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angrypeacock235

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map, human-like body shape, geographical regions, different colored areas, central darker region, lighter colored limbs, stylized cartography, artistic map representation, fantasy geography, symbolic representation
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Original Prompt
The image shows a stylized map with a human-like body shape superimposed on it. the map is divided into different colored regions, each representing a distinct geographical area or country. the central part of the body has a darker color, possibly indicating a larger or more significant region within the map. the arms and legs are depicted in lighter colors, suggesting that they represent smaller or less populated areas.
Size
1024 x 1024
Sampling Steps
37
Sampling Method
Euler a
CFG Scale
5
Negative
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands

Model & LoRA used

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AI artwork
Avatar image of sarren20
A highly detailed top-down fantasy world map showing only natural geography and terrain, with absolutely no text, no labels, no names, no compass rose, no scale, no borders, no icons, no symbols, no roads, no buildings, no villages, no castles, no ships, no creatures, no decorations, and no artificial markings of any kind. Show only land and water, presented as a clean natural world map from a directly overhead orthographic view. Design a large believable fantasy world with rich and varied geography. Include one or more major continents, several medium-sized landmasses, scattered island chains, isolated islands, broken archipelagos, peninsulas, capes, bays, gulfs, fjords, straits, coves, inland seas, and narrow channels. Make the coastlines intricate and irregular, with natural erosion patterns, rocky edges, curved shores, deltas, cliff-backed coasts, sheltered bays, and shallow coastal shelves. The world should feel geologically plausible and visually diverse, with distinct regional identities created entirely through terrain, climate, and vegetation. The land should contain a broad variety of biomes and terrain zones, clearly visible and naturally distributed. Include lush green plains, open grasslands, fertile rolling meadows, dense temperate forests, ancient deep woodlands, tropical jungles, tropical islands with palms and thick vegetation, humid wetlands, marshes, swamps, peat bogs, muddy floodplains, dry scrublands, heathlands, badlands, rocky highlands, broad steppe regions, sandy deserts, red deserts, stony deserts, salt flats, tundra, taiga, snowy winter lands, glacial fields, frozen coasts, alpine regions, volcanic terrain, black rock lava fields, canyons, mesas, cliffs, escarpments, rugged clifflands, misty moorlands, and windswept coastal plateaus. Create strong climate variation across the world so that different regions feel visually distinct: warm summer lands rich with bright greenery, cool temperate regions, rainy river-fed lowlands, humid tropical belts, stormy coastal zones, cold northern tundra, snow-covered winter regions, frostbitten mountain passes, and icy polar edges. Let the seasonal and climate differences be readable through color, vegetation density, surface texture, snow cover, dryness, and terrain tone. Some regions should feel bright, fertile, and alive, others damp and overgrown, others harsh and arid, others cold and desolate, and others dramatic and rocky. Add complex geological structure. Include long mountain chains, branching mountain systems, isolated peaks, high plateaus, foothills, ridgelines, volcanic arcs, crater zones, eroded uplands, wide valleys, ravines, and basin formations. Rivers should originate naturally from mountains, glaciers, lakes, or highlands, then flow through valleys and plains toward seas or inland basins. Include major rivers, winding tributaries, braided river systems, river deltas, oxbow lakes, mountain lakes, crater lakes, marsh-fed pools, and large inland lakes with realistic outflows or closed basins. Show believable hydrology and terrain transitions. The ocean and inland water should be visually clear and beautiful, with clean separation from land. Show deep ocean, shallow coastlines, broad seas, river mouths, estuaries, and lake systems. Use subtle depth variation in the water near shorelines, with visible shallows, darker deeper water farther from land, and clear shoreline contours. The water should feel calm and readable, without decorative wave symbols or map ornamentation. The biome transitions should feel natural rather than abrupt: forests thinning into grasslands, wetlands spreading around river basins, tropical vegetation clustering in humid zones, cliffs rising near stormy coasts, deserts fading into rocky scrublands, snowy foothills leading into alpine peaks, and tundra stretching toward icy shorelines. Make the terrain visually rich enough that each area invites exploration even without labels or landmarks. The overall composition should feel like a complete world map, balanced and immersive, with strong variety in shape language, land distribution, and environmental contrast. Focus on topography, biome diversity, coastline design, and natural beauty. The final image should look like a polished high-quality fantasy geography map, but stripped of all man-made cartographic markings, leaving only land and water. Ultra-detailed, visually rich, naturalistic fantasy terrain, top-down orthographic map view, realistic worldbuilding, clean composition, high resolution, land and water only.
sarren20

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