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AI art "MIERDA BERSERKER"
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MIERDA BERSERKER

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1boy, berserker, monster, muscular, cuffs, full body, human zombie, animal zombie, warm skin, pale eyes, exposed teeth, tattered clothing, torn skin, exposed bones, exposed muscles, fresh blood, horror body, missing body parts, sharp teeth, spikes on back, bipedal, red glowing eyes, red glowing lights, Ratatattat74
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Original Prompt
Berserker, monster, big, muscular, male, cuffs, 1boy, full body, ,human zombie/animal zombie, full body, warm skin, pale eyes, exposed teeth, tattered clothing, torn skin, exposed bones, exposed muscles, fresh blood, horror body, missing body parts, monster, sharp teeth , spikes on back, bipedal, red glowing eyes, red glowing lights, red glowing lights,Ratatatat74
Size
768 x 1280
Sampling Steps
28
Sampling Method
Euler a
CFG Scale
5
Negative
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands

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AI artwork
i0
1entity, solo, demonic eldritch abomination, eldritch deity character design, ((God of Nightmares:1.8)), transcendent form, mythical form, nightmarish appearance, extremely unique appearance, beyond human comprehension, terrifying demonic aura of darkness, muscular, muscular form, bulky powerful physique, black skin, hardened black skin, chaotic lightning, intricate design patterns, glowing crimson accents, glowing crimson energy core, glowing demonic red eyes, glowing eyes, razor-sharp black jaws, sharp teeth, razor sharp claws, sharp fingernails, aura, dark aura, floating crimson text, from below, extreme low angle, tilted sharply upward, front view, close-up, full body, full body framing, zoomed in up close, dramatic perspective, foreshortening, dutch angle, standing, arms spread wide, clawed hands open, looking down at viewer, glowing, high contrast, neon red, deep black, thick outlines, halftone dots, graffiti marks The camera sits on the ground almost at the entity's feet, tilted sharply upward: an extreme low angle, front view, full body framed tight so that the figure fills the vertical axis in heavy foreshortening, boots planted at the bottom edge, shoulders and jaws looming against a black sky. It is the ((God of Nightmares:1.8)) in transcendent form — a single demonic eldritch abomination, nightmarish beyond human comprehension, its mythical muscular form brutal and bulky, each pectoral and shoulder capped in hardened black skin with no undertone at all, pure coal-black, sculpted by a rim of light along the top edges and swallowed into darkness beneath. Intricate design patterns are etched into that black hide in raised relief across the chest, ribs and forearms, and glowing crimson accents run the grooves like lava in cracked stone. Set in the centre of the sternum, a glowing crimson energy core pulses inside an open cavity of ribs, red light spilling upward across the undersides of the pectorals and down over the abdominal ridges. The skull is elongated and wrong, jaws splitting open in a razor-sharp black maw lined with needle teeth, saliva catching the red glow; above, two glowing demonic red eyes burn with no pupils, and the light they cast reddens the top of the jawbone. One arm is flung out and slightly forward, the other wrenched back, so the muscular form twists, weight on the left foot with the right knee flexed and the right foot turned out. Razor sharp claws curl at the ends of both hands, each finger a black scythe, the claws of the forward hand foreshortened toward the lens and gleaming wet. Chaotic lightning forks out of the aura of darkness in white-hot crooked bolts, cutting the outline of the shoulders and hips and casting a hard second light from behind. Floating crimson text hangs in the air around the body — angular sigils and broken glyphs in burning red, each one tilted with the upward camera angle, brightest nearest the core and fading to dim red at the top edge of frame. The ground plane is a cracked black rock floor that glows faintly red in the seams where the core's light reaches it, and the background dissolves entirely into a terrifying demonic aura of darkness, punctuated by graffiti-scattered neon red sparks. Palette strictly black, crimson and white lightning, nothing else. The core's light reaches the undersides of surfaces only, so every upward-facing plane goes red and every downward-facing plane stays absolute black. High-contrast anime rendering with thick outlines, halftone dot shading in the shadow masses, graffiti marks and punchy neon accents, chaotic pop-graphic composition. Apocalyptic, electric.
ibvvbophu#0
AI artwork
g
