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AI art "LoRA参考資料9  2D格闘スタイル(tsubaki3用)" featuring #Touhou Project, #Marisa Kirisame and #Tsubaki.3
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LoRA参考資料9  2D格闘スタイル(tsubaki3用)

8の続き、失敗事例です。オードリー編のラストです。 エルでは勝てないことがわかりました。そこで高い知名度を有する 魔理沙先生にご登場頂いた結果です。 オードリー(ユニコーン) VS 霧雨魔理沙の対戦です。 さすが、魔理沙!!という感じなのですが、残念ながら、わずかに及びませんでした。上の顔の表示までは変えられませんでした。4枚生成で4枚ともアウトです。 こんな感じで、なぜか、どうにもならないこともあります。 LoRA Reference Material 9: 2D Fighting Game Style (for tsubaki3) This is a continuation of #8, showcasing a failed attempt. This marks the conclusion of the Audrey series. I realized that Elle couldn't win, so I brought in the highly renowned Marisa-sensei for the match. It’s a battle between Audrey (Unicorn) and Marisa Kirisame. Marisa really lived up to her reputation, but unfortunately, she fell just short. I couldn't get the facial expressions right; all four generated images were failures. As you can see, sometimes things just don't work out, no matter what you do. (以下オリジナルプロンプト)(Original prompt below) nanamu_chibifight_style, polished_anime_game_art, compact_chibi_proportions, crisp_linework, vivid_cel_shading, ornate_fantasy_ui, dramatic_skill_effects, glossy_stage_rendering, high_detail_2d_fighting_game_visual. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「battlefield in the vast grounds of a shrine; it is midnight, and a blue moon is visible.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「Marisa Kirisame」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Audrey Burne」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「battlefield in the vast grounds of a shrine; it is midnight, and a blue moon is visible.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「Marisa Kirisame」. She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Audrey Burne」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.

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PixAI Tsubaki.3 Creation Contest Now Open#Tsubaki.3
#Touhou Project#Marisa Kirisame
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character: kirisame_marisa, audrey_burne nanamu_chibifight_style, polished_anime_game_art, compact_chibi_proportions, crisp_linework, vivid_cel_shading, ornate_fantasy_ui, dramatic_skill_effects, glossy_stage_rendering, high_detail_2d_fighting_game_visual. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「battlefield in the vast grounds of a shrine; it is midnight, and a blue moon is visible.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「Marisa Kirisame」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Audrey Burne」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「battlefield in the vast grounds of a shrine; it is midnight, and a blue moon is visible.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「Marisa Kirisame」. She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Audrey Burne」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.
Show Parameters
Original Prompt
nanamu_chibifight_style, polished_anime_game_art, compact_chibi_proportions, crisp_linework, vivid_cel_shading, ornate_fantasy_ui, dramatic_skill_effects, glossy_stage_rendering, high_detail_2d_fighting_game_visual. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「battlefield in the vast grounds of a shrine; it is midnight, and a blue moon is visible.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「Marisa Kirisame」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Audrey Burne」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「battlefield in the vast grounds of a shrine; it is midnight, and a blue moon is visible.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「Marisa Kirisame」. She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Audrey Burne」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.
Mode
ultra
Size
1824 x 1104
Negative
lowres, worst quality, low quality, bad anatomy, explicit
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