasy illustration, standing alone on a vast mountain plateau at sunset, viewed from a slightly low angle as if looking up at a legendary mage,
Roxy holding her staff vertically beside her body with one hand, the other hand lightly touching the brim of her large signature blue mage hat, calm and composed posture, long blue hair flowing gently in the mountain wind, neat braids framing her face, serene blue eyes, quiet confident expression, a small gentle smile,
wearing her iconic blue-and-white mage robe, long travel cloak flowing behind her, layered fabric and carefully rendered magical clothing details, petite slender silhouette, small boots partially visible beneath the robe,
faint magical particles and tiny blue motes drifting around her staff, subtle circular magical patterns appearing beneath her feet, distant mountains disappearing into clouds behind her, enormous evening sky above her, warm golden sunlight breaking through the clouds and illuminating her from behind,
composition emphasizing Roxy as a distant figure of admiration and reverence, low-angle perspective, strong vertical silhouette, cloak and hair creating elegant flowing shapes, character clearly separated from the background, cinematic sense of scale,
warm orange sunset gradually transitioning into deep blue sky, blue and white costume contrasting against golden light, soft atmospheric perspective, peaceful yet majestic fantasy atmosphere,
masterpiece, best quality, very aesthetic, high quality, ultra detailed, polished illustration, detail illustration, beautiful face, glossy hair, silky hair, detailed hair strands, luminous hair, detailed eyes, soft eye highlights, smooth shading, soft lighting, pale color, beautiful light, best shadow, color blink, bold clean lineart, thicker lineart, defined outlines, strong line weight
haeunjung323
character: original. A full body shot from a low-angle view features a slender, cool-tempered 16-year-old female mage standing centrally within a grand, mystical library. She has long, curly black hair that transitions into vibrant green tips, adorned with a wide-brimmed witch's hat. She wears elegant, fantasy-style magician's attire detailed with frills and refined fabrics, complemented by glasses that frame her calm, graceful expression. Her slender fingers grip a thick, ancient tome held firmly in front of her.
The background is an expansive library with towering bookshelves filled with leather-bound volumes, with a glowing, intricate magic circle manifesting on the floor beneath her feet. The visual style is that of a 2010s bishoujo game CG, characterized by a distinctive anime aesthetic with dramatic clear outlines, vivid high-contrast colors, and detailed pupils with striking highlights. The atmosphere is serene and scholarly, illuminated by the magical glow of the array and soft ambient light filtering through the library's depths.
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