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- 832 x 1472
- Sampling Steps
- 8
- Sampling Method
- Euler
- CFG Scale
- 3.6
- Negative
- score_6, score_5, score_4, source_cartoon, source_furry, source_pony, 3d, (censor, low quality, worst quality, normal quality, error, bad, blurry, lowres:1.2), (disfigured, bad anatomy, bad proportions:1.2), (bad fingers, extra fingers, fewer fingers, fused fingers, bad hand, bad arms, fused arms, fused hands, bad feet:1.2), (signature, username, watermark, jpeg artifacts:1.2),necklace
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Show moreうーまくーな30代
t
character: beta_(inazuma_eleven), copyright: inazuma_eleven_(series)
One woman. The woman is Beta from Inazuma Eleven. The woman is completely naked. Skin is skin-colored. The woman has a smug and mean expression. The woman is drenched in sweat. smug, cowgirl position, include sound effects. Pink lighting.
Delicate and high-quality 2D anime illustration. Combine thin, smooth, and natural line art with thick anime coloring that has firmly layered colors. Do not make the overall colors too pale; ensure a high-density, careful paint job where the three stages of bright areas, mid-tones, and shadows are clearly felt. While the skin is based on a bright and soft color, do not finish with only pale colors; firmly layer warm pinks and reddish mid-tones on the cheeks, nose, ears, neck, shadows of the hair, and contours of the body. Give the skin shadows sufficient depth to draw natural and three-dimensional shading. For shadows, use warm reddish-browns or pink-browns that blend with the skin rather than gray or black. Create a clear difference between bright areas and shadows, while keeping the boundaries of the shadows slightly soft. Do not blow out the skin to white; balance softness with depth of color. The hair should not be a pale single color; clearly separate the base color, mid-tones, and deep shadows, firmly expressing the overlap and depth of hair clumps with dark colors. Place deep shadows at the roots of the hair, where hair clumps overlap, and around the face. Add thin, natural highlights to the bright parts of the hair, but avoid overly strong white gloss or plastic-like reflections. Bold and impactful shading based on cel-shading. Rather than making bright areas pale or whitish, leave sufficient mid-tones to keep the color density high. Make the shadows firmly dark, but not complete black, keeping a rich hue that preserves the original color phase. Maintain clear cel-shaded shadow shapes while adding soft gradients in parts. Slightly calm the overall saturation, but do not make it look like a faded, pale paint job. Do not compose only with pale colors; use bright colors, mid-tones, and dark colors in a good balance. Bring out sufficient depth of color and contrast to give the entire screen a solid painting density. Achieve a finish where shading and color are clearly felt while maintaining a soft atmosphere. The eyes are beautiful colors with transparency, with natural gradations of color and depth within the iris. Always put clear white highlights in both eyes. Add small round white light reflections at the top of the eyes, and further add fine particles of light to make the eyes look vivid and transparent. The highlights should be bright enough to be clearly visible when looking at the image. Do not let them float as simple white dots, but blend them naturally as if light is reflecting on the iris. Put highlights in both the left and right eyes to ensure that highlights do not disappear from one side or that the eyes become a flat single color. While using soft light, do not blow out the overall image too brightly. Ensure sufficient contrast in the face, hair, and body so that both brightness and darkness are firmly felt. A 2D anime illustration with a hand-drawn feel where thin line art and thick, careful coloring blend naturally. Avoid overly thin pastel coloring, whitish washed-out coloring, excessive 3DCG feel, or plastic-like textures.
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