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- Euler a
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- Negative
- many people,lowres, (worst quality, bad quality:1.2), bad anatomy, sketch, jpeg artifacts, signature, watermark, old, oldest, censored, bar_censor, simple background, conjoined, futanari, pubic hair, sagging breasts, flat chest, medium breasts, (nsfw:1.2), (nude:1.6), (nipple:1.2), naked,lowres, bad quality, worst quality, bad anatomy, sketch, jpeg artifacts, ugly, poorly drawn, blurry, transparent background, censored, (simple background:1.4), artist name, signature, watermark,
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(masterpiece best quality 1.2) ultra-detailed character design low angle zoomed in up close front view camera positioned extremely low tilted sharply upward extreme wide angle full body framing 1creature solo malevolent deity the Hungry Obelisk a structure that is also a creature the entity is a monolithic black stone obelisk forty feet tall and seven feet wide at its base tapering to a sharp point at its apex the surface is volcanic glass — obsidian-black with deep crystalline fractures running through it like frozen lightning the fractures pulse with deep arterial red light the color of a heart beating inside stone the obelisk has no face no arms no legs no humanoid features it does not need them it communicates through its fractures — the red light pulses in patterns that form glyphs and sigils and words in a language that predates speech the red-glyphs crawl across the obsidian surface like living text written in blood on black glass the obelisk's base is not planted in the ground the ground is growing around it — the earth has risen up the soil and stone climbing the obelisk's lower third like the world is trying to swallow it and the obelisk is trying to climb out the tension between earth and stone is visible as compression cracks in the ground radiating outward in starburst patterns from the base at the obelisk's midpoint a single horizontal fracture opens wider than the others — a mouth a gap in the obsidian surface six inches wide and three feet long lined with crystalline teeth formed from the sharp edges of the fracture the mouth is not for speaking it is for eating the mouth breathes in — visible as a slow inhalation of dust and ash and light and small debris being sucked toward the gap everything near the obelisk drifts inward like the structure has its own gravity the mouth eats light eats sound eats distance eats whatever comes close the obelisk stands in a desert that was once a city — the sand is not natural it is pulverized architecture the buildings were not destroyed they were consumed the obelisk ate them and what remains is the powdered remains of civilization the creature is the god of hunger that has no stomach it is the appetite that cannot be filled it is the void that learned to stand upright and pretend it was architecture rim light along obsidian-black obelisk surface with volcanic glass texture rim light catching deep arterial red crystalline fractures pulsing like a heartbeat rim light catching red-glyph sigils crawling across obsidian surface like living blood-text rim light catching horizontal mouth-fracture with crystalline teeth edges rim light catching dust and debris being inhaled toward mouth-gap rim light catching earth climbing obelisk base and compression cracks radiating outward rim light catching powdered-city desert sand surrounding the structure rim light catching slow gravitational drift of debris toward the base shadow monolithic malevolent shadow with pulverized-city desert chiaroscuro monumental horror lighting with arterial red fracture-glow and obsidian-black ambient highly detailed 8K cinematic composition detailed Hungry Obelisk deity texture
Grim
g
(masterpiece best quality 1.2) ultra-detailed mysterious deity character design extreme low angle zoomed in up close front view camera positioned extremely low tilted sharply upward full body framing 1entity solo The Red Mass a god that is a wound that refused to heal the body is not a body the body is an INJURY the god is the shape of damage given permanence the body is a towering mass of red — not red like blood not red like fire but red like the inside of something that should not be exposed the red of exposed muscle the red of opened earth the red of the color that exists beneath surfaces and should never be seen the red mass is approximately humanoid in the way that a wound is approximately a mouth the mass has a center and the center is dense and dark and the darkness is RED-BLACK the deepest red compressed until it becomes black the black-red core is the god's heart the heart is not beating the heart is PULSING the pulse is visible — waves of red energy radiating outward from the core through the mass the waves are the god's breathing the mass expands and contracts the mass is alive the mass GROWS the surface of the red mass is not smooth the surface is TEXTURED the texture is the texture of damage the surface is ridged and cratered and fissured the ridges are scars the craters are wounds the fissures are fractures the surface of the god is a topographical map of every injury that has ever occurred the god is the accumulated damage of existence compressed into a single being the god is what happens when suffering refuses to be temporary the red mass has a face — the face is the deepest wound the face is a crater in the red surface a concavity that goes inward the face-wound is the original injury the first wound the wound that started the god the wound that refused to heal and grew and became the deity the face-wound is dark at the center the dark is not void the dark is CONCENTRATED RED the red so deep it reads as black the eyes are two points of white in the wound-face the white is not light the white is BONE the white is the color of the only thing that survives injury the white is the skeleton beneath the wound the eyes are skull-fragments visible in the wound the eyes are the god's memory of what it looked like before it was hurt the mouth is the wound itself the mouth is not separate from the face the mouth IS the wound the wound opens and the opening is the mouth the mouth does not speak the mouth WEEPS the mouth weeps red and the red is the god's testimony the god's hands are not hands the god's hands are JAGGED edges of red mass shaped like grasping claws the hands are the edges of the wound reaching outward the wound grows and the growth is the god's hands the hands reach and the reaching is the wound spreading and the spreading is the god's touch and the touch creates more wounds and the new wounds join the mass and the mass grows body language the god does not stand the god PULSES the god stands at the center of its own radiation