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View detailsLoRA説明資料 2Dシューティング(モデルB-4J,4E) tsubaki3
モデルBで生成した作品の参考集です。 モデルBの作品の雰囲気を表しています。 LoRA Overview: 2D Shooting Game (Models B-4J, 4E) – tsubaki3 This is a collection of sample images generated using Model B. It showcases the aesthetic style of works created with Model B.
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Show Parameters
- Original Prompt
- nanamu_shooter_triptych_style, masterpiece, best quality, colorful retro anime arcade illustration, wide 16:9 composition, IMPORTANT LAYOUT: exactly three vertical panels: left 20%, center 60%, right 20%. Place straight dividers at 20% and 80%. The center gameplay panel is three times wider than each narrow side panel and clearly dominates the composition. Never use equal-width panels. LEFT PANEL: exactly one human anime character, 「The character is Kasane Teto.」 「The background is a live music venue.」 Small upper-body portrait fully contained inside the narrow panel. Show her entire head, hair, shoulders, arms and upper torso with comfortable margins. Nothing crosses the divider. Character-specific background. CENTER PANEL: a very wide, unobstructed vertical-scrolling shooter playfield containing exactly one small but clearly visible player-jet sprite and the Japanese fantasy Edo-town background. The environment remains the main visual area, while the jet is a compact gameplay object. PLAYER-JET SCALE: the jet has a moderate-small arcade-game size, approximately one-tenth of the center-panel height. Its total height must remain between 8% and 10% of the center panel height. It is clearly recognizable but does not dominate the playfield. Leave abundant visible background above and around it. Keep this balanced size: neither large nor extremely tiny. CRITICAL ORIENTATION: exactly one top-down arrowhead-shaped futuristic jet. Its pointed nose is at the upper end and points only toward the top edge. Its narrow tail and rear engine ports are at the lower end and point only toward the bottom edge. The cockpit is behind the upper pointed nose. The silhouette forms a clear upward-pointing arrow. No propeller. Never reverse the nose and tail. The player jet flies high above a vast Edo-period town in a Japanese fantasy world. The town is extraordinarily wide and deep, providing a large open aerial space for vertical flight. The jet flies far above the distant town, with clear vertical separation from the ground. The streets and buildings look remote and reduced in scale, never close enough for the jet to appear landed or moving directly along a street or rooftop. Show the Japanese fantasy Edo town from a high top-down bird’s-eye viewpoint. The distant town contains traditional wooden machiya houses, tiled roofs, samurai residences, merchant districts, narrow streets, stone bridges, canals, temple grounds, shrine buildings and fortified gates. Japanese fantasy elements are naturally integrated throughout the town: elegant pagodas, sacred trees, magical lanterns, glowing spirit lights, ornamental rooftops and subtle mystical energy. A distant Japanese castle serves as a modest landmark without filling the center panel. Large buildings, pagodas, castle structures and tall trees remain mainly near the outer edges of the center panel. Keep the middle of the center panel as a broad, open and unobstructed flight corridor. Soft lantern light and subtle magical illumination spread across the rooftops and streets. Thin mist, floating particles, layered architecture, diminishing scale and slight distance blur create immense environmental depth. All town details remain far below the jet. All shop signs, banners and lantern decorations use abstract patterns only. No readable words, letters, numbers, Japanese characters, logos or emblems appear in the center panel. The jet casts no contact shadow and never touches the streets, rooftops, bridges, castle, temples, shrines, trees or canals. No other aircraft, vehicles, characters, enemies or overlays. Place the single player jet at the exact horizontal center near the bottom, around 82% of the center panel’s height from the top. Preserve a large amount of visible Edo-town scenery above and around it. Keep the jet clearly visible at 8% to 10% of the center-panel height. The game has not started. No firing, missiles, bullets, lasers, visible exhaust, engine trails, explosions, enemies or collectible items. The Japanese fantasy Edo-town background extends continuously from top to bottom and divider to divider. No inner border, decorative frame, cockpit frame, surrounding machinery or blank margins. RIGHT PANEL: exactly one human anime character, 「キャラクターは、結月ゆかり。」 「The background is a karaoke room.」 Small upper-body portrait fully contained inside the narrow panel. Show the entire head, hair, shoulders, arms and upper torso with comfortable margins. Nothing crosses the divider. Different character-specific background. Both side characters remain entirely inside their panels and never overlap the center panel. Balanced triptych composition, polished 1990s Japanese arcade anime aesthetic.
- Mode
- ultra
- Size
- 1472 x 832
- Negative
- oversized player jet, large player jet, close-up jet, foreground jet, jet filling gameplay area, microscopic jet, barely visible jet, extremely tiny aircraft, multiple aircraft, duplicate aircraft, propeller aircraft, propeller, vintage airplane, reversed orientation, backward-facing aircraft, downward-pointing aircraft, nose toward bottom edge, cockpit toward bottom, tail toward top edge, tail fins at top, rear engines at top, sideways aircraft, tilted aircraft, equal-width panels, narrow center panel, wide side panels, oversized side characters, character crossing divider, cropped head, cropped arms, multiple people in one side panel, center character, text, letters, numbers, logo, score, 1P, HUD, UI, icons, gauges, inner frame, weapon effects, bullets, missiles, lasers, explosions, enemies, items, landed aircraft, aircraft touching cave floor, contact shadow, blocked flight path, close-up ground, flat background, shallow depth
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