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LoRA参考資料  2D格闘スタイル(tsubaki3用)

興味があって、遊んでみようかな?という方は、必ず、LoRAの説明欄をご一読いただけるといいのかなと思います。 説明欄に記載した、「オリジナルトリガー」を利用したケースです。 最後にプロンプトをコピペします。翻訳まで入れると、かなり長くなってしまうので、お手数ですが、各自でご対応頂ければと思います。 プロンプトの「」書きの部分が、背景とキャラクターに関する部分です。この部分をいじることで、背景、キャラクターの変更が可能です。 LoRA Reference Material: 2D Fighting Game Style (for tsubaki3) If you are interested and thinking of giving this a try, I highly recommend reading the LoRA's description section. This example utilizes the "original trigger" mentioned in the description. I have included the prompt below for you to copy and paste. Since including translations would make the text quite long, I ask that you handle the translation yourselves. The parts of the prompt enclosed in brackets 「」 refer to the background and the character. You can change the background or the character by modifying these sections. (以下オリジナルプロンプト)(Original prompt below) nanamu_fighting_screen_style, anime_2d_fighter, compact_equal_fullbody_duelists, wide_faceoff_layout, fixed_character_scale, ornate_upper_battle_hud, matching_portrait_panels, varied_health_gauges_and_timer, clean_empty_lower_corners, pre_match_guards. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「vast battlefield in the atmosphere; a rocket launching toward space, glowing orange from atmospheric friction, appears in the background.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「Mai Shiranui」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Nakoruru」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「vast battlefield in the atmosphere; a rocket launching toward space, glowing orange from atmospheric friction, appears in the background.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「Mai Shiranui.」 She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Nakoruru」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.

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PixAI Tsubaki.3 Creation Contest Now Open#Tsubaki.3
#Mai Shiranui#The King of Fighters#Samurai Shodown#Nakoruru#Fatal Fury
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character: shiranui_mai, nakoruru nanamu_fighting_screen_style, anime_2d_fighter, compact_equal_fullbody_duelists, wide_faceoff_layout, fixed_character_scale, ornate_upper_battle_hud, matching_portrait_panels, varied_health_gauges_and_timer, clean_empty_lower_corners, nanamu_fighting_screen_style, anime_2d_fighter, compact_equal_fullbody_duelists, wide_faceoff_layout, fixed_character_scale, ornate_upper_battle_hud, matching_portrait_panels, varied_health_gauges_and_timer, clean_empty_lower_corners, pre_match_guards. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「vast battlefield in the atmosphere; a rocket launching toward space, glowing orange from atmospheric friction, appears in the background.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「Mai Shiranui」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Nakoruru」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「vast battlefield in the atmosphere; a rocket launching toward space, glowing orange from atmospheric friction, appears in the background.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「Mai Shiranui.」 She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Nakoruru」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.
Show Parameters
Original Prompt
nanamu_fighting_screen_style, anime_2d_fighter, compact_equal_fullbody_duelists, wide_faceoff_layout, fixed_character_scale, ornate_upper_battle_hud, matching_portrait_panels, varied_health_gauges_and_timer, clean_empty_lower_corners, pre_match_guards. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「vast battlefield in the atmosphere; a rocket launching toward space, glowing orange from atmospheric friction, appears in the background.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「Mai Shiranui」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Nakoruru」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「vast battlefield in the atmosphere; a rocket launching toward space, glowing orange from atmospheric friction, appears in the background.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「Mai Shiranui.」 She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Nakoruru」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.
Mode
ultra
Size
1824 x 1104
Negative
lowres, worst quality, low quality, bad anatomy, explicit
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nanamu_fighting_screen_style, anime_2d_fighter, compact_equal_fullbody_duelists, wide_faceoff_layout, fixed_character_scale, ornate_upper_battle_hud, matching_portrait_panels, varied_health_gauges_and_timer, clean_empty_lower_corners, pre_match_guards., late_super_famicom_high_detail_16bit_pixel_art_with_handcrafted_sprites_visible_pixels_and_complete_pixelated_backgrounds., Pixel art, 2D side-view battle scene in a ruined Japanese village. Wide aspect ratio. On the right, a terrifying red-skinned demon with a completely bald head, an oversized head and very short legs, and unnaturally long arms that reach the ground. The demon is slamming both long palms violently into the dirt, creating a vivid white and yellow shockwave of dust and debris. On the left, a beautiful shrine maiden with long black hair and large breasts, wearing a white kosode and a short red hakama skirt, has been knocked backward by the impact and is falling on her bottom, sitting on the ground with a surprised expression. Background shows dilapidated wooden houses and a broken torii gate. Cinematic lighting from the ground impact, crisp high-quality pixel art style, no HUD or UI elements.
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