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View details太陽が燃えている
タイトル通りです。「太陽が燃えている~」の部分を歌うとかなりスッキリします♪ 昔、DSで発売されていた、戦え応援団というリズムゲームにも入っていたと思います。 バンブラとか、少し尖った音楽ゲームをまた出してほしいものです。 バンブラはネットでみんなと合奏できるのが、とても楽しく、なにげにカラオケ練習機能もあったりして、とても好きでした。 "The Sun Is Burning" It’s exactly what the title says. Singing the "The sun is burning..." part feels incredibly satisfying. I believe it was also featured in *Osu! Tatakae! Ouendan*, a rhythm game released for the DS back in the day. I really wish they would release more music games with a unique edge like *Daigasso! Band Brothers* again. I loved *Band Brothers*; the ability to play in an ensemble with others online was so much fun, and it even had a handy karaoke practice feature.
Show Parameters
- Original Prompt
- nanamu_3d_openworld_rpg_style, grounded full-body character, natural character scale, coherent depth and perspective, dimensional lighting, pulled-back gameplay camera, consistent rpg hud. CHARACTER: Exactly one visible performer: Hatsune Miku. Preserve her recognizable appearance and long twin-tails. Her hair is light blue with deep azure streaks. She wears a vivid fluorescent blue-violet T-shirt and deep crimson boots. Complete her stage outfit with simple clothing that does not obscure the specified T-shirt or boots. She carries exactly one electric guitar on a shoulder strap. A small headset microphone sits beside her mouth. No handheld microphone, second guitar, or other performer. ACTION: Miku stands on the concert stage, playing the electric guitar while singing passionately into her headset microphone. One hand presses the strings against the fretboard while the other strums near the guitar body. Her mouth is open in song, and her expression is energetic and clearly readable. Keep both hands correctly connected to the single guitar, with a natural playing posture. Show her complete body, guitar, and boots. Render Miku as an integral part of the same dimensional 3D game world as the stage. Match the colored stage lights and the red light from the drone display across her face, hair, clothing, guitar, and the stage floor. Her boots stand firmly on the stage, with visible contact shadows. Give her face, hair, clothing, and guitar natural volume through soft shading. FIELD: A spacious concert stage in a large performance venue. Behind Miku, a beautiful cosmic night-sky backdrop fills the distance with stars and deep space colors. Against that backdrop, a coordinated formation of luminous drone particles depicts exactly one brilliant red sun. The sun is visibly made of many individual points of drone light, forming a coherent circular shape. Red prominences arc outward from its edge as part of the same drone display. Keep the single drone-made sun behind Miku and spatially separate from her silhouette. Its glow enhances the concert atmosphere without washing out her face, guitar, or clothing. Show enough stage floor around her feet to establish that she is performing on a physical stage. No additional suns or celestial bodies that resemble another sun. WIDE GAMEPLAY COMPOSITION: Present the concert as a wide, explorable 3D game scene viewed from a pulled-back third-person gameplay camera. Place Miku on the middle-ground stage as a moderately small but recognizable playable character. Keep her entire body and the complete electric guitar inside the frame. Leave ample space around her to show the stage and the single drone-made sun in the background. Do not enlarge Miku into a close-up. FIXED GAMEPLAY HUD LAYOUT: Keep all interface elements anchored to the same screen positions in every image, regardless of camera angle or character position. Upper left: display only two slim horizontal status bars of different colors, with no other elements visible. Upper right: one circular minimap showing a readable top-down layout of the stage and its surrounding venue, with one small player-position marker. Lower right: exactly three equal-sized black diamond skill icons in one straight horizontal row, evenly spaced, with no other elements visible. Keep the lower left and lower center free of interface elements. No extra skill icons, floating buttons, second icon row, duplicated HUD, or character portrait.
- Mode
- ultra
- Quality Tag
- verbatim text, ﹝Prompts﹞
- Size
- 1632 x 912
- Negative
- lowres, worst quality, low quality, bad anatomy, explicit
Model & LoRA used
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Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver.
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