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Prodigal Sun

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Solo, tasked_genie, collar, cuffs, wisps of smoke, mystical, arabic inspiration, Slayer Genie. Created as assassins and living terror weapons, Slayer genies are the most fearsome of the Tasked Genies, and look more like fiends than genies. A slayer genie resembles a massive humanoid with four arms, the lower pair bearing lion's paws with ivory claws, and dark, polished skin - easily seen, since they tend to go around naked from the waist up. They sport massive wings and a pair of horns, hair as coarse as horsetails, and three eyes; two in the normal place, which sparkle with crimson flame, and a green panther-like eye in the center of their forehead. Stories suggest that truly mistreated Tasked Genies of other types can go insane and turn into slayers, which everybody treats with the appropriate caution. Naturally, these fuckers are only rarely found not under the direct command of a master, and when they do get freed, end up getting writ in the dead-book sooner rather than later, since everybody agrees that killing machines running around under their own direction is a bad time for everybody; although slayer genies do try to keep their activities discreet to avoid discovery and punishment, inevitably, the all-consuming rage at their cores takes over. Slayer genies enjoy the company of other warriors, and will spend hours discussing the advantages and disadvantages of various weapons, the fine points of anatomy, and the details of stealth, tactics, martial trickery, and armor with anyone willing to listen. Their fascination with violence and bloodshed goes far beyond the professional level. They have a disturbing fixation with the process for its own sake, and their descriptions of past battles are full of loving details of exactly how a foe looked as he died, how well each of their weapons performed, the quirks of various fighting styles and their appeal, and so on. The joy they have in battle and death extends to their own demise, which they all look forward to as a glorious occasion. Nothing spoils the mood of a slayer genie quite so much as the thought of dying some way other than in combat. Slayer genies know neither shame nor pride when asked to complete some mission; they merely seek to fulfill their role, and boast about it afterward. No trick is too cruel, no tactic too immoral, no job too unsavory for them to undertake. Slayer genies view all other creatures as merely sets of abilities and attributes to be overcome, creatures whose only purpose is to meet their death at the hands of the slayer. Hearing a slayer genie inform creatures that they are denying their purpose (that is, not dying at its hands), and thus upsetting it, can be very alarming — refusal to admit that one wants to die by the slayer’s hands just upsets it further. Living creatures rarely survive, much less profit, from meeting a slayer genie. On the other hand, undead creatures confuse the fuck out of slayers, who simply don't know how to reconcile their urge to murder anything that lives with the reality of a walking corpse. Most slayers just shrug their shoulders and decide to leave them alone, reasoning that since they already died once, they're out of the slayer's purview. Or at the very least, they leave destroying the undead for last, after they've killed every living target around instead. This can be very annoying for a more socially-minded undead, such as a vampire or lich, who finds the genie's rampages falling on their shoulders instead. You're probably wondering: why would anyone want to have a slayer genie around, since they are by definition a danger to their master and anyone he or she cares about as well as the caster's enemies? Well, when it comes to killing things, especially by silence, these genies are very very good at it. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less. In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons, exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art
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Solo, ,tasked_genie, collar, cuffs, wisps of smoke, mystical, arabic inspiration, ,Slayer Genie Created as assassins and living terror weapons, Slayer genies are the most fearsome of the Tasked Genies, and look more like fiends than genies. A slayer genie resembles a massive humanoid with four arms, the lower pair bearing lion's paws with ivory claws, and dark, polished skin - easily seen, since they tend to go around naked from the waist up. They sport massive wings and a pair of horns, hair as coarse as horsetails, and three eyes; two in the normal place, which sparkle with crimson flame, and a green panther-like eye in the center of their forehead. Stories suggest that truly mistreated Tasked Genies of other types can go insane and turn into slayers, which everybody treats with the appropriate caution. Naturally, these fuckers are only rarely found not under the direct command of a master, and when they do get freed, end up getting writ in the dead-book sooner rather than later, since everybody agrees that killing machines running around under their own direction is a bad time for everybody; although slayer genies do try to keep their activities discreet to avoid discovery and punishment, inevitably, the all-consuming rage at their cores takes over. Slayer genies enjoy the company of other warriors, and will spend