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LoRA資料8 オープンワールドゲームスタイル(tsubaki3)

詳細はLoRA説明欄にて、ご確認ください。 LoRA Resource 8: Open-World Game Style (tsubaki3) Please check the LoRA description section for details. (オリジナルプロンプト)(original prompt) nanamu_3d_openworld_rpg_style, expansive traversable terrain, varied elevations, grounded full-body character, natural character scale, coherent depth and perspective, varied gameplay camera angles, dimensional lighting, consistent rpg hud. CHARACTER: Exactly one player character: Mikoto Misaka from A Certain Scientific Railgun. Preserve her recognizable face, short brown hair, and school uniform. One assault rifle is securely carried on her back. She is riding one modern sport motorcycle. ACTION: Mikoto Misaka rides the sport motorcycle swiftly along an elevated expressway through the city at midnight. Capture a natural riding pose: she sits securely on the motorcycle, leans slightly forward, grips both handlebars, and looks along the road ahead. Her head and torso remain naturally aligned. The assault rifle stays secured on her back and is not held in her hands. Show her face clearly from a front three-quarter gameplay angle. Show the entire motorcycle, including both wheels, within the frame. Convey speed through the road and surroundings while keeping the rider and motorcycle clearly defined. Render Mikoto and the motorcycle as integral parts of the same 3D game world as the city. Match the direction, colors, reflections, and shadows of the surrounding neon lights to her uniform, face, rifle, and the motorcycle's surfaces. The tires make believable contact with the expressway. Give her face, clothing, rifle, and motorcycle natural volume through dimensional lighting and soft shading. Keep her face readable at gameplay distance without enlarging her head or moving the camera closer. FIELD: A vast elevated expressway running between tall buildings in a lively neon-lit entertainment district at midnight. Vivid blue lamps line the expressway at regular, even intervals and continue into the distance, clearly marking the road's route. The surrounding buildings carry varied neon signs: some signs contain only large, decorative lettering, while others display stylized chibi character illustrations. Use many distinct neon colors and sign shapes to create a rich cityscape. Far ahead, the illuminated Tokyo Skytree rises high above the buildings and remains clearly recognizable as a distant landmark. Show a continuous, drivable expressway with coherent lanes, barriers, and depth. WIDE GAMEPLAY COMPOSITION: The expansive playable city and elevated expressway dominate the image. Show the rider and motorcycle together as a moderately small playable unit seen from a pulled-back third-person gameplay camera positioned slightly ahead and to the side. Keep Mikoto's face, school uniform, and back-mounted rifle recognizable at gameplay distance. Include the complete motorcycle and both wheels without cropping. Leave substantial road and city visible around the rider, including the repeating blue lamps, neon signs, and distant Tokyo Skytree. The rider and motorcycle must not dominate the frame. FIXED GAMEPLAY HUD LAYOUT: Keep all interface elements anchored to the same screen positions in every image, regardless of camera angle or character position. Upper left: Display only two slim horizontal status bars of different colors, with no other elements visible. Upper right: one circular minimap containing a clearly visible layout of the elevated expressway, nearby roads and buildings, with a small player-position marker. The map must show readable city geography, not an empty or nearly blank circle. Lower right: exactly three equal-sized black diamond skill icons in one straight horizontal row, evenly spaced, with no other elements visible. Keep the lower left and lower center free of interface elements. No extra skill icons, floating buttons, second icon row, duplicated HUD, or character portrait.

