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- Original Prompt
- ,oraingen, ,mecha musume style, mecha style,(helmet, no_nose no_mouth no_eyes faceless),
- Size
- 768 x 1024
- Sampling Steps
- 7
- Sampling Method
- Euler a
- CFG Scale
- 1.1
- Negative
- nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands
Face Fix
Model & LoRA used
Similar Images
Show moreCreate an original full-body character concept for a futuristic extraction shooter inspired by the bold visual design language of Marathon (2026). The character should look like a playable Runner Shell, with the same graphic impact, stylized proportions, striking color blocking, and clean futuristic industrial design language seen in Vandal, Triage, and Assassin.
VISUAL STYLE: Bold, high-contrast, graphic sci-fi design. Strong geometric silhouettes, exaggerated armor shapes, smooth hard-surface panels, chunky mechanical forms, sharp angular contours, and deliberate asymmetry. A carefully controlled palette of 2โ4 vivid colors with contrasting black or white structural elements. The character should feel like a premium collectible action figure brought to life in a AAA video game, not a realistic military soldier.
CHARACTER DESIGN: A fully synthetic humanoid Runner Shell with a distinctive helmet, compact head silhouette, broad angular shoulders, a sculptural chest plate, segmented forearms, mechanical hands, narrow articulated waist, armored thighs, geometric knee guards, and chunky futuristic boots. Every body part should have a clear graphic shape and a deliberate design purpose. Use large uninterrupted color panels rather than excessive surface detail. Incorporate a few distinctive glowing elements, bold stripes, tiny technical markings, and recognizable mechanical joints.
DESIGN PERSONALITY: Give the character the aggressive, agile presence of an Assassin, the bold combat-ready silhouette of a Vandal, and the clean, purposeful technological identity of a Triage. Combine these influences into an entirely original Shell with its own silhouette, personality, and visual identity. Avoid copying any existing character's exact armor layout.
MATERIALS AND FINISH: Smooth matte polymer, glossy colored armor, satin-finished synthetic surfaces, contrasting rubber joints, and selective metallic accents. Crisp edges, clean panel transitions, minimal weathering, vivid saturated colors, and controlled reflections. Prioritize graphic readability over photorealistic material complexity.
POSE AND PRESENTATION: Full-body front three-quarter view, standing in a confident neutral pose with slightly separated arms and legs. Show the entire character from the top of the helmet to the soles of the boots. Keep the silhouette readable and all limbs clearly separated. Professional character-design presentation on a clean, solid, light neutral background.
RENDER QUALITY: Premium AAA game concept art, bold stylized 3D rendering, clean studio lighting, crisp silhouette, polished hard-surface modeling, strong visual hierarchy, striking color blocking, production-quality character design, and the unmistakable graphic punch of Marathon's Runner Shells.
NEGATIVE PROMPT: Generic sci-fi soldier, realistic military tactical gear, bulky traditional power armor, excessive greebles, random cables, overcomplicated textures, camouflage, medieval armor, organic monster anatomy, muted muddy colors, photorealistic human face, tiny unreadable details, cinematic environment, dramatic smoke, cropped feet, cropped helmet, extra limbs, malformed hands, text overlays, watermarks, delicate thin lineart, soft colored lines, low contrast, muted palette, pastel tones, smooth gradients, soft shading, gentle lighting, subtle shadows, minimal highlights, airy feel, watercolor texture, Solveig style, semi-real, lips, nose.
105th
hh
1boy, solo, manly, flat color, mechanical arms, mechanical hands, mechanical legs, (helmet, no nose, no mouth, no eyes, faceless), smj, Oraingen, metal gear \(series\), cyborg
hana hana
hh
Oraingen, full_armor, armored_bodysuit, helmet, no_nose no_mouth no_eyes faceless, assault_visor, armored_boots, armored_gloves, full body, white_background
hana hana
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Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver.
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