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View detailsRegion Indonesia
Show Parameters
- Original Prompt
- un chico con el cosplay de Jason voorhees posando para halloween fullbody,jason_v,Jason·Voorhees,ZolicPSTL_ST,
- Size
- 768 x 1280
- Sampling Steps
- 25
- Sampling Method
- Euler a
- CFG Scale
- 6
- Negative
- nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands, (nsfw:1.2), (nude:1.6), (nipple:1.2), naked
Model & LoRA used
Similar Images
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""", , , A handsome young Korean man in a dark psychological horror game scene, slowly walking through an old, abandoned house while searching for someone hidden somewhere inside the room. He has short black hair naturally swept back with his forehead slightly exposed, sharp and defined eyes, pale skin, clean facial features, and a calm but deeply unsettling expression. A strange, unnatural smile is spreading across his face, as if he knows exactly where the person is hiding. His eyes remain focused and slightly narrowed, creating an eerie contrast between his friendly-looking smile and his threatening presence.
He is wearing a dark charcoal-black long-sleeved shirt with slightly loose black trousers and worn black leather shoes. His clothes are neat but subtly disheveled, fitting the atmosphere of a psychological horror game. In one hand, he is holding a small dark metal knife with a short blade, keeping the knife lowered naturally beside his body rather than raising it. His other hand is slightly extended forward as he carefully searches the room.
The setting is a dark, abandoned bedroom inside an old house at night. The walls are aged and slightly damaged, old wooden furniture is scattered around the room, a dusty bed sits against the wall, curtains move slightly from a cold breeze, and several objects are left mysteriously out of place. The room is illuminated by a single weak flickering ceiling light and faint moonlight coming through a partially opened window. Deep shadows fill the corners of the room, creating the feeling that someone could be hiding just outside the viewer's sight.
The man is positioned near the center of the room, slowly turning his head as he searches between the furniture and dark corners. His body language is relaxed and strangely confident, as though he is enjoying the search. His unsettling smile remains unchanged even though the atmosphere around him is tense and frightening.
The camera is positioned slightly behind and to the side of him, creating a third-person survival horror game perspective. The viewer can see both the man's face and the dark room behind him, while leaving some shadowy areas partially hidden from view. Cinematic composition, realistic human proportions, detailed facial features, realistic skin texture, dramatic low-key lighting, volumetric shadows, subtle film grain, dark desaturated atmosphere, psychological horror aesthetic, AAA survival horror video game style, highly detailed, photorealistic, tense and mysterious mood, suspenseful atmosphere, no blood, no gore.
김하민
김
""", , , A handsome young Korean man in a dark psychological horror game scene, slowly walking through an old, abandoned house while searching for someone hidden somewhere inside the room. He has short black hair naturally swept back with his forehead slightly exposed, sharp and defined eyes, pale skin, clean facial features, and a calm but deeply unsettling expression. A strange, unnatural smile is spreading across his face, as if he knows exactly where the person is hiding. His eyes remain focused and slightly narrowed, creating an eerie contrast between his friendly-looking smile and his threatening presence.
He is wearing a dark charcoal-black long-sleeved shirt with slightly loose black trousers and worn black leather shoes. His clothes are neat but subtly disheveled, fitting the atmosphere of a psychological horror game. In one hand, he is holding a small dark metal knife with a short blade, keeping the knife lowered naturally beside his body rather than raising it. His other hand is slightly extended forward as he carefully searches the room.
The setting is a dark, abandoned bedroom inside an old house at night. The walls are aged and slightly damaged, old wooden furniture is scattered around the room, a dusty bed sits against the wall, curtains move slightly from a cold breeze, and several objects are left mysteriously out of place. The room is illuminated by a single weak flickering ceiling light and faint moonlight coming through a partially opened window. Deep shadows fill the corners of the room, creating the feeling that someone could be hiding just outside the viewer's sight.
The man is positioned near the center of the room, slowly turning his head as he searches between the furniture and dark corners. His body language is relaxed and strangely confident, as though he is enjoying the search. His unsettling smile remains unchanged even though the atmosphere around him is tense and frightening.
The camera is positioned slightly behind and to the side of him, creating a third-person survival horror game perspective. The viewer can see both the man's face and the dark room behind him, while leaving some shadowy areas partially hidden from view. Cinematic composition, realistic human proportions, detailed facial features, realistic skin texture, dramatic low-key lighting, volumetric shadows, subtle film grain, dark desaturated atmosphere, psychological horror aesthetic, AAA survival horror video game style, highly detailed, photorealistic, tense and mysterious mood, suspenseful atmosphere, no blood, no gore.
김하민
at
Yandere Boy
Antoya Thompson
ew
PixAI T3, refined modern 2D anime visual novel character illustration, use this image as the primary character reference for all later images, 35-year-old male member of a 1920 Mediterranean mafia organization, tall slender lean build, moderately broad shoulders without excessive muscle, mature experienced and dangerous presence, pale champagne-silver short hair neatly combed backward with slightly shorter sides, cold grey eyes, sharp tired facial expression, wearing a rough dark black long coat with broad shoulders and an asymmetrical hem, left side of the coat hanging slightly lower, dark charcoal open-collar shirt underneath with a naturally open neckline, slightly exposing the upper chest, not a sailor collar and not a formal dress shirt, thick black-brown leather waist belt, a small section of dark burgundy fabric visible beneath the coat, black straight-cut trousers, worn dark leather boots, one hand resting casually on the coat collar, the other hand holding an unlit cigarette, relaxed posture as if waiting for the result of a negotiation, no military uniform, no sailor uniform, no naval uniform, no military cap, no medals, no shoulder insignia, no excessive chains, no weapon equipment, black, dark charcoal, dark burgundy and champagne-silver color palette, dim entrance of a mafia headquarters in the background, dark wooden doorway, aged stone walls, warm dim wall lamps, faint interior light behind him, subtle urban Mediterranean atmosphere, simple lighting and dimensional shading, clean linework, detailed anime eyes, mature visual novel character design, medium-long portrait composition, framing from the upper body down to the thighs, thighs partially visible, lower body cropped out
ethan wong
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