Sign up for free and get 10,000 credits instantly

Starter credits for new creators, added to your account on the day you sign up.

ECO デス・アルマ

#Emil Chronicle Online
More to See

Comments

solo, kxbo99 style, vibrant colors, flat color, cel shading, cowboy shot, masterpiece, ultra-detailed, high quality 8k, smug, looking at viewer, sleeve over mouth, portrait, upper body, grim reaper girl, pale skin, long black hair, hood, crimson eyes, tattoo on cheek, dark purple hooded cloak with gold trim, magenta inner robe, ghost-like translucent lower body, barefoot, metal ornament around neck, Yuu_Rough anime line art style, detailed sketch, hand-drawn lineart, pencil sketch vibes, linear hatching, rough sketch, pencil drawing, intricate, detailed background:1.5, very aesthetic, intricate details, high resolution, intricate colors, vibrant colors, newest, beautiful face, beautiful detailed eyes:1.2, anime coloring:1.5
Show Parameters
Original Prompt
,solo,kxbo99 style,vibrant colors,flat color,cel shading, cowboy shot, (( masterpiece)), (( ultra-detailed ((high quality 8k)), smug, looking at viewer, sleeve over mouth, ((portrait, upper body)), , ,grim reaper girl, pale skin, long black hair, hood, crimson eyes, tattoo on cheek, dark purple hooded cloak with gold trim, magenta inner robe, ghost-like translucent lower body, barefoot, metal ornament around neck,<Yuu_Rough anime line art style>, detailed sketch, hand-drawn lineart, pencil sketch vibes, linear hatching, rough sketch, pencil drawing, intricate, (detaild background:1.5), very aesthetic, intricate details, high resolution, intricate colors, vibrant colors, newest, beautiful face, (beautiful detailed eyes:1.2),((anime coloring:1.5))
Size
768 x 1024
Sampling Steps
20
Sampling Method
Euler a
CFG Scale
6
Negative
lowres, bad quality, worst quality, bad anatomy, sketch, jpeg artifacts, ugly, poorly drawn, blurry, transparent background, censored, (simple background:1.4), artist name, signature, watermark

