LoRA資料17 オープンワールドゲームスタイル(tsubaki3)
詳細はLoRA説明欄にて、ご確認ください。 LoRA Resource 17: Open-World Game Style (tsubaki3) Please check the LoRA description section for details.
Contest Entry
PixAI Tsubaki.3 Creation Contest Now Open#Tsubaki.3
Show Parameters
- Original Prompt
- nanamu_3d_openworld_rpg_style, expansive traversable terrain, varied elevations, grounded full-body character, natural character scale, coherent depth and perspective, varied gameplay camera angles, dimensional lighting, consistent rpg hud. CHARACTER: Exactly one girl: Elaina from Wandering Witch: The Journey of Elaina. Preserve her recognizable face and silver hair. She wears her recognizable witch's hat, mage outfit, cloak, and practical boots. She holds one magic staff in one hand. A small lamp attached to the tip of the staff glows light blue. ACTION: Elaina walks cautiously along a narrow wooden walkway attached to a steep rock wall deep inside the cave. Capture her mid-step, with one boot planted securely on a wooden plank and the other moving carefully forward. She holds the staff ahead of her to illuminate the next section of the walkway. Her posture is balanced and alert. Keep her head and torso naturally aligned, with her face partly visible to the gameplay camera. Show her complete body, staff, and the glowing lamp at the established gameplay scale. Render Elaina as an integral part of the same 3D game world as the cave. The light-blue lamp softly illuminates her face, hands, clothing, nearby planks, and the rock wall. Green glowing moss and multicolored luminous mushrooms provide subtle reflected light from other directions. Give her face, hair, fabric, and staff natural volume through soft shading and ambient occlusion. Her boots make believable contact with the wooden walkway, with shadows consistent with the nearby light sources. Keep her expression readable without making the cave appear illuminated by daylight. FIELD: The deepest part of a vast cave, beyond the reach of all daylight. Sheer, rugged rock walls descend into a dark chasm. Patches of glowing green moss cling to the stone, and clusters of luminous mushrooms in varied colors grow from cracks and ledges. A narrow but continuous wooden walkway is built along the cliff face, supported by visible beams fixed into the rock. The walkway extends beyond Elaina, turns along the wall, and leads farther into the cave. Show the drop beside it and the connected route ahead, so this feels like a traversable area in an open-world RPG. No opening to the outside or incoming sunlight. WIDE GAMEPLAY COMPOSITION: The cavern, cliff face, and wooden walkway dominate the image. Show Elaina as a moderately small playable character on the middle-ground walkway, seen from a pulled-back third-person gameplay camera slightly to her front and side. This view must show her face and full body, the staff lamp, the walkway beneath her boots, and the drop beside the walkway. Leave substantial cave environment around her and show where the wooden route continues. Keep the lamp glow localized; the distant cave remains dark. The character must not dominate the frame. FIXED GAMEPLAY HUD LAYOUT: Keep all interface elements anchored to the same screen positions in every image, regardless of camera angle or character position. Upper left: Display only two slim horizontal status bars of different colors, with no other elements visible. Upper right: one circular minimap containing a clearly visible layout of the cave walls, cliffside walkway, nearby ledges, and a small player-position marker. The map must show readable interior geography, not an empty or nearly blank circle. Lower right: exactly three equal-sized black diamond skill icons in one straight horizontal row, evenly spaced, with no other elements visible. Keep the lower left and lower center free of interface elements. No extra skill icons, floating buttons, second icon row, duplicated HUD, or character portrait.
- Mode
- ultra
- Quality Tag
- verbatim text, ﹝Prompts﹞
- Size
- 1632 x 912
- Negative
- lowres, worst quality, low quality, bad anatomy, explicit
Model & LoRA used
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