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AI art "The Legend of Zelda Princess Zelda"
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The Legend of Zelda Princess Zelda

#Choker#Alternate Costume#Blonde hair#The Legend of Zelda#Girl#Princess Zelda#Daytime#Blue sky#The Legend of Zelda: Tears of the Kingdom#PixAI Recipe
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character: princess_zelda, character: Zelda_(Breath of the wild), 1girl, solo, phone camera viewfinder, smartphone camera UI, screenshot aesthetic, camera app interface, black letterbox bars, UI overlaid on photo, text: "写真", text: "ビデオ", text: "1x", text: ".5", text: "2", text: "露出-0.7", exposure compensation readout, macro flower icon, yellow face detection box, exactly one large yellow rounded focus square on her face, flash icon, grid toggle icon, white shutter button, round photo thumbnail bottom left, camera flip icon, portrait orientation, vertical composition, upper body, close portrait, from side, profile view, looking away, three-quarter turn, head turned right, night, seaside, ocean at night, dark sea, horizon line, thin sunset afterglow on horizon, orange glow strip, deep teal sky, blue-green gradient sky, sea breeze, windswept hair, loose strands flying, blonde hair, light yellow hair, short bangs, wispy loose strands over face, green eyes, half-lidded eyes, calm expression, closed mouth, faint smile, black choker, pendant, single black ear stud, white collared shirt, popped collar, open shirt, unbuttoned top, exactly two visible shirt buttons, crisp white fabric, teal shadows on white cloth, rim light on cheek, warm backlight on face edge, cool ambient light, teal and orange palette, high contrast lighting, painterly cel shading, thick clean lineart, sharp shadow shapes, anime illustration, semi-realistic anime rendering, soft focus filter, hazy glow, faded contrast, edge blur, blurred frame edges, handheld camera shake, slight motion blur, ghosting on outlines, photo grain, (yellow face detection box:1.3), (teal and orange night palette:1.2), the whole image is framed as a phone screen mid-shot: solid black bars cap the top and bottom, the top bar showing a small white "露出-0.7" exposure readout at its left corner and a cluster of camera icons at the right — flash, grid toggle and a menu dot-grid — while the bottom bar carries the mode labels "ビデオ" and "写真" with 写真 highlighted in yellow, a large white shutter button, a round thumbnail of the same shot at the lower left and a camera-flip icon at the right; a small yellow macro-flower icon sits at the lower left of the viewfinder with ".5 1x 2" zoom pills beside it, 1x selected, and one large thin-stroked yellow rounded-square face-detection box sits squarely over her face, drawn crisp and bright and completely unaffected by the photo's blur, floating on top like true UI. Inside the viewfinder is a close upper-body portrait of Zelda from Breath of the wild at night by the sea, turned in three-quarter profile away from the lens and gazing out toward the water: her blonde hair is gathered up small messy with short bangs and several loose strands torn free and streaming across her cheek in the sea wind, one green eye visible in half-lidded calm, mouth closed in the faintest smile, a single black stud in her ear. She wears a crisp white collared shirt with the collar popped high and the top buttons open, only two buttons still fastened down the front, the fabric taking cool teal shadow in its folds. Behind her the sea stretches dark and flat to a distant horizon, the very last strip of sunset burning thin and orange along that line beneath a deep teal sky that pales as it nears the water — that horizon glow is the scene's only warm light, catching the right edge of her cheekbone, the bridge of her nose, her jaw and the flying hair strands in a narrow rim of warm gold, while everything facing away from it falls into cool blue-green ambient shade, the two temperatures splitting her face down the middle. Rendering stays painterly anime with thick clean lineart and sharp-edged cel shadows, and over the whole viewfinder image sits a soft hazy filter — contrast faded, a gentle bloom off the lit edges, focus sharpest at her face while all four frame edges melt into blur, plus a faint handheld tremble ghosting her outline a hair's width — with fine grain throughout, while the black UI bars, icons and the yellow focus box remain perfectly crisp and unfiltered. Quiet, wistful, serene, Zelda's hair.