the god expands and contracts and the expansion pushes the ground outward the contraction pulls the air inward the god breathes and the breathing is damage the breathing is the god's only motion and the motion is the wound opening and closing and opening environment shown as a wounded landscape — the ground around the god is cracked and red the soil is bleeding the earth is wounded by proximity the god's presence wounds the world the ground cracks and the cracks weep red the environment is the god's wound extended into the terrain and the terrain is the wound and the wound is the terrain rim light along red mass silhouette edges catching pulsing red energy waves radiating from core rim light catching dark red-black heart-core at center pulsing visibly rim light catching white bone-fragment eyes in wound-face crater rim light catching jagged wound-edge hand-claws reaching outward rim light catching weeping wound-mouth flowing red testimony rim light catching wounded landscape environment with bleeding cracked red soil shadow red wound shadow with wounded landscape of bleeding earth chiaroscuro mysterious divine lighting with red-black core pulse-glow ambient and white bone-fragment eye-contrast within wound-face crater highly detailed 8K cinematic composition detailed Red Mass wound-deity texture
grim
q0
1entity, solo, eldritch deity, demonic eldritch abomination, transcendent form, nightmarish appearance, terrifying demonic aura of darkness, intricate design patterns, extremely unique appearance, mythical form, non-human anatomy, extreme low angle, from below, worm's-eye view, tilted sharply upward, front view, full body, up close, towering over viewer, foreshortening, looming, multiple asymmetric eyes, unreadable geometry, jagged silhouette, faceless, halo of black flame, no humans, dark background, neon accents, high contrast, bold halftone dots, graffiti marks, thick outlines
Shot from an extreme worm's-eye angle, the camera set almost on the ground and tilted sharply upward so the ground plane vanishes and the whole frame is filled by the entity rearing overhead in a full-body, close-in frontal view. It stands directly over the viewer, its lower mass — root-like tendrils of dense black smoke — planted hard at the bottom edge of frame, hips and torso driven back and up in strong foreshortening, the head and jagged crown pushed high toward the top of the frame so the figure looms and slightly curls toward the lens. Its face is a smooth faceless mask broken only where clustered, unevenly placed eyes of pale neon open along one side; the other side is an unbroken plane of intricate engraved patterns — dense spiraling glyph lines, mandala ribs and fractal filigree cut into the skin in glowing magenta and cyan, running across shoulders, chest and the long, angular, many-jointed arms. One arm is flung out wide and low toward the viewer, palm and too-long split fingers splayed in hard foreshortening; the other is drawn in tight against the ribs, fingers curling. Tendrils of the terrifying demonic aura of darkness pour off its back and shoulders in black halftone smoke, drifting upward and outward, hooding the light behind it. The only light source is a cold, sickly neon glow spilling from its own engraved patterns and eyes: it strikes the underside of the jaw, chest and outstretched palm, leaving the top of the head and crown in deep flat black, and it throws a hard-shortened, halftone-dotted shadow upward and away across an empty void background. Palette is restricted to black, magenta and electric cyan over the raw paper white of the highlights, nothing else admitted. Design-piece register, flat graphic cel-shaded rendering with bold ink outlines, punchy neon colors and chaotic street-art halftone texture; the smoke reads as spray-paint stipple where it thins. Quiet dread.
qbueih#0
q0
1entity, solo, full body, extreme low angle, from below, front view, close-up, foreshortening, leaning forward, eldritch deity, demonic eldritch abomination, transcendent form, nightmarish appearance, terrifying demonic aura of darkness, intricate design patterns, extremely unique appearance, mythical form, chaotic lightning, ((god of nightmares:1.8)), towering silhouette, horned crown, many-eyed, faceless, long clawed hands, ragged tendrils, black and violet and neon-crimson palette, thick outlines, halftone texture, no humans,
The camera sits at ankle height and tilts sharply upward, so the single entity fills the entire frame from its clawed feet at the very bottom edge to the curved crown of its head near the top, and everything between is foreshortened into a towering mass that leans forward over the lens. Its heavy weight shifts onto the forward foot, the front leg planted flat and close to the viewer, the back leg braced far behind; the torso hinges forward at the hips so the chest and shoulder mass hang above the camera and the arms dangle loose with the clawed hands splayed just above the bottom of frame, one slightly ahead of the other. The head tips down toward the tilt-point of the lens, faceless and horned, its many eyes scattered across the smooth dark skull all looking down the axis of the shot into the camera.
Every surface of the body is carved with intricate design patterns -- concentric angular sigils, spiraling glyph bands, and fractured geometric inlays that wrap the limbs and torso, catching the light along the raised edges; the skin is a deep near-black that grades to violet in the high-tone faces, and the pattern lines flare with thin neon-crimson. Ragged tendrils and torn organic fringe hang down around the shoulders and sway outward, pushed outward by the upward sweep of the lightning. Chaotic lightning forks around the silhouette in bright jagged bolts, slightly behind the figure so its glow rims the horns, shoulders and claw tips and throws a hard underlight onto the underside of the chest and jaw. The terrifying demonic aura of darkness pools behind the entity as a deep black-violet field, so the rim light and lightning read as the only sources and the rest of the dark goes absolute.
Bold thick outlines and flat black drop shadows hold the figure against that dark, while halftone dot fields climb the lower frame and horizontal shockwave bands of neon magenta and cyan streak the edges, giving the extreme upward angle a graphic poster-like push. A few loose streaks of grazing light skim the front of the clawed hand nearest the lens, and the pattern inlays catch them in dashes rather than a continuous glow. One detail to hold: the lightning burns brighter against the lower silhouette, and the glow of each bolt is reflected on the underside of the horns while the top faces of the horns stay black. Loud, nightmarish, overwhelming.
qbueih#0
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