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#Horror#Scenery#Bloodborne#Wide Shot
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., (ultra-detailed:1.2), dynamic_lighting, dynamic_shading, dynamic_angle, perfect_illumination, highly_dynamic_pose, intricate_background_details, 4k, 8k, UHD, (low_exposure:1, Tre/nch_cru/sade_styl,Tre/nch_cru/sade_Art_style., A view from inside a dark dungeon cell, peeking out through the slightly open metal door into a long, wide corridor. The viewer's hands and shadow are not visible. The corridor stretches far ahead, lined with several metal doors on both sides, each with a horizontal slit open. Next to each door, a metal lever is pulled down into the off position. On the stone floor lie the armored bodies of fallen guards, alongside humanoid figures in ragged, tattered outfits. Blood is splattered on some of the doors and stone walls, showing that a brutal battle happened here. At the far end of the corridor, a staircase leads upward, barely lit. The only light comes from flickering torches mounted on the walls, casting dancing orange shadows. The atmosphere is grim, tense, and haunted. No living beings visible, only corpses and the empty corridor. Dark fantasy, dungeon core aesthetic, low-angle perspective from inside a cell doorway, deep depth of field, cold stone textures, warm firelight contrast, cinematic horror composition, masterpiece, best quality, dungeon corridor, metal doors with horizontal slits, levers pulled down, armored guard bodies, ragged humanoid corpses, blood on doors and walls, staircase going up, torchlight, view from inside cell, peeking out, no hands visible, no shadow, aftermath of battle, dark fantasy, horror atmosphere, empty corridor, flickering firelight, stone bricks, grim mood, cinematic, deep depth of field, \n
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Original Prompt
A view from inside a dark dungeon cell, peeking out through the slightly open metal door into a long, wide corridor. The viewer's hands and shadow are not visible. The corridor stretches far ahead, lined with several metal doors on both sides, each with a horizontal slit open. Next to each door, a metal lever is pulled down into the off position. On the stone floor lie the armored bodies of fallen guards, alongside humanoid figures in ragged, tattered outfits. Blood is splattered on some of the doors and stone walls, showing that a brutal battle happened here. At the far end of the corridor, a staircase leads upward, barely lit. The only light comes from flickering torches mounted on the walls, casting dancing orange shadows. The atmosphere is grim, tense, and haunted. No living beings visible, only corpses and the empty corridor. Dark fantasy, dungeon core aesthetic, low-angle perspective from inside a cell doorway, deep depth of field, cold stone textures, warm firelight contrast, cinematic horror composition, masterpiece, best quality, dungeon corridor, metal doors with horizontal slits, levers pulled down, armored guard bodies, ragged humanoid corpses, blood on doors and walls, staircase going up, torchlight, view from inside cell, peeking out, no hands visible, no shadow, aftermath of battle, dark fantasy, horror atmosphere, empty corridor, flickering firelight, stone bricks, grim mood, cinematic, deep depth of field,
Mode
pro
Style
Sharp Ink
Size
1280 x 960
Negative
worst quality, photorealistic, bad anatomy, blur, low resolution
Style: Sharp Ink

Model & LoRA used