hours discussing the advantages and disadvantages of various weapons, the fine points of anatomy, and the details of stealth, tactics, martial trickery, and armor with anyone willing to listen. Their fascination with violence and bloodshed goes far beyond the professional level. They have a disturbing fixation with the process for its own sake, and their descriptions of past battles are full of loving details of exactly how a foe looked as he died, how well each of their weapons performed, the quirks of various fighting styles and their appeal, and so on. The joy they have in battle and death extends to their own demise, which they all look forward to as a glorious occasion. Nothing spoils the mood of a slayer genie quite so much as the thought of dying some way other than in combat. Slayer genies know neither shame nor pride when asked to complete some mission; they merely seek to fulfill their role, and boast about it afterward. No trick is too cruel, no tactic too immoral, no job too unsavory for them to undertake. Slayer genies view all other creatures as merely sets of abilities and attributes to be overcome, creatures whose only purpose is to meet their death at the hands of the slayer. Hearing a slayer genie inform creatures that they are denying their purpose (that is, not dying at its hands), and thus upsetting it, can be very alarming — refusal to admit that one wants to die by the slayer’s hands just upsets it further. Living creatures rarely survive, much less profit, from meeting a slayer genie. On the other hand, undead creatures confuse the fuck out of slayers, who simply don't know how to reconcile their urge to murder anything that lives with the reality of a walking corpse. Most slayers just shrug their shoulders and decide to leave them alone, reasoning that since they already died once, they're out of the slayer's purview. Or at the very least, they leave destroying the undead for last, after they've killed every living target around instead. This can be very annoying for a more socially-minded undead, such as a vampire or lich, who finds the genie's rampages falling on their shoulders instead. You're probably wondering: why would anyone want to have a slayer genie around, since they are by definition a danger to their master and anyone he or she cares about as well as the caster's enemies? Well, when it comes to killing things, especially by silence, these genies are very very good at it. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less. In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons.,exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art
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pro
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1136 x 880
Negative
lowres, worst quality, low quality, NSFW, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked
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Solo, tasked_genie, collar, cuffs, wisps of smoke, mystical, arabic inspiration, Slayer Genie. Created as assassins and living terror weapons, Slayer genies are the most fearsome of the Tasked Genies, and look more like fiends than genies. A slayer genie resembles a massive humanoid with four arms, the lower pair bearing lion's paws with ivory claws, and dark, polished skin - easily seen, since they tend to go around naked from the waist up. They sport massive wings and a pair of horns, hair as coarse as horsetails, and three eyes; two in the normal place, which sparkle with crimson flame, and a green panther-like eye in the center of their forehead. Stories suggest that truly mistreated Tasked Genies of other types can go insane and turn into slayers, which everybody treats with the appropriate caution. Naturally, these fuckers are only rarely found not under the direct command of a master, and when they do get freed, end up getting writ in the dead-book sooner rather than later, since everybody agrees that killing machines running around under their own direction is a bad time for everybody; although slayer genies do try to keep their activities discreet to avoid discovery and punishment, inevitably, the all-consuming rage at their cores takes over. Slayer genies enjoy the company of other warriors, and will spend hours discussing the advantages and disadvantages of various weapons, the fine points of anatomy, and the details of stealth, tactics, martial trickery, and armor with anyone willing to listen. Their fascination with violence and bloodshed goes far beyond the professional level. They have a disturbing fixation with the process for its own sake, and their descriptions of past battles are full of loving details of exactly how a foe looked as he died, how well each of their weapons performed, the quirks of various fighting styles and their appeal, and so on. The joy they have in battle and death extends to their own demise, which they all look forward to as a glorious occasion. Nothing spoils the mood of a slayer genie quite so much as the thought of dying some way other than in combat. Slayer genies know neither shame nor pride when asked to complete some mission; they merely seek to fulfill their role, and boast about it afterward. No trick is too cruel, no tactic too immoral, no job too unsavory for them to undertake. Slayer genies view all other creatures as merely sets of abilities and attributes to be overcome, creatures whose only purpose is to meet their death at the hands of the slayer. Hearing a slayer