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AI art "Ch 22 page 2" featuring #Fate series, #Fate/Grand Order, #Edmond Dantès, #Ereshkigal and #Abigail Williams
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Ch 22 page 2

#Fate series#Fate/Grand Order#Edmond Dantès#Ereshkigal#Abigail Williams
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A greyscale manga page featuring the characters of the images. Don't add anything in bold, Don't add panel numbering. Characters are in white metal plated corridors of Chaldea. Panel 1 Abigail watches from around the corner.“Uncle really is being taken care of.” Panel 2 Ereshkigal gently pulls Edmond Dantes back when he starts walking too quickly. “Slower.” Panel 3 Edmond Dantes faint smile. “I’m walking at my normal pace.” Panel 4 Ereshkigal looking worried. “You're walking like someone who's trying to convince me he's fine.” Panel 5 Edmond Dantes softly embraced Ereshkigal “I'm not resting because i'm injured, Ere." Panel 6 Abigail watches from around the corner with a soft smile. “She's good at this.” Panel 7 Abigail watches from around the corner with a toughful look “But...”
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character: arlecchino_(genshin_impact), copyright: genshin_impact (masterpiece:1.4), (best quality:1.4), (ultra detailed:1.35), (psychological horror:1.4), (eerie horror game screenshot:1.4), (I’m Not Human style atmosphere:1.35), (night vision view:1.45), (green monochrome surveillance look:1.35), (creepy first person encounter:1.4), Arlecchino from Genshin Impact, standing behind a doorway exactly like the reference image, same kind of dark indoor environment, same unsettling composition, same horror-game feeling, positioned on the LEFT side of the frame, NOT centered, leaning slightly forward toward the viewer with a calm but disturbing posture, hands behind her back, head slightly tilted, faint creepy smile, direct eye contact, elegant but terrifying presence, the viewer is seeing everything through night vision goggles, full scene viewed in a green-tinted night vision filter, dark shadows, glowing green highlights, grainy surveillance mood, slight digital noise, faint bloom, soft glow on bright edges, subtle lens distortion, same visual feeling as the reference image, environment must strongly match the reference: dark room interior, eerie doorway scene, horror-game apartment or corridor, dim and empty background, black space behind, unsettling stillness, ominous interior, same kind of haunting spatial setup, same claustrophobic atmosphere, same creepy “someone is at the door” vibe, Arlecchino should be framed off-center to the left, leaving more negative space on the right side just like the reference composition, the right side of the image contains the game-style dialogue interface text glowing softly in green, add game dialogue text on the right side of the scene: "You alone?" "I'm alone" "I'm not alone" the text should feel like part of a horror game interaction screen, floating softly in the darkness, minimal UI style, eerie neon green glow, camera and lens similar to the reference image: first-person perspective, intimate close-medium framing, slightly low angle, subtle wide lens feeling, subject appears close to the viewer, creating tension and discomfort, cinematic framing, voyeuristic horror-game shot, Arlecchino must be clearly recognizable: pale skin, white hair with black accents, red eyes, sharp elegant face, black-and-red refined outfit inspired by her in-game appearance, stylish formal clothing, dark tie or fitted upper outfit, elegant and threatening, beautiful but sinister, facial expression is extremely important: calm, predatory, quietly amused, unsettling smile, looking at the viewer as if she already knows the answer, seductive in a dangerous and eerie way, not exaggerated, not cartoonish, the whole image should feel like a disturbing encounter screenshot from a horror game, immersive, stylish, creepy, elegant, dark, intimate, same environment and mood as the reference, strong emphasis on matching the reference composition and atmosphere, expressive brushstrokes, digital art, dry bristle brush texture, high-contrast glow, airbrushed soft shading, gritty canvas texture, loose semi-realistic rendering technique, soft iridescent gradient, glare and light particles,
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