Contest Entry
PixAI Tsubaki.3 Creation Contest Now Open#Tsubaki.3
#A Certain Magical Index#Misaka Mikoto#A Certain Scientific Railgun#Motorcycle#Video Game#Girl
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character: misaka_mikoto, exactly_one_player, mikoto_misaka_from_a_certain_scientific_railgun, copyright: toaru_kagaku_no_railgun nanamu_3d_openworld_rpg_style, expansive traversable terrain, varied elevations, grounded full-body character, natural character scale, coherent depth and perspective, varied gameplay camera angles, dimensional lighting, nanamu_3d_openworld_rpg_style, expansive traversable terrain, varied elevations, grounded full-body character, natural character scale, coherent depth and perspective, varied gameplay camera angles, dimensional lighting, consistent rpg hud. CHARACTER: Exactly one player character: Mikoto Misaka from A Certain Scientific Railgun. Preserve her recognizable face, short brown hair, and school uniform. One assault rifle is securely carried on her back. She is riding one modern sport motorcycle. ACTION: Mikoto Misaka rides the sport motorcycle swiftly along an elevated expressway through the city at midnight. Capture a natural riding pose: she sits securely on the motorcycle, leans slightly forward, grips both handlebars, and looks along the road ahead. Her head and torso remain naturally aligned. The assault rifle stays secured on her back and is not held in her hands. Show her face clearly from a front three-quarter gameplay angle. Show the entire motorcycle, including both wheels, within the frame. Convey speed through the road and surroundings while keeping the rider and motorcycle clearly defined. Render Mikoto and the motorcycle as integral parts of the same 3D game world as the city. Match the direction, colors, reflections, and shadows of the surrounding neon lights to her uniform, face, rifle, and the motorcycle's surfaces. The tires make believable contact with the expressway. Give her face, clothing, rifle, and motorcycle natural volume through dimensional lighting and soft shading. Keep her face readable at gameplay distance without enlarging her head or moving the camera closer. FIELD: A vast elevated expressway running between tall buildings in a lively neon-lit entertainment district at midnight. Vivid blue lamps line the expressway at regular, even intervals and continue into the distance, clearly marking the road's route. The surrounding buildings carry varied neon signs: some signs contain only large, decorative lettering, while others display stylized chibi character illustrations. Use many distinct neon colors and sign shapes to create a rich cityscape. Far ahead, the illuminated Tokyo Skytree rises high above the buildings and remains clearly recognizable as a distant landmark. Show a continuous, drivable expressway with coherent lanes, barriers, and depth. WIDE GAMEPLAY COMPOSITION: The expansive playable city and elevated expressway dominate the image. Show the rider and motorcycle together as a moderately small playable unit seen from a pulled-back third-person gameplay camera positioned slightly ahead and to the side. Keep Mikoto's face, school uniform, and back-mounted rifle recognizable at gameplay distance. Include the complete motorcycle and both wheels without cropping. Leave substantial road and city visible around the rider, including the repeating blue lamps, neon signs, and distant Tokyo Skytree. The rider and motorcycle must not dominate the frame. FIXED GAMEPLAY HUD LAYOUT: Keep all interface elements anchored to the same screen positions in every image, regardless of camera angle or character position. Upper left: Display only two slim horizontal status bars of different colors, with no other elements visible. Upper right: one circular minimap containing a clearly visible layout of the elevated expressway, nearby roads and buildings, with a small player-position marker. The map must show readable city geography, not an empty or nearly blank circle. Lower right: exactly three equal-sized black diamond skill icons in one straight horizontal row, evenly spaced, with no other elements visible. Keep the lower left and lower center free of interface elements. No extra skill icons, floating buttons, second icon row, duplicated HUD, or character portrait.