Model & LoRA used

Similar Images

Show more
AI artwork
Avatar image of Prodigal Sun
copyright: black_souls, zenless_zone_zero, code_geass Outcast_Maker_of Corpses, 1girl, hood, cute, short, short stature, pale skin, heterochromia red and blue, glowing red eye, shoulder-length white hair, black cloak with red and purple trim, darkness, dark energy, shadows, black blood, shooting darkness from red eye, sideview, World-Wounding Darkness The Abyssal wounds the world, revealing the terrible emptiness beyond existence. The Abyssal makes a special decisive attack against all characters within short range of a point within her weapon’s range, without needing to aim. The projectile pierces through reality, creating a void that draws in everything within close range. Characters within short range of the projec- tile are pulled into close range of the void and fall prone. Affected targets suffer damage as the void tears flesh from bone. If the Abyssal uses Sun- Swallowing Voracity together with this Charm, it ex- tinguishes all light within medium range of where the projectile falls, as well as those it passes within short range of.,exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art,toon-anime_fusion_style, cartoon-anime fusion style, clear lines, shading,exalted_2nd_edition_rpg_art_style, clean_line_art, asian_manga_fusion, vibrant_cel_shading, soft_rendered_colors, manwha_influence,black and white style, some color highlights, masterpiece , ethereal hair, fair angle light, textured clothes,, BLACK_SOULS_Style, clear lines, sketch, shading, tsubaki3_sushi_yuusha_toro style, Anime screencap, (Anime coloring:1.5), source_anime, zenless_zone_zero art ,zenless_zone_zero game cg, code geass style, official game cg, vibrant colors, cel shading, soft gradients, dynamic lighting, glossy texture, crisp clean lines. elegant dramatic pose, long slender limbs, expressive intense eyes, intricate clothing, detailed body, colorful background
Prodigal Sun
AI artwork
jg
character: tharja_(fire_emblem), copyright: fire_emblem 1girl, solo, long hair, twin tails, low twintails, black hair, blunt bangs, grey eyes, half-closed eyes, jitome, smirk, pale skin, golden tiara, forehead jewelry, black cape, sheer bodysuit, gold trim, gold bracelets, holding book, open book, grimoire, casting spell, dark magic, purple flame, magic circle, glowing runes, from below, cowboy shot, stone floor, ancient ruins, dramatic lighting, purple glow, high contrast From a low angle in a cowboy-shot framing, the slender dark sorceress stands angled three-quarters to the viewer, planting her weight firmly onto her right hip while her left knee angles slightly inward. Her head tilts forward with chin lowered, directing an unblinking, heavy-lidded gaze straight at the viewer beneath clean, blunt-cut black bangs that brush her eyebrows. Her lips curl into an asymmetric, sly smirk. Her long raven hair is gathered into two low twin tails that drape forward over her shoulders, framing an ornate gold tiara set across her forehead. She wears a hooded black cape fastened at her throat, billowing outward behind her, draped over a sheer black mesh bodysuit accented with gold-trimmed dark brassier and hip pieces, and polished gold bangles bound around her slender wrists. Her left hand firmly cradles the spine of an ancient, open leather grimoire, thumb pressing into the curling yellowed parchment, while her outstretched right hand hovers forward toward the lens, pale fingers crooked as a spiraling vortex of dark purple magical fire flares between her knuckles. The swirling violet hex serves as the primary light source, casting intense lavender highlights along the crests of her collarbones, the curves of her cheekbones, and the reflective metallic sheen of her golden jewelry, throwing the deep folds of her dark cloak into rich indigo shadow. Glowing arcane glyphs etch into the cracked flagstones beneath her boots, and weightless glowing embers rise vertically through the air against gravity within the thermal draft of the spell. The background recedes into the shadowed, crumbling stone arches of a desolate sanctum, dominated by a palette of deep violet, obsidian black, alabaster skin, and gleaming gold. Eerie allure.
jose Granada
AI artwork
Avatar image of CCF
masterpiece, best quality, amazing quality, newest, very aesthetic, absurdres, ultra-detailed, 1girl, solo, detailed character design, detailed face, detailed eyes, intricate clothing, intricate accessories, clean lineart, polished anime illustration, high detail, vibrant colors, soft shading, fantasy anime, high fantasy setting, long black hair, purple inner hair, purple eyes, calm expression, slightly smug smile, looking at viewer, female mage, arcane scholar, adventurer mage, black fantasy robe, layered skirt, fitted bodice, detached sleeves, long sleeves, ornate cuffs, high collar, short cape, magical belt, spellbook holder, crystal ornaments, large magical tome, floating spellbook, magic wand, arcane staff, glowing magic circles, floating magical symbols, black and violet color scheme, silver accents, cyan magical glow, purple magical particles, one hand raised, casting magic, floating spellbook beside her, flowing hair, magical particles, dynamic angle, dynamic lighting, white background, clean background The character is approximately five-and-a-half to six heads tall. The head appears slightly larger relative to the body than realistic human proportions. The overall body structure is simplified and compact. The face is based on a soft egg-shaped silhouette. The jaw tapers gradually toward the chin without forming sharp corners. The chin is short, narrow, and smoothly rounded. The transition between the cheek and jaw is continuous and soft. Cheekbones are not visible. Facial structure is defined primarily by the outer silhouette rather than internal anatomical landmarks. The eyes are positioned lower on the face than standard modern anime proportions. The vertical distance between the eyes and chin is relatively short. The forehead occupies a larger proportion of the face. The eyes are horizontally elongated and vertically compressed. Eye height is intentionally reduced. The upper eyelid defines most of the eye shape. The lower eyelid is subtle and minimally visible. The eyes often appear half-lidded or partially relaxed. The distance between the eyes is slightly wider than average. Eyebrows are thin, simple, and positioned close to the eyes. The iris design is simplified. The iris contains a small number of clearly separated value and color regions. Internal complexity is intentionally limited. Reflections remain simple and sparse. The nose is represented by minimal visual information. Only a small indication of the nose structure is visible. The nose should not become a focal point. The mouth is very small relative to the face. Mouth width is reduced. Lip definition is minimal. Expressions are conveyed through subtle changes rather than large deformations. The neck is slender, clearly visible, and slightly long relative to the head size. Hair should not completely obscure the neck. The shoulders are narrow. Shoulder width remains close to hip width. The torso forms a relatively straight silhouette with only moderate narrowing at the waist. Avoid exaggerated chest, waist, and hip contrast. The arms and legs are thin with minimal visible muscle structure. Surface anatomy is simplified. Muscle groups, tendons, and bone landmarks are largely omitted. Knees, elbows, and joints are represented with minimal detail. Hands and fingers are slender and simplified. Anatomical complexity is reduced wherever possible. Hair is constructed primarily from large shape groupings rather than individual strands. The silhouette is prioritized over strand detail. Hair masses are divided into a limited number of large and medium clumps. Internal strand lines are sparse and often partially lost. Small strand detail is intentionally suppressed. The design prioritizes simple shape language, low anatomical information density, and clear silhouette readability. Large shapes are favored over small shapes. Complex forms are simplified into broader masses wherever possible. Matte surfaces with minimal reflectivity. Skin, hair, fabric, and accessories should appear soft and non-glossy. Avoid wet-looking materials, shiny skin, metallic reflections, strong specular highlights, transparent lighting effects, bloom, glow, lens effects, and dramatic contrast. Shading is simple and economical. Most surfaces use only one primary shadow shape. The amount of shadow is intentionally limited. Large areas remain in local color. Shadow shapes are clean and readable without excessive complexity. The transition between light and shadow is slightly softened. Shadow edges are not completely hard and not fully airbrushed. A short, controlled gradient appears along the shadow boundary, creating a smooth transition while preserving the overall graphic structure. Colors are bright and clear with moderate-to-high saturation. The palette feels vivid without becoming fluorescent. Local colors remain clean and distinct. Shadow colors are noticeably less saturated than the local colors and often shift toward cool gray-blue hues. Skin tones are fair and lightly warm. Soft color variation appears on the cheeks, nose, ears, fingers, elbows, and knees. These color transitions remain subtle and natural. Avoid strong red gradients and avoid excessive subsurface-scattering effects. Hair highlights are painted as large simplified shapes rather than collections of reflective strands. Highlight shapes are broad, clean, and easy to read. Hair rendering prioritizes overall shape design instead of texture detail. Lineart is thin and controlled. Colored lineart is preferred. Internal lineart is significantly lighter than outer contours. Hair lineart is extremely subtle and may partially disappear into the local color. The image should rely primarily on shape relationships and color masses rather than line density. Surface texture is minimal. Avoid visible brush texture, canvas texture, skin pores, fabric weave, noise, grain, excessive detail, realistic rendering, or painterly effects. Forms should remain clean, simplified, and highly readable. The image prioritizes visual clarity, controlled detail density, simple shape design, and low visual noise. Information is intentionally reduced while preserving appeal and readability.
CCF

