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AI art "ステータス画面できるかな?2(tsubaki3テスト)" featuring #Girl and #Status
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ステータス画面できるかな?2(tsubaki3テスト)

1の続きです。ゲームのステータス画面が作れるかのテストです。キャラはリファレンス機能は使用せず、プロンプトんで対応しています。 プロンプトは同じはずですが、キャラのイメージがずいぶん変わります。 やはり、プロンプトをもう少し作れば、いけそうです。 Can I make a status screen? 2 (tsubaki3 test) This is a continuation of the first post—a test to see if I can create a game status screen. I’m handling the character via prompts rather than using the reference function. The prompts should be identical, yet the character's appearance changes significantly. It looks like I can make this work if I just refine the prompts a little more.

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character: luna_dress character:luna_dress, 1girl, platinum silver hair, long hair, half-up hair, blue hair ribbon, droopy eyes, blue eyes, white high-neck blouse, large ribbon bow, puff sleeves, dark green pinafore dress, gold buttons, lace hem, large breasts. A character status screen from a classic 16-bit Japanese fantasy RPG, authentic late Super Famicom / SNES-era pixel art aesthetic. Create a complete RPG status sheet for exactly one single character. The entire image must look like an actual in-game menu screen from a high-quality Japanese console RPG released during the late Super Famicom era, not modern pixel art. COMPOSITION: A large rectangular RPG menu interface fills the entire screen. Use clearly separated rectangular status windows made from simple pixel borders. On the left side, display one single full-body pixel-art character sprite. The character must be visible from head to toe, standing naturally in a neutral RPG status-screen pose. The sprite should be moderately sized and completely contained inside its own character window. On the right side, display neatly organized character information and numerical statistics. Include RPG status categories such as: NAME LEVEL CLASS HP MP EXP NEXT STR VIT DEX AGI INT MND LUK ATK DEF MAG M.DEF Below the main statistics, include a separate equipment window: WEAPON SHIELD HEAD BODY ACCESSORY Use small pixel-art equipment icons beside several equipment entries. VISUAL STYLE: authentic late Super Famicom 16-bit JRPG graphics, classic 1990s Japanese console RPG menu screen, true retro pixel art, carefully hand-placed pixels, limited 16-bit color palette, crisp hard pixel edges, no anti-aliasing, no smooth vector graphics, no modern UI design, no gradients, no photorealism, no 3D rendering, low-resolution game graphics enlarged with nearest-neighbor scaling, small bitmap-style pixel font, clean tile-based interface, subtle pixel dithering, simple decorative fantasy borders, dark menu background, high readability, precise pixel alignment. The character sprite should have detailed late-generation Super Famicom pixel-art quality, with recognizable clothing, hairstyle, equipment, facial features, and carefully controlled pixel shading despite the low resolution. The status interface is the main subject of the image. Every menu window must remain straight, rectangular, evenly aligned, and completely visible within the frame. Do not crop any part of the interface. Exactly one character. Exactly one character sprite. No additional characters. No duplicate character portraits. No battle scene. No environment or landscape. No modern game interface. No mobile-game UI. No realistic illustration. No large anime portrait. Make it look like a genuine screenshot of a sophisticated 16-bit fantasy RPG character status menu running on Super Famicom hardware, with beautiful professional-quality late-era pixel art.
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Original Prompt
character:luna_dress, 1girl, platinum silver hair, long hair, half-up hair, blue hair ribbon, droopy eyes, blue eyes, white high-neck blouse, large ribbon bow, puff sleeves, dark green pinafore dress, gold buttons, lace hem, large breasts. A character status screen from a classic 16-bit Japanese fantasy RPG, authentic late Super Famicom / SNES-era pixel art aesthetic. Create a complete RPG status sheet for exactly one single character. The entire image must look like an actual in-game menu screen from a high-quality Japanese console RPG released during the late Super Famicom era, not modern pixel art. COMPOSITION: A large rectangular RPG menu interface fills the entire screen. Use clearly separated rectangular status windows made from simple pixel borders. On the left side, display one single full-body pixel-art character sprite. The character must be visible from head to toe, standing naturally in a neutral RPG status-screen pose. The sprite should be moderately sized and completely contained inside its own character window. On the right side, display neatly organized character information and numerical statistics. Include RPG status categories such as: NAME LEVEL CLASS HP MP EXP NEXT STR VIT DEX AGI INT MND LUK ATK DEF MAG M.DEF Below the main statistics, include a separate equipment window: WEAPON SHIELD HEAD BODY ACCESSORY Use small pixel-art equipment icons beside several equipment entries. VISUAL STYLE: authentic late Super Famicom 16-bit JRPG graphics, classic 1990s Japanese console RPG menu screen, true retro pixel art, carefully hand-placed pixels, limited 16-bit color palette, crisp hard pixel edges, no anti-aliasing, no smooth vector graphics, no modern UI design, no gradients, no photorealism, no 3D rendering, low-resolution game graphics enlarged with nearest-neighbor scaling, small bitmap-style pixel font, clean tile-based interface, subtle pixel dithering, simple decorative fantasy borders, dark menu background, high readability, precise pixel alignment. The character sprite should have detailed late-generation Super Famicom pixel-art quality, with recognizable clothing, hairstyle, equipment, facial features, and carefully controlled pixel shading despite the low resolution. The status interface is the main subject of the image. Every menu window must remain straight, rectangular, evenly aligned, and completely visible within the frame. Do not crop any part of the interface. Exactly one character. Exactly one character sprite. No additional characters. No duplicate character portraits. No battle scene. No environment or landscape. No modern game interface. No mobile-game UI. No realistic illustration. No large anime portrait. Make it look like a genuine screenshot of a sophisticated 16-bit fantasy RPG character status menu running on Super Famicom hardware, with beautiful professional-quality late-era pixel art.
Mode
ultra
Size
2048 x 2048
Negative
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark
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