(masterpiece best quality 1.2) ultra-detailed eldritch deity character design extreme low angle zoomed in up close front view camera positioned extremely low tilted sharply upward full body framing 1creature solo The Immortal Demon Monster a being that cannot die and has been alive so long that life has become a punishment the god is the concept of persistence given claws the god's body is massive and bestial and WRONG the body is not humanoid the body is a creature a THING that has survived every attempt to end it the body is covered in scars — not hundreds not thousands but EVERY SCAR the god has ever received in its immortal existence every cut every burn every wound every death that failed to stick the scars are layered the scars have scars the scars have built up over eons until the scar-tissue is thicker than the original body the god's surface IS scar-tissue the original body is buried beneath millennia of healing the scars are black and red — black where the tissue has died and calcified red where the tissue is still fresh and angry the god's body is a living archaeological record of every battle it has survived the god's face is the densest scar-cluster the face is barely recognizable as a face the features are buried under layers of healed-over wounds the eyes are visible between scar-ridges — two burning red eyes in a canyon of scar-tissue the eyes are the only part of the god that has never been damaged the eyes are immortal the eyes have been burning since the beginning and the burning is the god's vitality the god's mouth is a gap in the scar-tissue the mouth is not a mouth the mouth is a wound that never closed the mouth is the first wound the god ever received the mouth is open and the mouth has been open since the first battle and the opening has never healed because the wound is too deep the god's teeth are visible in the permanent wound-mouth the teeth are sharp and broken and grown back the teeth have been knocked out and regrown so many times that the current set is the latest generation the god has gone through generations of teeth the way mortals go through generations of descendants the god's body is covered in bone-protrusions — not horns not spikes but REGROWTHS where bones have broken through skin and healed wrong the bone-protrusions are calcium deposits from fractures that never set properly the god's skeleton has been broken so many times that the bone has grown into new shapes the god is a different shape than it started the god has been REDESIGNED by damage the god's current form is the result of a billion injuries and the form is not the original form the original form is forgotten the god's body is massive and hunched and the hunching is from spines that healed curved the god's hands are enormous the hands are scar-covered clubs of bone and tissue the hands have been rebuilt so many times that the fingers are too thick the knuckles are too pronounced the wrists are too wide the hands are WEAPONS that were shaped by violence the hands are not hands they are clubs that grew from hands body language the god stands with the posture of something that has been hit so many times it EXPECTS to be hit the god's stance is braced the god is always braced the god is always expecting the next blow the god flinches but the flinching is from memory not from pain because the god cannot feel pain anymore the nerves died eons ago the god's body is numb and the numbness is the immortality the god does not feel the god does not rest the god does not stop the god persists and the persistence is the curse and the curse is the god the god's wings are the most tragic feature the wings exist but the wings do not fly the wings have been torn and healed and torn and healed and the healing has fused the wing-membranes into useless scar-webbing the wings are vestigial the wings are monuments to a time when the god could fly the god has not flown in a million years the god has forgotten what flying feels like but the wings remain because the wings cannot be removed because the god is immortal and immortality means keeping everything even the parts that do not work environment shown as a battlefield — the environment around the god is a landscape of battles the god has fought the ground is churned and scarred the ground matches the god the ground is the god's body extended the ground has been walked on so many times by the god's scarred feet that the ground has become scarred too the environment is the god and the god is the environment and both are immortal and both are tired and the tired is the worship and the worship is persistence and the persistence is the prayer rim light along massive scar-covered body-surface catching black calcified scar-ridges and red angry fresh scar-tissue rim light catching burning red immortal eyes between scar-canyon ridges on face rim light catching permanent wound-mouth with broken regrown teeth visible in the open gap rim light catching bone-protrusion calcium deposits from fractures healed wrong rim light catching enormous scar-rebuilt club-hands too thick too wide too pronounced rim light catching vestigial fused scar-webbing wings that cannot fly rim light catching scarred churned battlefield environment that matches the god's body shadow immortal shadow with scarred battlefield environment of eternal endurance chi aroscuro eldritch divine lighting with red immortal-eye burn-glow between scar-ridges and black-red scar-tissue texture-contrast on massive scar-surface highly detailed 8K cinematic composition detailed Immortal Demon Monster eternal endurance scar-body texture
grim

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