Explore more

Recommended Users

You might like

AI artwork
음안
character: eren_yeager, mikasa_ackerman character: eren_yeager, mikasa_ackerman Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver. The perspective is extremely dynamic: Mikasa's outstretched hand and blade are large in the foreground while her body rapidly narrows toward the center of the image. Eren appears smaller but perfectly clear behind her, creating a strong diagonal connection between them. Their ODM cables slice through the composition as thin steel lines, crossing the image at different angles and disappearing beyond the frame. One cable passes extremely close to the camera, creating a dramatic foreground line. The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks. Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail. A subtle graphic-design layer is integrated into the composition without overpowering the action: Wings of Freedom emblem are overlaid across the sky, Thin white directional lines follow the trajectories of Mikasa and Eren, while small restrained military-style markings and typography sit along the edges of the frame. The graphic elements reinforce the movement rather than becoming random decoration. The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static. Painterly digital anime illustration, expressive textured brushwork, cinematic motion frozen in a single frame, extreme wide-angle perspective, dramatic foreshortening, strong diagonals, layered depth, detailed characters, flowing hair and fabric, taut cables, airborne debris, warm sunlight cutting through cool gray ruins, muted military colors with Mikasa's red scarf as the strongest accent, sophisticated composition, subtle graphic design, powerful silhouettes, intense expressions, visceral sense of speed, beautiful atmospheric lighting, energetic, cinematic
음뭐지 안되서 다시 부계만듬