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ewkhoewijro

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no humans, no characters, musical stage, stage, moon, night, midnight, background, detailed background, pixel art, masterpiece, ultra detailed, stars, cityscape, glowing lights, neon signs, concert atmosphere
Show Parameters
Original Prompt
no humans, no characters, musical stage, stage, moon, night, midnight, background, detailed background, pixel art
Size
1024 x 1024
Sampling Steps
28
Sampling Method
Euler a
CFG Scale
5
Negative
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands

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AI artwork
2s
scenery, no humans, pixel art, 16-bit, dithering, retro artstyle, cityscape, night, night sky, skyline, skyscraper, architecture, full moon, large moon, starry sky, glowing, window, yellow light, cyan, wide shot, landscape A wide landscape composition captures an expansive 16-bit pixel art cityscape skyline beneath a vast nocturnal expanse. The deep blue sky transitions from midnight navy at the upper perimeter to rich sapphire above the roofs via dense, structured checkerboard dithering gradients, dotted with scattered single-pixel stars and four-pixel diamond clusters. Anchoring the upper third, a massive round pixel moon casts an ivory glow, outlined by concentric stepped pixel tiers and a subtle dithered pale-yellow halo. Towering skyscrapers, high-rise silhouettes, and JRPG-style urban architecture stand in staggered depth across the horizontal horizon, their blocky vertical massing broken by crisp grid arrays of glowing rectangular windows in vivid warm yellow and bright electric cyan. Geometric fire escapes and rooftop antenna needles with single red indicator pixels punctuate the rooflines. Light radiates cleanly from the illuminated windows onto adjacent pixelated brick facades with hard, staircase-edged cast shadows, while unlit windows remain dark indigo voids. The rendering maintains an authentic indexed palette with chunky, uniform square pixels, hard aliased outlines, strict mathematical dither transitions, and completely crisp pixel edges free of blur or post-processing smoothing, nostalgic tranquility.
2sabu
AI artwork
x
no humans, scenery, pixel art, 16-bit, landscape, wide shot, elevated view, baseball stadium, empty bleachers, baseball field, baseball diamond, sunset, orange sky, pink sky, dithered sky, gradient sky, layered clouds, silhouette, floodlight, stadium roof, long shadows, amber light, golden hour, dust motes, retro game aesthetic, sharp pixels, tranquil An elevated wide landscape shot captures a completely deserted baseball stadium at sunset, executed in classic 16-bit pixel art with crisp, unanti-aliased pixel clusters. In the background, a low sun sinks below the horizon, creating a warm sky that transitions through structured crosshatch dithering from glowing golden-orange near the turf line to soft blush pink and muted lavender above. Flat-bottomed pixel clouds form horizontal strata across the firmament, their lower steps highlighted in radiant peach pixels. Towering lattice steel floodlight towers and the cantilevered canopy of the upper deck stand in deep navy silhouette against the luminous sky, framing the upper third of the composition. Cascading down into the midground, rows of empty stadium bleacher seats trace the curve of the bowl; the horizontal tops of the seats catch flat amber highlights from the raking sunlight, while their vertical risers sink into shadow, leaving every bench completely vacant. On the field below, the manicured emerald turf and brick-red clay infield are sliced by elongated, parallel diagonal shadows cast by the grandstand structure, extending across the diamond toward the outfield fence. Low-angle golden light cuts horizontally through the infield, illuminating tiny, suspended square pixel motes of chalk and dirt drifting undisturbed above the pitcher's mound. The limited colour palette restricts itself to warm ambers, terracotta, deep emerald, and indigo shadow tones, defined by hard-edged pixel boundaries. Tranquil end-of-game calm.
xais
AI artwork
x
pixel art, 16-bit, scenery, landscape, baseball stadium, night, wide shot, from behind home plate, no humans, empty stadium, baseball field, baseball diamond, home plate, pitcher's mound, outfield, manicured turf, floodlights, light rays, volumetric lighting, light beam, illuminated scoreboard, empty seats, bleachers, tiered seating, starry sky, stars, dithering, dithered shading, crisp edges, limited palette, game background, atmospheric glow A wide landscape view looking out from directly behind home plate across the illuminated diamond toward center field in a crisp 16-bit pixel art style, completely devoid of players, umpires, and spectators. In the immediate foreground, the white pentagonal home plate sits embedded in finely raked reddish-brown clay infield dirt, framed by crisp white chalk batter's box outlines and trailing foul lines that recede toward the outfield corners. The manicured emerald turf displays alternating vertical stripes of light and deep green, with the square bases resting unoccupied at first, second, and third, anchored around the circular pitcher's mound. On the left and right flanks, multi-tiered grandstands rise steeply with uninhabited plastic fold-down seats arranged in alternating blocks of saturated crimson-red and deep cobalt-blue, their bare metal railings and concrete gangways entirely vacant. Four towering steel-lattice floodlight pylons—two flanking the third-base grandstands and two along the first-base concourse—angle inward from above, projecting translucent, geometric cones of bright pale-yellow and white light down onto the diamond; where the light beams intersect, the turf brightens through precise checkerboard dithering, casting faint elongated pixel shadows from the foul poles. Towering over the center-field wall, a massive electronic scoreboard glows against the darkness, its black matrix panel displaying illuminated amber and white pixel numerals reading "0 1 0 0 2 0 0" across the inning grid beneath a header reading "RUNS HITS ERR" alongside "3 7 0". Above the stadium rim, the deep navy-purple night sky is peppered with solitary, unmoving single-pixel white stars, surrounded by an ambient luminescent haze around each light cluster. Nostalgic stillness.
xais
AI artwork
rt
(masterpiece, best quality, ultra-detailed:1.2), 1girl, standing on a bizarre tropical beach at night, eerie expression, light summer swimsuites, (Mother 2 Moonside aesthetic, surrealism:1.3), neon inverted colors, glowing cyan and magenta tones, strange glowing palm trees with digital artifacts, glitchy ocean waves turning into static, two glowing deformed moons in the distorted sky, (heavy pixel noise, digital glitch effect, datamosh, CRT scanlines, chromatic aberration:1.3), retro anime art style, 90s aesthetic, unsettling atmosphere, dreamcore, weirdcore, cinematic lighting, wide shot, 16:9, vhs-box, (pixel art), (dithering)
ryo takeuchi

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