genie inform creatures that they are denying their purpose (that is, not dying at its hands), and thus upsetting it, can be very alarming — refusal to admit that one wants to die by the slayer’s hands just upsets it further. Living creatures rarely survive, much less profit, from meeting a slayer genie. On the other hand, undead creatures confuse the fuck out of slayers, who simply don't know how to reconcile their urge to murder anything that lives with the reality of a walking corpse. Most slayers just shrug their shoulders and decide to leave them alone, reasoning that since they already died once, they're out of the slayer's purview. Or at the very least, they leave destroying the undead for last, after they've killed every living target around instead. This can be very annoying for a more socially-minded undead, such as a vampire or lich, who finds the genie's rampages falling on their shoulders instead. You're probably wondering: why would anyone want to have a slayer genie around, since they are by definition a danger to their master and anyone he or she cares about as well as the caster's enemies? Well, when it comes to killing things, especially by silence, these genies are very very good at it. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less. In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons, exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
Prodigal Sun
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Avatar image of Prodigal Sun
tasked_genie, collar, cuffs, wisps of smoke, mystical, arabic inspiration, Solo, ,tasked_genie, collar, cuffs, wisps of smoke, mystical, arabic inspiration, ,Slayer Genie Created as assassins and living terror weapons, Slayer genies are the most fearsome of the Tasked Genies, and look more like fiends than genies. A slayer genie resembles a massive humanoid with four arms, the lower pair bearing lion's paws with ivory claws, and dark, polished skin - easily seen, since they tend to go around naked from the waist up. They sport massive wings and a pair of horns, hair as coarse as horsetails, and three eyes; two in the normal place, which sparkle with crimson flame, and a green panther-like eye in the center of their forehead. Stories suggest that truly mistreated Tasked Genies of other types can go insane and turn into slayers, which everybody treats with the appropriate caution. Naturally, these fuckers are only rarely found not under the direct command of a master, and when they do get freed, end up getting writ in the dead-book sooner rather than later, since everybody agrees that killing machines running around under their own direction is a bad time for everybody; although slayer genies do try to keep their activities discreet to avoid discovery and punishment, inevitably, the all-consuming rage at their cores takes over. Slayer genies enjoy the company of other warriors, and will spend hours discussing the advantages and disadvantages of various weapons, the fine points of anatomy, and the details of stealth, tactics, martial trickery, and armor with anyone willing to listen. Their fascination with violence and bloodshed goes far beyond the professional level. They have a disturbing fixation with the process for its own sake, and their descriptions of past battles are full of loving details of exactly how a foe looked as he died, how well each of their weapons performed, the quirks of various fighting styles and their appeal, and so on. The joy they have in battle and death extends to their own demise, which they all look forward to as a glorious occasion. Nothing spoils the mood of a slayer genie quite so much as the thought of dying some way other than in combat. Slayer genies know neither shame nor pride when asked to complete some mission; they merely seek to fulfill their role, and boast about it afterward. No trick is too cruel, no tactic too immoral, no job too unsavory for them to undertake. Slayer genies view all other creatures as merely sets of abilities and attributes to be overcome, creatures whose only purpose is to meet their death at the hands of the slayer. Hearing a slayer genie inform creatures that they are denying their purpose (that is, not dying at its hands), and thus upsetting it, can be very alarming — refusal to admit that one wants to die by the slayer’s hands just upsets it further. Living creatures rarely survive, much less profit, from meeting a slayer genie. On the other hand, undead creatures confuse the fuck out of slayers, who simply don't know how to reconcile their urge to murder anything that lives with the reality of a walking corpse. Most slayers just shrug their shoulders and decide to leave them alone, reasoning that since they already died once, they're out of the slayer's purview. Or at the very least, they leave destroying the undead for last, after they've killed every living target around instead. This can be very annoying for a more socially-minded undead, such as a vampire or lich, who finds the genie's rampages falling on their shoulders instead. You're probably wondering: why would anyone want to have a slayer genie around, since they are by definition a danger to their master and anyone he or she cares about as well as the caster's enemies? Well, when it comes to killing things, especially by silence, these genies are very very good at it. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less. In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons.