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Original Prompt
""", , character: Zelda_(Breath of the wild), 1girl, solo, phone camera viewfinder, smartphone camera UI, screenshot aesthetic, camera app interface, black letterbox bars, UI overlaid on photo, text: "写真", text: "ビデオ", text: "1x", text: ".5", text: "2", text: "露出-0.7", exposure compensation readout, macro flower icon, yellow face detection box, exactly one large yellow rounded focus square on her face, flash icon, grid toggle icon, white shutter button, round photo thumbnail bottom left, camera flip icon, portrait orientation, vertical composition, upper body, close portrait, from side, profile view, looking away, three-quarter turn, head turned right, night, seaside, ocean at night, dark sea, horizon line, thin sunset afterglow on horizon, orange glow strip, deep teal sky, blue-green gradient sky, sea breeze, windswept hair, loose strands flying, blonde hair, light yellow hair, short bangs, wispy loose strands over face, green eyes, half-lidded eyes, calm expression, closed mouth, faint smile, black choker, pendant, single black ear stud, white collared shirt, popped collar, open shirt, unbuttoned top, exactly two visible shirt buttons, crisp white fabric, teal shadows on white cloth, rim light on cheek, warm backlight on face edge, cool ambient light, teal and orange palette, high contrast lighting, painterly cel shading, thick clean lineart, sharp shadow shapes, anime illustration, semi-realistic anime rendering, soft focus filter, hazy glow, faded contrast, edge blur, blurred frame edges, handheld camera shake, slight motion blur, ghosting on outlines, photo grain, (yellow face detection box:1.3), (teal and orange night palette:1.2), the whole image is framed as a phone screen mid-shot: solid black bars cap the top and bottom, the top bar showing a small white "露出-0.7" exposure readout at its left corner and a cluster of camera icons at the right — flash, grid toggle and a menu dot-grid — while the bottom bar carries the mode labels "ビデオ" and "写真" with 写真 highlighted in yellow, a large white shutter button, a round thumbnail of the same shot at the lower left and a camera-flip icon at the right; a small yellow macro-flower icon sits at the lower left of the viewfinder with ".5 1x 2" zoom pills beside it, 1x selected, and one large thin-stroked yellow rounded-square face-detection box sits squarely over her face, drawn crisp and bright and completely unaffected by the photo's blur, floating on top like true UI. Inside the viewfinder is a close upper-body portrait of Zelda from Breath of the wild at night by the sea, turned in three-quarter profile away from the lens and gazing out toward the water: her blonde hair is gathered up small messy with short bangs and several loose strands torn free and streaming across her cheek in the sea wind, one green eye visible in half-lidded calm, mouth closed in the faintest smile, a single black stud in her ear. She wears a crisp white collared shirt with the collar popped high and the top buttons open, only two buttons still fastened down the front, the fabric taking cool teal shadow in its folds. Behind her the sea stretches dark and flat to a distant horizon, the very last strip of sunset burning thin and orange along that line beneath a deep teal sky that pales as it nears the water — that horizon glow is the scene's only warm light, catching the right edge of her cheekbone, the bridge of her nose, her jaw and the flying hair strands in a narrow rim of warm gold, while everything facing away from it falls into cool blue-green ambient shade, the two temperatures splitting her face down the middle. Rendering stays painterly anime with thick clean lineart and sharp-edged cel shadows, and over the whole viewfinder image sits a soft hazy filter — contrast faded, a gentle bloom off the lit edges, focus sharpest at her face while all four frame edges melt into blur, plus a faint handheld tremble ghosting her outline a hair's width — with fine grain throughout, while the black UI bars, icons and the yellow focus box remain perfectly crisp and unfiltered. Quiet, wistful, serene, Zelda's hair. character: Zelda_(breath of the wild)
Mode
lite
Style
Luminous Impasto
Size
768 x 1280
Style: Luminous Impasto

Model & LoRA used

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