Notice: PixAI iOS App Temporarily Unavailable on the App Store — Dear PixAI users, The PixAI iOS app is currently unavailable for search and download on the App Store. We are actively w…
View detailsステータス画面できるかな?(tsubaki3テスト)
ゲームのステータス画面が作れるかのテストです。キャラはリファレンス機能で取り込んでいます。 プロンプトをもう少し作れば、いけそうです。 I wonder if I can make a status screen? (tsubaki3 test) This is a test to see if I can create a game status screen. The character was imported using the reference function. It looks like it should work if I refine the prompt a bit more.
Show Parameters
- Original Prompt
- @image1 A character status screen from a classic 16-bit Japanese fantasy RPG, authentic late Super Famicom / SNES-era pixel art aesthetic. Create a complete RPG status sheet for exactly one single character. The entire image must look like an actual in-game menu screen from a high-quality Japanese console RPG released during the late Super Famicom era, not modern pixel art. COMPOSITION: A large rectangular RPG menu interface fills the entire screen. Use clearly separated rectangular status windows made from simple pixel borders. On the left side, display one single full-body pixel-art character sprite. The character must be visible from head to toe, standing naturally in a neutral RPG status-screen pose. The sprite should be moderately sized and completely contained inside its own character window. On the right side, display neatly organized character information and numerical statistics. Include RPG status categories such as: NAME LEVEL CLASS HP MP EXP NEXT STR VIT DEX AGI INT MND LUK ATK DEF MAG M.DEF Below the main statistics, include a separate equipment window: WEAPON SHIELD HEAD BODY ACCESSORY Use small pixel-art equipment icons beside several equipment entries. VISUAL STYLE: authentic late Super Famicom 16-bit JRPG graphics, classic 1990s Japanese console RPG menu screen, true retro pixel art, carefully hand-placed pixels, limited 16-bit color palette, crisp hard pixel edges, no anti-aliasing, no smooth vector graphics, no modern UI design, no gradients, no photorealism, no 3D rendering, low-resolution game graphics enlarged with nearest-neighbor scaling, small bitmap-style pixel font, clean tile-based interface, subtle pixel dithering, simple decorative fantasy borders, dark menu background, high readability, precise pixel alignment. The character sprite should have detailed late-generation Super Famicom pixel-art quality, with recognizable clothing, hairstyle, equipment, facial features, and carefully controlled pixel shading despite the low resolution. The status interface is the main subject of the image. Every menu window must remain straight, rectangular, evenly aligned, and completely visible within the frame. Do not crop any part of the interface. Exactly one character. Exactly one character sprite. No additional characters. No duplicate character portraits. No battle scene. No environment or landscape. No modern game interface. No mobile-game UI. No realistic illustration. No large anime portrait. Make it look like a genuine screenshot of a sophisticated 16-bit fantasy RPG character status menu running on Super Famicom hardware, with beautiful professional-quality late-era pixel art.
- Mode
- ultra
- Size
- 2048 x 2048
- Negative
- lowres, worst quality, low quality, bad anatomy, bad hands, error, missing fingers, jpeg artifacts
Prompt Helper
Model & LoRA used
Similar Images
Show moreExplore more
Recommended Users
You might like
yoimiya!
ᯓᯓ 𝙘𝙤𝙘𝙤𝙛𝙡𝙪𝙛𝙛𝙞
Mine / 私のもの
みーちゃん
✦ ₊ ⊹ 🌑
(mai)
❌⃝✦—𝐇𝐄𝐘! 𝐘𝐨𝐮 𝐰𝐚𝐧𝐧𝐚 𝐜𝐨𝐦𝐞 𝐢𝐧?⬩➤“
𝐋𝐢𝐗𝐗𝐗┆秋峠鬼火~👻
the queen
ᯓᯓ 𝙘𝙤𝙘𝙤𝙛𝙡𝙪𝙛𝙛𝙞
the lancer
ᯓᯓ 𝙘𝙤𝙘𝙤𝙛𝙡𝙪𝙛𝙛𝙞
🎵Surtur
helanx
マシュ
Atlas
Sakura Chiyono O: A Springtime Portrait
AfterThoughts
Love live! School idol maid - Hanayo koizumi
AMnatsu
음안
character: eren_yeager, mikasa_ackerman
character: eren_yeager, mikasa_ackerman
Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver.
The perspective is extremely dynamic: Mikasa's outstretched hand and blade are large in the foreground while her body rapidly narrows toward the center of the image. Eren appears smaller but perfectly clear behind her, creating a strong diagonal connection between them. Their ODM cables slice through the composition as thin steel lines, crossing the image at different angles and disappearing beyond the frame. One cable passes extremely close to the camera, creating a dramatic foreground line.
The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks.
Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail.
A subtle graphic-design layer is integrated into the composition without overpowering the action: Wings of Freedom emblem are overlaid across the sky, Thin white directional lines follow the trajectories of Mikasa and Eren, while small restrained military-style markings and typography sit along the edges of the frame. The graphic elements reinforce the movement rather than becoming random decoration.
The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static.
Painterly digital anime illustration, expressive textured brushwork, cinematic motion frozen in a single frame, extreme wide-angle perspective, dramatic foreshortening, strong diagonals, layered depth, detailed characters, flowing hair and fabric, taut cables, airborne debris, warm sunlight cutting through cool gray ruins, muted military colors with Mikasa's red scarf as the strongest accent, sophisticated composition, subtle graphic design, powerful silhouettes, intense expressions, visceral sense of speed, beautiful atmospheric lighting, energetic, cinematic
음뭐지 안되서 다시 부계만듬
🍧💙
Janet reno
໒꒱· ゚◼️
生魚2(Raw Fish 2)
Gojo & Geto's Playful Selfie! ✨
Momo
The Empress of the Violet Abyss 👑💜
wisely
👻 💬 📂
(mai)
⋆⁺₊⋆🪞🕯️⋆⁺₊⋆
(mai)
(-_-)🚬⚡︎
(mai)
(っ.❛ ᴗ ❛.)っ🫧🐟
(mai)
🌩️🐾(⸝⸝ᵕᴗᵕ⸝⸝)⛳️
(mai)
❓
(mai)
耍车
星空sky
1
✧ 🍁 🧣 🍂 ✧
(mai)
(*˘︶˘*).。*♡ 🍁 ☕
(mai)
Comments1