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
Solo, tasked_genie, collar, cuffs, mystical, arabic inspiration, Slayer Genie. Created as assassins and living terror weapons, Slayer genies are the most fearsome of the Tasked Genies, and look more like fiends than genies. A slayer genie resembles a massive humanoid with four arms, the lower pair bearing lion's paws with ivory claws, and dark, polished skin - easily seen, since they tend to go around naked from the waist up. They sport massive wings and a pair of horns, hair as coarse as horsetails, and three eyes; two in the normal place, which sparkle with crimson flame, and a green panther-like eye in the center of their forehead. Stories suggest that truly mistreated Tasked Genies of other types can go insane and turn into slayers, which everybody treats with the appropriate caution. Naturally, these fuckers are only rarely found not under the direct command of a master, and when they do get freed, end up getting writ in the dead-book sooner rather than later, since everybody agrees that killing machines running around under their own direction is a bad time for everybody; although slayer genies do try to keep their activities discreet to avoid discovery and punishment, inevitably, the all-consuming rage at their cores takes over. Slayer genies enjoy the company of other warriors, and will spend hours discussing the advantages and disadvantages of various weapons, the fine points of anatomy, and the details of stealth, tactics, martial trickery, and armor with anyone willing to listen. Their fascination with violence and bloodshed goes far beyond the professional level. They have a disturbing fixation with the process for its own sake, and their descriptions of past battles are full of loving details of exactly how a foe looked as he died, how well each of their weapons performed, the quirks of various fighting styles and their appeal, and so on. The joy they have in battle and death extends to their own demise, which they all look forward to as a glorious occasion. Nothing spoils the mood of a slayer genie quite so much as the thought of dying some way other than in combat. Slayer genies know neither shame nor pride when asked to complete some mission; they merely seek to fulfill their role, and boast about it afterward. No trick is too cruel, no tactic too immoral, no job too unsavory for them to undertake. Slayer genies view all other creatures as merely sets of abilities and attributes to be overcome, creatures whose only purpose is to meet their death at the hands of the slayer. Hearing a slayer genie inform creatures that they are denying their purpose (that is, not dying at its hands), and thus upsetting it, can be very alarming — refusal to admit that one wants to die by the slayer’s hands just upsets it further. Living creatures rarely survive, much less profit, from meeting a slayer genie. On the other hand, undead creatures confuse the fuck out of slayers, who simply don't know how to reconcile their urge to murder anything that lives with the reality of a walking corpse. Most slayers just shrug their shoulders and decide to leave them alone, reasoning that since they already died once, they're out of the slayer's purview. Or at the very least, they leave destroying the undead for last, after they've killed every living target around instead. This can be very annoying for a more socially-minded undead, such as a vampire or lich, who finds the genie's rampages falling on their shoulders instead. You're probably wondering: why would anyone want to have a slayer genie around, since they are by definition a danger to their master and anyone he or she cares about as well as the caster's enemies? Well, when it comes to killing things, especially by silence, these genies are very very good at it. They can cast blindness, silence 15’ radius, darkness, improved invisibility, ventriloquism, misdirection, assume gaseous form, polymorph self, and dimension door. If they reveal their true form they can cause fear in creatures of 3 Hit Dice or less. In melee, they attack either with their terrible claws or with a melee weapon in either normal hand (at no penalty). Their enormous Strength gives them a +9 damage bonus when using melee weapons. Slayer genies prefer scimitars, axes, cleaving polearms, morning stars, and maces. Slayer genies will use missile weapons in unusual circumstances. They suffer no penalty for using such weapons instead of their usual melee weapons. ink illustration, extremely detailed, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
Prodigal Sun
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Avatar image of Prodigal Sun
1girl, anime style, solo, raksha, female lion-person, tawny fur, lion-face, high cheekbones, fangs, jeweled claws, golden whiteless eyes, no sclera, angular facial features, lithe, fae-like, nightmarish, horror, body-fur, body-thorns, dynamic pose, dynamic angle, nose-ring, jewelry, rings, long claws, silver claws, bejeweled claws, glittering claws, furry, tribal, exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art
Prodigal Sun

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character: eren_yeager, mikasa_ackerman character: eren_yeager, mikasa_ackerman Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver. The perspective is extremely dynamic: Mikasa's outstretched hand and blade are large in the foreground while her body rapidly narrows toward the center of the image. Eren appears smaller but perfectly clear behind her, creating a strong diagonal connection between them. Their ODM cables slice through the composition as thin steel lines, crossing the image at different angles and disappearing beyond the frame. One cable passes extremely close to the camera, creating a dramatic foreground line. The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks. Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail. A subtle graphic-design layer is integrated into the composition without overpowering the action: Wings of Freedom emblem are overlaid across the sky, Thin white directional lines follow the trajectories of Mikasa and Eren, while small restrained military-style markings and typography sit along the edges of the frame. The graphic elements reinforce the movement rather than becoming random decoration. The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static. Painterly digital anime illustration, expressive textured brushwork, cinematic motion frozen in a single frame, extreme wide-angle perspective, dramatic foreshortening, strong diagonals, layered depth, detailed characters, flowing hair and fabric, taut cables, airborne debris, warm sunlight cutting through cool gray ruins, muted military colors with Mikasa's red scarf as the strongest accent, sophisticated composition, subtle graphic design, powerful silhouettes, intense expressions, visceral sense of speed, beautiful atmospheric lighting, energetic, cinematic
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