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Original Prompt
nanamu_3d_openworld_rpg_style, expansive traversable terrain, varied elevations, grounded full-body character, natural character scale, coherent depth and perspective, varied gameplay camera angles, dimensional lighting, consistent rpg hud. CHARACTER: Exactly one player character: Mikoto Misaka from A Certain Scientific Railgun. Preserve her recognizable face, short brown hair, and school uniform. One assault rifle is securely carried on her back. She is riding one modern sport motorcycle. ACTION: Mikoto Misaka rides the sport motorcycle swiftly along an elevated expressway through the city at midnight. Capture a natural riding pose: she sits securely on the motorcycle, leans slightly forward, grips both handlebars, and looks along the road ahead. Her head and torso remain naturally aligned. The assault rifle stays secured on her back and is not held in her hands. Show her face clearly from a front three-quarter gameplay angle. Show the entire motorcycle, including both wheels, within the frame. Convey speed through the road and surroundings while keeping the rider and motorcycle clearly defined. Render Mikoto and the motorcycle as integral parts of the same 3D game world as the city. Match the direction, colors, reflections, and shadows of the surrounding neon lights to her uniform, face, rifle, and the motorcycle's surfaces. The tires make believable contact with the expressway. Give her face, clothing, rifle, and motorcycle natural volume through dimensional lighting and soft shading. Keep her face readable at gameplay distance without enlarging her head or moving the camera closer. FIELD: A vast elevated expressway running between tall buildings in a lively neon-lit entertainment district at midnight. Vivid blue lamps line the expressway at regular, even intervals and continue into the distance, clearly marking the road's route. The surrounding buildings carry varied neon signs: some signs contain only large, decorative lettering, while others display stylized chibi character illustrations. Use many distinct neon colors and sign shapes to create a rich cityscape. Far ahead, the illuminated Tokyo Skytree rises high above the buildings and remains clearly recognizable as a distant landmark. Show a continuous, drivable expressway with coherent lanes, barriers, and depth. WIDE GAMEPLAY COMPOSITION: The expansive playable city and elevated expressway dominate the image. Show the rider and motorcycle together as a moderately small playable unit seen from a pulled-back third-person gameplay camera positioned slightly ahead and to the side. Keep Mikoto's face, school uniform, and back-mounted rifle recognizable at gameplay distance. Include the complete motorcycle and both wheels without cropping. Leave substantial road and city visible around the rider, including the repeating blue lamps, neon signs, and distant Tokyo Skytree. The rider and motorcycle must not dominate the frame. FIXED GAMEPLAY HUD LAYOUT: Keep all interface elements anchored to the same screen positions in every image, regardless of camera angle or character position. Upper left: Display only two slim horizontal status bars of different colors, with no other elements visible. Upper right: one circular minimap containing a clearly visible layout of the elevated expressway, nearby roads and buildings, with a small player-position marker. The map must show readable city geography, not an empty or nearly blank circle. Lower right: exactly three equal-sized black diamond skill icons in one straight horizontal row, evenly spaced, with no other elements visible. Keep the lower left and lower center free of interface elements. No extra skill icons, floating buttons, second icon row, duplicated HUD, or character portrait.
Mode
ultra
Quality Tag
verbatim text, ﹝Prompts﹞
Size
1632 x 912
Negative
lowres, worst quality, low quality, bad anatomy, explicit

Model & LoRA used

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1girl, solo, blue maid dress, lace frills, white apron, maid headdress, riding motorcycle, speeding, submachine gun, firing, muzzle flash, gun in one hand, ruined city, battlefield, bullet curtain, danmaku, tracer rounds, flying debris, shattered buildings, from below, dutch angle, foreshortening, motion blur, leaning forward, gripping handlebar, teeth gritted, looking ahead, wind-blown hair, dust and smoke, embers, dramatic backlight, blue and amber palette A low, tilted camera looks up from the asphalt at a girl on a speeding motorcycle, so the bike's front wheel and fairing loom toward the lens and the ruined city rears behind her. She hunches over the tank, weight on her left hip, right boot planted on the peg, left knee clamped against the frame; her right arm is flung out to the side with the submachine gun shouldered on the forearm, muzzle climbing, brass shell casings tumbling out and skipping off the cracked road. Her left hand crushes the grip, knuckles pale, front tire throwing a scarf of dust and water spray from a shattered drain. She wears a blue maid dress with layered lace frills at the hem and cuffs, the skirt snapping back from her thighs in the wind, a white apron whipping over the engine; her hair streams straight back off her shoulders. Her brows pull tight and her jaw is clenched, lips drawn back, eyes locked on the empty street ahead; she does not look at the camera. The scene is a bombed avenue: broken facades on both sides, tangled rebar, an overturned bus, glass grit bouncing, and overhead a curtain of glowing tracer lines crisscrossing in both directions, streaking streaks that halo her. Every tracer leaves a short smear of light, and the strobing glow of the muzzle lights the underside of her chin and the bike's fuel tank while the street behind sinks into blue-grey smoke. A single bright core marks the nearest tracer passing just above her head. Ruined dusk light and cat's-cradle of firefight lines, blue dress versus amber and orange fire, dust-hazed background. Ferocious, exhilarating.
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