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AI art "LoRA参考資料19  2D格闘スタイル(tsubaki3用)" featuring #Final Fantasy, #Castlevania, #Shanoa, #Final Fantasy XIV, #Miriam and #Tsubaki.3
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LoRA参考資料19  2D格闘スタイル(tsubaki3用)

テスト初期段階で、試行錯誤していた時のものをいくつか。 18の続き。なんとなく形はできてきたのですが、まだ安定していないです。 武器もいい感じだな~と思いながら遊んでいます。 LoRA Reference Material 19: 2D Fighting Game Style (for tsubaki3) Here are a few examples from the early testing phase, back when I was still experimenting through trial and error. A continuation of #18. The basic shape is coming together, though it isn't quite stable yet. I'm having fun with it, thinking the weapons look pretty good, too. (以下オリジナルプロンプト)(Original prompts below) nanamu_fighting_screen_style, anime_2d_fighter, small_equal_fullbody_duelists, both fighters occupying only about 45 percent of the screen height, significantly reduced character scale, zoomed-out fighting game camera, wide battlefield view, large open space between both fighters, fighters positioned far apart on the left and right sides, both characters fully visible from head to feet with generous empty space around them, equal character height and equal visual scale, feet positioned near the lower battlefield area, wide faceoff composition, full arena visible behind and around both fighters, ornate upper battle HUD, matching portrait panels, varied health gauges and timer, clean empty lower corners, pre_match_guards, balanced 2D fighting game screen composition, no close-up framing, no oversized characters The character on the left: Shanoa, from the game *Castlevania: Order of Ecclesia*. The character on the right: Miriam, from the game *Bloodstained*.

#Final Fantasy#Castlevania#Shanoa#Final Fantasy XIV#Miriam#Tsubaki.3
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character: shanoa_(castlevania), miriam_(bloodstained), copyright: castlevania:_order_of_ecclesia, bloodstained:_ritual_of_the_night nanamu_fighting_screen_style, anime_2d_fighter, nanamu_fighting_screen_style, anime_2d_fighter, small_equal_fullbody_duelists, both fighters occupying only about 45 percent of the screen height, significantly reduced character scale, zoomed-out fighting game camera, wide battlefield view, large open space between both fighters, fighters positioned far apart on the left and right sides, both characters fully visible from head to feet with generous empty space around them, equal character height and equal visual scale, feet positioned near the lower battlefield area, wide faceoff composition, full arena visible behind and around both fighters, ornate upper battle HUD, matching portrait panels, varied health gauges and timer, clean empty lower corners, pre_match_guards, balanced 2D fighting game screen composition, no close-up framing, no oversized characters The character on the left: Shanoa, from the game *Castlevania: Order of Ecclesia*. The character on the right: Miriam, from the game *Bloodstained*.
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Original Prompt
nanamu_fighting_screen_style, anime_2d_fighter, small_equal_fullbody_duelists, both fighters occupying only about 45 percent of the screen height, significantly reduced character scale, zoomed-out fighting game camera, wide battlefield view, large open space between both fighters, fighters positioned far apart on the left and right sides, both characters fully visible from head to feet with generous empty space around them, equal character height and equal visual scale, feet positioned near the lower battlefield area, wide faceoff composition, full arena visible behind and around both fighters, ornate upper battle HUD, matching portrait panels, varied health gauges and timer, clean empty lower corners, pre_match_guards, balanced 2D fighting game screen composition, no close-up framing, no oversized characters The character on the left: Shanoa, from the game *Castlevania: Order of Ecclesia*. The character on the right: Miriam, from the game *Bloodstained*.
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flash
Size
1824 x 1104
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