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第39章 — 二度目の始まり

大学が戻る。 V3も進み続ける。 戦いはない。 新しい手掛かりもない。 それでも大勢の中で、Urameは一人の名前を覚え始める。 Certia。 🇯🇵 章の全文は、こちらのpixivリンクからお読みいただけます: https://www.pixiv.net/novel/show.php?id=29182132

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PixAI Tsubaki.3 Creation Contest Now Open#Tsubaki.3
#Original#Male#Red eyes#Short Hair#Red Hair#Gun#orange hair#Rifle#T-shirt#Shirt#Indoors#Machine Gun#black shirt#white shirt#2 Boys
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An anime illustration of the two characters from image1 and image2 standing together inside a detailed mechanical workshop, captured from the waist up. On the left is the character from image1, an older teenager with a slim build, messy red hair, and pink eyes, wearing a white t-shirt. On the right stands the character from image2, a taller, broader, and physically robust young adult with messy orange hair and red eyes, wearing a fitted black t-shirt. Both characters are leaning slightly forward over a large worktable, looking down with serious, intently focused expressions as they carefully study the work in progress. Spread flat across the table surface are the unfinished, disconnected components of a human wearable armor prototype. The workspace is heavily cluttered with separated, unpainted armor plates, raw dark and gray metal pieces, exposed mechanical inner framework, heavy joints, connectors, and scattered screws. The background inherits its composition, lighting mood, and industrial atmosphere from image3, featuring a dimly lit room filled with tall metal storage shelves, stacked cardboard boxes, workshop tools, and a glowing overhead lamp illuminating the characters and the scattered metal parts. The style is changed to a clean, highly detailed anime illustration with clear character anatomy and a serious, grounded atmosphere.
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Original Prompt
Use the reference images with these strict roles: - Image 1: Urame character reference. Use it for Urame’s appearance only. - Image 2: Gruat character reference. Use it for Gruat’s appearance only. - Image 3: background and workshop atmosphere reference only. Use it only for the environment, lighting mood, and general workshop composition. Do not use Image 3 to change the character designs or the armor design. Create an anime-style illustration. Scene: Inside a mechanical workshop, Urame and Gruat are standing beside a large worktable, seriously inspecting the unfinished parts of a wearable armor suit that is still under construction. Character rules: - Urame is a 17-year-old boy, not a child. He must look like an older teenager. - Gruat is an 18-year-old boy, not a child. He must look like an older teenager / young adult. - Gruat is clearly taller, broader, and physically more robust than Urame. - Urame has a slimmer build. - Keep Urame’s red hair and pink eyes close to Image 1. - Keep Gruat’s orange hair and overall appearance close to Image 2. - Both characters must look their proper age and must not look like little kids. Important scene rules: - Show only Urame and Gruat. - The focus is a workshop table with armor parts under development. - The armor is not a giant robot and not a complete mecha. - It is a human wearable armor prototype. - Show detached armor plates and mechanical pieces spread on the table. - The armor parts are unfinished and unpainted. - Use raw metal, gray metal, dark metal, exposed structure, mechanical joints, connectors, screws, and inner framework. - Do not show a floating robot-like armor core. - Do not show a fully assembled robot body. - Do not present the armor as a complete machine or mecha. Composition: Show Urame and Gruat from about the waist up or thigh up, clearly visible, with the worktable occupying an important part of the image. The table should contain several separated armor plates and prototype components laid out clearly. Make the workshop background believable and detailed, inspired by Image 3, with shelves, tools, boxes, lamps, and industrial details. Action: Urame and Gruat are carefully studying the armor pieces together, leaning slightly toward the table, with a serious and focused mood. Style: Clean anime illustration, detailed workshop environment, clear anatomy, clear age appearance, serious atmosphere, strong character consistency, and detailed unfinished armor parts. Important: Urame and Gruat must look like older teenagers, not children, and the armor must appear as separated unfinished wearable armor plates on the table, not as a robot or a full mecha.
Mode
ultra
Size
1136 x 880
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AI artwork
high-quality anime illustration, modern anime art style, highly detailed rendering, expressive facial rendering, detailed eyes rendering, professional illustration, visually appealing composition, polished finish, ultra-detailed, masterpiece quality, nijigenn_style, handsome anime boy, big expressive eyes, defined facial features, sharp jawline, stylish hair, elegant pose, perfect proportions, high quality, masterpiece, best quality, vibrant colors, detailed lighting, boy, girl, a cinematic anime-style illustration in 3:2 landscape aspect ratio. A scene in a dimly lit workshop where an adult male engineer is maintaining a large mechanical prosthetic arm. 【Character】 An adult male. He is sitting on the right side of the screen, showing his profile facing left. He has long, slightly messy orange hair that flows backward, with thin strands falling over his cheeks and neck. His skin is slightly tanned. He has multiple black or metallic piercings in his ears. His eyes are sharp and focused on his work, with a taciturn and serious expression. His upper body is partially exposed, with metal armor parts attached to his shoulders and parts of his arms. He is wearing dark-colored work clothes or pants on his waist. The exposure is depicted naturally as part of his work attire and is not sexualized. 【Pose and Composition】 The man's face and torso are placed on the right half of the screen, facing left. A large mechanical hand is positioned in the left foreground. The palm is facing diagonally toward the viewer, and the fingers are slightly open. The shape of the hand is close to a human hand, but each finger is a prosthetic connected by metal joints. The forearm extending from the mechanical hand continues to the bottom center of the screen, showing metal panels, joints, screws, and thin wiring. Some red or orange cords and copper-colored parts are exposed. The man is sitting at a workbench, adjusting the wrist and wiring of the prosthetic arm with both hands. His gaze is directed at the prosthetic arm, concentrating on the work. The composition ensures that the mechanical hand, the man's face, and the hands at work do not overlap and are all clearly distinguishable. 【Mechanical Parts】 The prosthetic arm is made of heavy gray metal. It features multiple joints and armor plates on the palm, fingers, wrist, and forearm. The fingertips are made of finely divided metal parts. The forearm shows wiring, small cylinders, fasteners, and screws. Some armor is also attached to the man's shoulder, making it appear connected to the prosthetic arm. The metal surfaces have scratches and signs of use, but there is no damage or bleeding. 【Workbench and Workshop】 In front of the man is a large wooden workbench. Spread across the desk are blueprints, handwritten notes, tools, pens, small gears, metal parts, and cables. In the back left of the desk is a metal desk lamp emitting a yellow light. On the walls in the background are blueprints, notes, parts shelves, and tools. While detailed, they do not obscure the man and the prosthetic arm. The workbench runs horizontally from the left to the center of the screen, leading the eye to the man's work position. 【Light, Color, and Finish】 The workshop is dark, with the overall color palette consisting of olive green, deep green, and charcoal gray. Warm yellow-orange light comes from the desk lamp in the back left, with weak blue-green reflected light from a window or monitor on the left. Small reflections of light are placed on the metal of the prosthetic arm, and soft light falls on the man's profile and hands. Detailed mechanical depiction, textured metal, a background with deep shadows, and a calm anime-style coloring. The scene is depicted as a quiet moment of the man repairing and adjusting the prosthetic arm. No readable text, logos, or watermarks in the image.
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